mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-10 23:32:13 +00:00
428 lines
6.6 KiB
Text
428 lines
6.6 KiB
Text
HudData
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{
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TextureData
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{
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/////////////// BACKGROUND LAYER ///////////////
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"playerScoreBoxBG1"
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{
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"font" "HUD_BackGround"
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"character" "c"
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}
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"locationBoxBG1"
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{
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"font" "HUD_BackGround"
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"character" "a"
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}
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"locationBoxBG2"
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{
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"font" "HUD_BackGround"
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"character" "y"
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}
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"healthBoxBG"
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{
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"font" "HUD_BackGround"
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"character" "c"
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}
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"armourBoxBG"
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{
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"font" "HUD_BackGround"
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"character" "e"
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}
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"weaponBoxBG1"
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{
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"font" "HUD_BackGround"
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"character" "g"
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}
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"weaponBoxBG2"
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{
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"font" "HUD_BackGround"
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"character" "w"
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}
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"ammoCarriedBoxBG"
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{
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"font" "HUD_BackGround"
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"character" "i"
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}
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"ammoLoadedBoxBG"
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{
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"font" "HUD_BackGround"
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"character" "k"
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}
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"grenPrimaryBoxBG"
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{
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"font" "HUD_BackGround"
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"character" "m"
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}
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"grenSecondaryBoxBG"
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{
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"font" "HUD_BackGround"
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"character" "o"
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}
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"CellCountBoxBG"
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{
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"font" "HUD_BackGround"
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"character" "m"
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}
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"CooldownBoxBG"
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{
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"font" "HUD_BackGround"
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"character" "s"
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}
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"SpyDisguiseBoxBG"
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{
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"font" "HUD_BackGround"
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"character" ">"
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}
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"SpyDisguiseBoxBG2"
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{
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"font" "HUD_BackGround"
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"character" "]"
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}
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"SpyDisguiseBoxBG3"
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{
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"font" "HUD_BackGround"
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"character" ","
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}
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"RoundInfoBoxBG"
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{
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"font" "HUD_BackGround"
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"character" "q"
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}
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"Gren1TimerBGBox"
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{
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"font" "HUD_BackGround"
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"character" "u"
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}
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"Gren2TimerBGBox"
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{
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"font" "HUD_BackGround"
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"character" "u"
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}
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/////////////// FOREGROUND LAYER ///////////////
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"playerScoreBoxFG1"
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{
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"font" "HUD_ForeGround"
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"character" "d"
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}
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"locationBoxFG1"
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{
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"font" "HUD_ForeGround"
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"character" "b"
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}
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"locationBoxFG2"
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{
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"font" "HUD_BackGround"
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"character" "z"
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}
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"healthBoxFG"
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{
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"font" "HUD_ForeGround"
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"character" "K"
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}
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"armourBoxFG"
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{
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"font" "HUD_ForeGround"
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"character" "L"
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}
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"weaponBoxFG1"
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{
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"font" "HUD_ForeGround"
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"character" "h"
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}
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"weaponBoxFG2"
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{
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"font" "HUD_BackGround"
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"character" "x"
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}
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"ammoCarriedBoxFG"
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{
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"font" "HUD_ForeGround"
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"character" "j"
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}
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"ammoLoadedBoxFG"
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{
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"font" "HUD_ForeGround"
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"character" "l"
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}
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"grenPrimaryBoxFG"
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{
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"font" "HUD_ForeGround"
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"character" "n"
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}
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"grenSecondaryBoxFG"
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{
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"font" "HUD_ForeGround"
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"character" "p"
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}
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"CellCountBoxFG"
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{
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"font" "HUD_ForeGround"
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"character" "n"
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}
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"CooldownBoxFG"
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{
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"font" "HUD_ForeGround"
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"character" "t"
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}
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"SpyDisguiseBoxFG"
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{
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"font" "HUD_ForeGround"
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"character" "<"
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}
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"SpyDisguiseBoxFG2"
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{
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"font" "HUD_ForeGround"
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"character" "["
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}
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"SpyDisguiseBoxFG3"
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{
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"font" "HUD_ForeGround"
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"character" ";"
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}
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"RoundInfoBoxFG"
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{
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"font" "HUD_ForeGround"
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"character" "r"
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}
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"Gren1TimerFGBox"
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{
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"font" "HUD_ForeGround"
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"character" "v"
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}
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"Gren2TimerFGBox"
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{
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"font" "HUD_ForeGround"
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"character" "v"
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}
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/////////////// OLD STUFF ///////////////
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"Health"
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{
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"font" "WeaponIconsSelected"
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"character" "f"
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}
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"Armor"
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{
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"font" "WeaponIconsSelected"
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"character" "f"
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}
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"Location"
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{
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"font" "WeaponIconsSelected"
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"character" "f"
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}
