mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-24 13:31:05 +00:00
229 lines
No EOL
3.3 KiB
Text
229 lines
No EOL
3.3 KiB
Text
--------------------------------------------------------------
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FF_BASES SOUNDSCAPES
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--------------------------------------------------------------
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"ff_bases.midmap"
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{
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"dsp" "1"
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"dsp_volume" "0.5"
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"playlooping"
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{
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"wave" "ambient/wind/ff_wasteland_wind.wav"
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"volume" "0.5"
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"pitch" "100"
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}
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"playsoundscape"
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{
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"name" "d1_canals.util_windgusts"
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"volume" "1.0"
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}
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}
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"ff_bases.water"
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{
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"dsp" "1"
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"dsp_volume" "0.5"
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"playlooping"
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{
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"wave" "ambient/atmosphere/ambience5.wav"
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"volume" "0.1"
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"pitch" "100"
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}
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"playlooping"
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{
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"wave" "ambient/water/drip_loop1.wav"
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"volume" "0.3"
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"pitch" "100"
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}
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"playsoundscape"
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{
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"name" "d1_canals.util_drip"
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"volume" "1.0"
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}
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"playsoundscape"
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{
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"name" "d1_canals.util_fardrips"
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"volume" "1.0"
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}
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}
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"ff_bases.ramproom"
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{
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"dsp" "1"
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"dsp_volume" "0.5"
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"playlooping"
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{
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"name" "ambient/atmosphere/ambience_base.wav"
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"volume" "0.3"
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"pitch" "100"
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}
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"playlooping"
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{
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"name" "ambient/push/inside_amb1.wav"
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"volume" "0.5"
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"pitch" "100"
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}
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}
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"ff_bases.corridor1"
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{
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"dsp" "1"
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"dsp_volume" "0.5"
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"playlooping"
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{
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"name" "ambient/atmosphere/ambience_base.wav"
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"volume" "0.5"
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"pitch" "100"
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}
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"playlooping"
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{
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"name" "ambient/push/inside_amb1.wav"
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"volume" "0.5"
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"pitch" "100"
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}
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}
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"ff_bases.bments"
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{
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"dsp" "1"
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"dsp_volume" "0.5"
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"playlooping"
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{
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"name" "ambient/levels/canals/tunnel_wind_loop1.wav"
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"volume" "0.7"
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"pitch" "100"
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}
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"playlooping"
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{
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"name" "ambient/push/inside_amb1.wav"
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"volume" "0.4"
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"pitch" "100"
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}
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}
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"ff_bases.out"
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{
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"dsp" "1"
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"dsp_volume" "0.5"
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"playlooping"
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{
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"name" "ambient/wind/ff_wasteland_wind.wav"
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"volume" "0.7"
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"pitch" "100"
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}
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"playsoundscape"
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{
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"name" "d1_canals.util_windgusts"
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"volume" "1.0"
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}
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}
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"ff_bases.secret"
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{
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"dsp" "1"
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"dsp_volume" "0.5"
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"playlooping"
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{
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"name" "ambient/atmosphere/ambience_base.wav"
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"volume" "0.6"
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"pitch" "100"
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}
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"playlooping"
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{
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"name" "ambient/push/inside_amb1.wav"
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"volume" "0.3"
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"pitch" "100"
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}
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}
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"ff_bases.computer"
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{
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"dsp" "1"
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"dsp_volume" "0.5"
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"playlooping"
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{
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"wave" "ambient/wind/ff_wasteland_wind.wav"
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"volume" "0.3"
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"pitch" "100"
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}
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"playlooping"
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{
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"wave" "ambient/machines/lab_loop1.wav"
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"volume" "0.4"
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"pitch" "100"
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}
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"playsoundscape"
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{
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"name" "d1_canals.util_windgusts"
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"volume" "0.3"
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}
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}
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"ff_bases.flagroom"
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{
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"dsp" "1"
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"dsp_volume" "0.5"
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"playlooping"
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{
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"wave" "ambient/wind/ff_wasteland_wind.wav"
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"volume" "0.4"
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"pitch" "100"
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}
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"playsoundscape"
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{
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"name" "d1_canals.util_windgusts"
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"volume" "0.3"
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}
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}
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"ff_bases.lower"
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{
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"dsp" "1"
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"dsp_volume" "0.5"
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"playlooping"
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{
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"wave" "ambient/atmosphere/ambience_base.wav"
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"volume" "0.3"
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"pitch" "100"
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}
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"playlooping"
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{
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"name" "ambient/push/inside_amb1.wav"
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"volume" "0.6"
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"pitch" "100"
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}
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}
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"ff_bases.water2"
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{
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"dsp" "1"
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"dsp_volume" "0.5"
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"playlooping"
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{
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"wave" "ambient/atmosphere/ambience_base.wav"
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"volume" "0.1"
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"pitch" "100"
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}
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"playlooping"
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{
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"name" "ambient/push/inside_amb1.wav"
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"volume" "0.6"
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"pitch" "100"
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}
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} |