fortressforever-scripts/scripts/ff_playerclass_pyro.txt

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PlayerClassData
{
"slot" "7"
"classname" "pyro"
"ffencrypted" "1" // required for the script to load
// Text
"printname" "#FF_PLAYER_PYRO"
"description" "#FF_HELP_PYRO"
"role" "#FF_ROLE_PYRO"
// Model
"model" "models/player/pyro/pyro.mdl"
// Health & Armour
"max_armour" "150"
"initial_armour" "50"
"armour_type" "6" // this means 0.6
"health" "100"
// Speed
"speed" "300" //5% boost was 315
"firepower" "65" // from 1 to 100
// Weapns to automatically equip the class with
ArmamentsData
{
"weapon" "ff_weapon_crowbar"
"weapon" "ff_weapon_shotgun"
"weapon" "ff_weapon_ic"
"weapon" "ff_weapon_flamethrower"
}
"primary_classname" "ff_grenade_normal"
"primary_initial" "2"
"primary_max" "4"
"secondary_classname" "ff_grenade_napalm"
"secondary_initial" "2"
"secondary_max" "4"
// Ammo amounts for the player
AmmoData
{
"AMMO_SHELLS" "20"
"AMMO_NAILS" "0"
"AMMO_CELLS" "120"
"AMMO_ROCKETS" "5"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}
MaxAmmoData
{
"AMMO_SHELLS" "40"
"AMMO_NAILS" "50"
"AMMO_CELLS" "200"
"AMMO_ROCKETS" "20"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}
}