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"Gren1"
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{
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"font" "WeaponIconsSelected"
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"character" "f"
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}
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"Gren2"
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{
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"font" "WeaponIconsSelected"
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"character" "f"
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}
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"Ammo"
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{
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"font" "WeaponIconsSelected"
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"character" "f"
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}
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"BuildTimer"
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{
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"font" "WeaponIconSelected"
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"character" "f"
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}
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"Gren1Timer"
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{
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"font" "WeaponIconSelected"
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"character" "f"
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}
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"Gren2Timer"
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{
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"font" "WeaponIconSelected"
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"character" "f"
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}
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/////////// Temporarily here until a home found for it
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"death_worldspawn"
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{
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"font" "StatusGlyphsSmall"
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"character" "M"
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}
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"death_door"
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{
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"font" "StatusGlyphsSmall"
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"character" "N"
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}
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"death_world"
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{
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"font" "StatusGlyphsSmall"
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"character" "O"
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}
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"death_miniturret"
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{
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"font" "StatusGlyphsSmall"
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"character" "P"
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}
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"death_trigger_hurt"
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{
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"font" "StatusGlyphsSmall"
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"character" "O"
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}
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"d_skull"
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{
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"font" "StatusGlyphs"
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"character" "R"
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}
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/////////// Special trigger_hurt death notices. To add a new type, just match the postfix (e.g. _fall) to the DMG_ type
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/////////// the trigger hurt uses and then update the string appending code in CHudDeathNotice::FireGameEvent() -> Defrag
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"death_trigger_hurt_fall"
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{
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"font" "StatusGlyphsSmall"
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"character" "M"
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}
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"death_trigger_hurt_drown"
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{
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"font" "StatusGlyphsSmall"
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"character" "8"
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}
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"death_trigger_hurt_shock"
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{
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"font" "StatusGlyphsSmall"
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"character" "Q"
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}
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"voice_player"
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{
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"file" "voice/icntlk_sv"
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"x" "0"
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"y" "0"
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"width" "32"
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"height" "32"
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}
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"voice_self"
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{
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"file" "voice/icntlk_local"
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"x" "0"
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"y" "0"
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"width" "32"
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"height" "32"
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}
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"death_burndeath_level1"
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{
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"font" "StatusGlyphsSmall"
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"character" "@"
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}
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"death_burndeath_level2"
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{
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"font" "StatusGlyphsSmall"
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"character" "#"
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}
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"death_burndeath_level3"
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{
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"font" "StatusGlyphsSmall"
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"character" "$"
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}
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"death_sentrygun_level1"
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{
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"font" "StatusGlyphsSmall"
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"character" "Z"
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}
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"death_sentrygun_level2"
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{
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"font" "StatusGlyphsSmall"
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"character" "A"
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}
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"death_sentrygun_level3"
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{
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"font" "StatusGlyphsSmall"
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"character" "B"
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}
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"death_sentrygun_level1_det"
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{
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"font" "StatusGlyphsSmall"
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"character" "C"
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}
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"death_sentrygun_level2_det"
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{
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"font" "StatusGlyphsSmall"
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"character" "D"
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}
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"death_sentrygun_level3_det"
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{
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"font" "StatusGlyphsSmall"
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"character" "E"
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}
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"death_objective"
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{
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"font" "StatusGlyphsSmall"
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"character" "+"
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}
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"death_objective2"
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{
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"font" "StatusGlyphsSmall"
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"character" "_"
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}
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"death_headcrush"
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{
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"font" "StatusGlyphsSmall"
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"character" "L"
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}
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"death_flag"
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{
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"font" "StatusGlyphsSmall"
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"character" "F"
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}
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"death_railgun_bounce1"
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{
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"font" "StatusGlyphsSmall"
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"character" "w"
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}
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"death_railgun_bounce2"
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{
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"font" "StatusGlyphsSmall"
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"character" "x"
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}
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"death_airshot"
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{
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"font" "StatusGlyphsSmall"
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"character" "G"
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}
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"build_sentrygun"
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{
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"file" "vgui/hud_buildable_sentry"
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"x" "0"
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"y" "0"
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"width" "64"
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"height" "64"
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}
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"build_dispenser"
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{
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"file" "vgui/hud_buildable_dispenser"
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"x" "0"
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"y" "0"
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"width" "64"
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"height" "64"
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}
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"build_detpack"
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{
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"file" "vgui/hud_buildable_detpack"
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"x" "0"
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"y" "0"
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"width" "64"
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"height" "64"
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}
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"build_jumppad"
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{
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"file" "vgui/hud_buildable_jumppad"
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"x" "0"
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"y" "0"
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"width" "64"
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"height" "64"
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}
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}
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}
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