mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-26 22:40:46 +00:00
151 lines
No EOL
5.2 KiB
Lua
151 lines
No EOL
5.2 KiB
Lua
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-- base_ctf.lua
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-- Capture the flag gametype
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-----------------------------------------------------------------------------
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-- includes
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-----------------------------------------------------------------------------
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IncludeScript("base_teamplay");
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-----------------------------------------------------------------------------
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-- entities
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-----------------------------------------------------------------------------
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-- hudalign and hudstatusiconalign : 0 = HUD_LEFT, 1 = HUD_RIGHT, 2 = HUD_CENTERLEFT, 3 = HUD_CENTERRIGHT
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-- (pixels from the left / right of the screen / left of the center of the screen / right of center of screen,
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-- AfterShock
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blue_flag = baseflag:new({team = Team.kBlue,
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modelskin = 0,
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name = "Blue Flag",
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hudicon = "hud_flag_blue_new.vtf",
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hudx = 5,
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hudy = 80,
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hudwidth = 70,
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hudheight = 70,
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hudalign = 1,
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hudstatusicondropped = "hud_flag_dropped_blue.vtf",
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hudstatusiconhome = "hud_flag_home_blue.vtf",
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hudstatusiconcarried = "hud_flag_carried_blue.vtf",
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hudstatusiconx = 60,
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hudstatusicony = 5,
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hudstatusiconw = 15,
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hudstatusiconh = 15,
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hudstatusiconalign = 2,
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objectiveicon = true,
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touchflags = {AllowFlags.kOnlyPlayers,AllowFlags.kRed,AllowFlags.kYellow,AllowFlags.kGreen}})
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red_flag = baseflag:new({team = Team.kRed,
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modelskin = 1,
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name = "Red Flag",
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hudicon = "hud_flag_red_new.vtf",
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hudx = 5,
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hudy = 150,
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hudwidth = 70,
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hudheight = 70,
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hudalign = 1,
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hudstatusicondropped = "hud_flag_dropped_red.vtf",
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hudstatusiconhome = "hud_flag_home_red.vtf",
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hudstatusiconcarried = "hud_flag_carried_red.vtf",
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hudstatusiconx = 60,
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hudstatusicony = 5,
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hudstatusiconw = 15,
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hudstatusiconh = 15,
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hudstatusiconalign = 3,
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objectiveicon = true,
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touchflags = {AllowFlags.kOnlyPlayers,AllowFlags.kBlue,AllowFlags.kYellow,AllowFlags.kGreen}})
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yellow_flag = baseflag:new({team = Team.kYellow,
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modelskin = 2,
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name = "Yellow Flag",
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hudicon = "hud_flag_yellow_new.vtf",
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hudx = 5,
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hudy = 220,
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hudwidth = 70,
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hudheight = 70,
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hudalign = 1,
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hudstatusicondropped = "hud_flag_dropped_yellow.vtf",
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hudstatusiconhome = "hud_flag_home_yellow.vtf",
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hudstatusiconcarried = "hud_flag_carried_yellow.vtf",
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hudstatusiconx = 53,
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hudstatusicony = 25,
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hudstatusiconw = 15,
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hudstatusiconh = 15,
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hudstatusiconalign = 2,
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objectiveicon = true,
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touchflags = {AllowFlags.kOnlyPlayers,AllowFlags.kBlue,AllowFlags.kRed,AllowFlags.kGreen} })
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green_flag = baseflag:new({team = Team.kGreen,
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modelskin = 3,
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name = "Green Flag",
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hudicon = "hud_flag_green_new.vtf",
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hudx = 5,
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hudy = 290,
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hudwidth = 70,
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hudheight = 70,
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hudalign = 1,
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hudstatusicondropped = "hud_flag_dropped_green.vtf",
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hudstatusiconhome = "hud_flag_home_green.vtf",
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hudstatusiconcarried = "hud_flag_carried_green.vtf",
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hudstatusiconx = 53,
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hudstatusicony = 25,
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hudstatusiconw = 15,
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hudstatusiconh = 15,
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hudstatusiconalign = 3,
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objectiveicon = true,
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touchflags = {AllowFlags.kOnlyPlayers,AllowFlags.kBlue,AllowFlags.kRed,AllowFlags.kYellow} })
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-- red cap point
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red_cap = basecap:new({team = Team.kRed,
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item = {"blue_flag","yellow_flag","green_flag"}})
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-- blue cap point
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blue_cap = basecap:new({team = Team.kBlue,
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item = {"red_flag","yellow_flag","green_flag"}})
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-- yellow cap point
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yellow_cap = basecap:new({team = Team.kYellow,
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item = {"blue_flag","red_flag","green_flag"}})
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-- green cap point
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green_cap = basecap:new({team = Team.kGreen,
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item = {"blue_flag","red_flag","yellow_flag"}})
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-----------------------------------------------------------------------------
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-- map handlers
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-----------------------------------------------------------------------------
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function startup()
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SetGameDescription( "Capture the Flag" )
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-- set up team limits on each team
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SetPlayerLimit(Team.kBlue, 0)
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SetPlayerLimit(Team.kRed, 0)
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SetPlayerLimit(Team.kYellow, -1)
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SetPlayerLimit(Team.kGreen, -1)
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-- CTF maps generally don't have civilians,
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-- so override in map LUA file if you want 'em
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local team = GetTeam(Team.kBlue)
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team:SetClassLimit(Player.kCivilian, -1)
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team = GetTeam(Team.kRed)
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team:SetClassLimit(Player.kCivilian, -1)
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end
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function precache()
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-- precache sounds
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PrecacheSound("yourteam.flagstolen")
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PrecacheSound("otherteam.flagstolen")
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PrecacheSound("yourteam.flagcap")
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PrecacheSound("otherteam.flagcap")
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PrecacheSound("yourteam.drop")
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PrecacheSound("otherteam.drop")
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PrecacheSound("yourteam.flagreturn")
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PrecacheSound("otherteam.flagreturn")
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end
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--flaginfo runs whenever the player spawns or uses the flaginfo command.
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--Right now it just refreshes the HUD items; this ensures that players who just joined the server have the right information
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function flaginfo( player_entity )
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flaginfo_base(player_entity) --see base_teamplay.lua
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end |