fortressforever-scripts/scripts/ff_playerclass_soldier.txt
squeek 5d4aa75c4b Unencrypt the player/weapon scripts
* Encryption no longer serves a purpose with FF being open source and the original reason for the encryption should be addressed by fortressforever/fortressforever#7 instead
 * Them being unencrypted allows for understandable/reviewable commits
2015-02-01 03:08:28 -08:00

62 lines
1.1 KiB
Text

PlayerClassData
{
"slot" "3"
"classname" "soldier"
"ffencrypted" "1" // required for the script to load
// Text
"printname" "#FF_PLAYER_SOLDIER"
"description" "#FF_HELP_SOLDIER"
"role" "#FF_ROLE_SOLDIER"
// Model
"model" "models/player/soldier/soldier.mdl"
// Health & Armour
"max_armour" "200"
"initial_armour" "100"
"armour_type" "8" // this means 0.8
"health" "100"
"speed" "240" //boosted 5% was 252
"firepower" "75" // from 1 to 100
// Weapns to automatically equip the class with
ArmamentsData
{
"weapon" "ff_weapon_crowbar"
"weapon" "ff_weapon_supershotgun"
"weapon" "ff_weapon_rpg"
}
"primary_classname" "ff_grenade_normal"
"primary_initial" "2"
"primary_max" "4"
"secondary_classname" "ff_grenade_laser"
"secondary_initial" "1"
"secondary_max" "2"
// Ammo amounts for the player
AmmoData
{
"AMMO_SHELLS" "50"
"AMMO_NAILS" "0"
"AMMO_CELLS" "0"
"AMMO_ROCKETS" "10"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}
MaxAmmoData
{
"AMMO_SHELLS" "100"
"AMMO_NAILS" "100"
"AMMO_CELLS" "50"
"AMMO_ROCKETS" "50"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}
}