mirror of
https://github.com/fortressforever/fortressforever-scripts.git
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100 lines
4.3 KiB
Text
100 lines
4.3 KiB
Text
// Fortress Forever SPEECH SYSTEM SENTENCES.
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// Do not use TABS. Separate sentence-names from wave definitions with single spaces only.
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// --------- Canal Zone --------- //
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CZ_GOTCP1 vox/robot/command point one secured
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CZ_LOSTCP1 vox/robot/command point one is now hostile
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CZ_GOTCP2 vox/robot/command point two secured
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CZ_LOSTCP2 vox/robot/command point two is now hostile
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CZ_GOTCP3 vox/robot/command point three secured
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CZ_LOSTCP3 vox/robot/command point three is now hostile
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CZ_GOTCP4 vox/robot/command point four secured
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CZ_LOSTCP4 vox/robot/command point four is now hostile
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CZ_GOTCP5 vox/robot/command point five secured
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CZ_LOSTCP5 vox/robot/command point five is now hostile
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CZ_GOTALL vox/robot/all command points secured _comma _comma _comma command points reset
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CZ_THEYGOTALL vox/robot/enemy captured all command points _comma _comma _comma command points reset
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CZ_BCC_DET vox/robot/blue command center detonation
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CZ_RCC_DET vox/robot/red command center detonation
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// --------- Capture the Flag --------- //
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CTF_YOUCAP vox/robot/you captured the enemy flag
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CTF_TEAMCAP vox/robot/your team captured the flag
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CTF_THEYCAP vox/robot/the enemy team captured the flag
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CTF_YOUGOTFLAG vox/robot/you have the enemy flag
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CTF_YOUGOTFLAG2 vox/robot/you have the enemy flag
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CTF_YOUGOTFLAG3 vox/robot/you have the enemy flag
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CTF_YOUGOTFLAG4 vox/robot/you have the enemy flag
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CTF_GOTFLAG vox/robot/your team has the enemy flag
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CTF_GOTFLAG2 vox/robot/your team has the enemy flag
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CTF_GOTFLAG3 vox/robot/your team has the enemy flag
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CTF_GOTFLAG4 vox/robot/your team has the enemy flag
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CTF_LOSTFLAG vox/robot/the enemy has your flag
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CTF_LOSTFLAG2 vox/robot/the enemy has your flag
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CTF_LOSTFLAG3 vox/robot/the enemy has your flag
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CTF_LOSTFLAG4 vox/robot/the enemy has your flag
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CTF_FLAGBACK vox/robot/your flag has returned
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CTF_EFLAGBACK vox/robot/the enemy flag has returned
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// --------- Hunted --------- //
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HTD_DOORS vox/robot/escape door open
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// --------- The Rock --------- //
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RK_BYARDOPEN vox/robot/blue yard has been breached
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RK_RYARDOPEN vox/robot/red yard has been breached
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RK_KEYBACK vox/robot/your key has returned
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RK_EKEYBACK vox/robot/enemy key has returned
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RK_GOTKEY vox/robot/your team has the enemy key
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RK_LOSTKEY vox/robot/the enemy has your key
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RK_BSCORE vox/robot/blue team scores _comma _comma _comma nerve gas released _comma _comma _comma secure protective suit immediately
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RK_RSCORE vox/robot/red team scores _comma _comma _comma nerve gas released _comma _comma _comma secure protective suit immediately
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RK_TAKEKEY vox/robot/take key to enemy gas chamber
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FBALL_BSCORE vox/robot/blue team scores
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FBALL_RSCORE vox/robot/red team scores
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// --------- Attack/Defend --------- //
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AD_600SEC vox/robot/ten minutes remaining
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AD_300SEC vox/robot/five minutes remaining
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AD_120SEC vox/robot/two minutes remaining
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AD_60SEC vox/robot/sixty seconds remaining
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AD_30SEC vox/robot/thirty seconds remaining
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AD_10SEC vox/robot/ten
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AD_9SEC vox/robot/nine
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AD_8SEC vox/robot/eight
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AD_7SEC vox/robot/seven
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AD_6SEC vox/robot/six
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AD_5SEC vox/robot/five
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AD_4SEC vox/robot/four
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AD_3SEC vox/robot/three
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AD_2SEC vox/robot/two
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AD_1SEC vox/robot/one
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AD_CP1 vox/robot/blue team secured command point one
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AD_CP2 vox/robot/blue team secured command point two
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AD_HOLD vox/robot/red team holds red base
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AD_CAP vox/robot/blue team captured red base
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AD_GATESOPEN vox/robot/_comma
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AD_ATTACK vox/robot/_comma
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AD_DEFEND vox/robot/_comma
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// --------- Shutdown2 --------- //
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SD_REDDOWN vox/robot/red security has been deactivated
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SD_REDUP vox/robot/red security has been reactivated
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SD_BLUEDOWN vox/robot/blue security has been deactivated
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SD_BLUEUP vox/robot/blue security has been reactivated
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// --------- Push --------- //
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CTF_YOUSCORE vox/robot/you captured the ball
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CTF_TEAMSCORE vox/robot/your team captured the ball
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CTF_THEYSCORE vox/robot/the enemy team captured the ball
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CTF_YOUHAVEBALL vox/robot/you have the ball
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CTF_TEAMHASBALL vox/robot/your team has the ball
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CTF_ENEMYHASBALL vox/robot/the enemy has the ball
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CTF_BALLRETURN vox/robot/the ball has returned
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// --------- Win --------- //
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WIN_BLUE vox/robot/blue team wins
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WIN_RED vox/robot/red team wins
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WIN_YELLOW vox/robot/yellow team wins
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WIN_GREEN vox/robot/green team wins
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WINNING_YOURTEAM vox/robot/_comma
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WINNING_ENEMYTEAM vox/robot/_comma
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