mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-10 23:32:13 +00:00
211 lines
No EOL
3.3 KiB
Text
211 lines
No EOL
3.3 KiB
Text
// Push soundscape file
|
|
// Author: Defrag
|
|
// Some sections based on existing valve soundscapes but modified
|
|
|
|
// generic outside sound
|
|
"ff.outside"
|
|
{
|
|
// constant wind base
|
|
"playlooping"
|
|
{
|
|
"volume" "0.2"
|
|
"pitch" "100"
|
|
"wave" "ambient/wind/ff_wasteland_wind.wav"
|
|
}
|
|
|
|
// Wind gusts (based on cliffe's cs_assault settings)
|
|
"playrandom"
|
|
{
|
|
"time" "20,30"
|
|
"volume" "0.3,0.4"
|
|
"pitch" "90,110"
|
|
|
|
"rndwave"
|
|
{
|
|
"wave" "ambient/wind/wind_snippet1.wav"
|
|
"wave" "ambient/wind/wind_snippet2.wav"
|
|
"wave" "ambient/wind/wind_snippet3.wav"
|
|
"wave" "ambient/wind/wind_snippet4.wav"
|
|
"wave" "ambient/wind/wind_snippet5.wav"
|
|
}
|
|
}
|
|
}
|
|
// Rats. Ach, gash!
|
|
"push.rats"
|
|
{
|
|
"playrandom"
|
|
{
|
|
"time" "20,30"
|
|
"volume" "0.3,0.5"
|
|
"pitch" "90,100"
|
|
"position" "random"
|
|
"soundlevel" "SNDLVL_140db"
|
|
|
|
"rndwave"
|
|
{
|
|
"wave" "ambient/creatures/rats1.wav"
|
|
"wave" "ambient/creatures/rats2.wav"
|
|
"wave" "ambient/creatures/rats3.wav"
|
|
"wave" "ambient/creatures/rats4.wav"
|
|
}
|
|
}
|
|
}
|
|
|
|
// workshop noises
|
|
"push.workshop"
|
|
{
|
|
"playrandom"
|
|
{
|
|
"time" "30,60"
|
|
"volume" "0.1,0.2"
|
|
"pitch" "90,110"
|
|
"position" "random"
|
|
"soundlevel" "SNDLVL_140db"
|
|
"rndwave"
|
|
{
|
|
"wave" "ambient/push/airhose.wav"
|
|
"wave" "ambient/push/airwrench1.wav"
|
|
"wave" "ambient/push/airwrench2.wav"
|
|
}
|
|
}
|
|
}
|
|
// outside area between the central warehouse and the base corridor
|
|
"push.outside"
|
|
{
|
|
"dsp" "1"
|
|
"dsp_volume" "0.5"
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "ff.outside"
|
|
"volume" "1.0"
|
|
}
|
|
}
|
|
|
|
// capture point area
|
|
"push.capturepoint"
|
|
{
|
|
"dsp" "1"
|
|
"dsp_volume" "0.5"
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "ff.outside"
|
|
"volume" "1.0"
|
|
}
|
|
|
|
// train going past
|
|
"playrandom"
|
|
{
|
|
"time" "120,180"
|
|
"volume" "0.3"
|
|
"pitch" "100"
|
|
|
|
"rndwave"
|
|
{
|
|
"wave" "ambient/machines/train_rumble.wav"
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// side warehouse with no roof
|
|
"push.sidewarehouse"
|
|
{
|
|
"dsp" "1"
|
|
"dsp_volume" "0.5"
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "ff.outside"
|
|
"volume" "1.0"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "push.rats"
|
|
"volume" "1.0"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "push.workshop"
|
|
"volume" "1.0"
|
|
}
|
|
}
|
|
|
|
// respawn
|
|
"push.respawn"
|
|
{
|
|
"dsp" "1"
|
|
"dsp_volume" "0.5"
|
|
|
|
// General ambient noise
|
|
"playlooping"
|
|
{
|
|
"volume" "0.3"
|
|
"pitch" "100"
|
|
"wave" "ambient/push/inside_amb1.wav"
|
|
}
|
|
|
|
"playrandom"
|
|
{
|
|
"time" "30,60"
|
|
"volume" "0.3,0.5"
|
|
"pitch" "90,100"
|
|
"position" "random"
|
|
"soundlevel" "SNDLVL_140db"
|
|
"rndwave"
|
|
{
|
|
"wave" "ambient/materials/metal4.wav"
|
|
"wave" "ambient/materials/rustypipes1.wav"
|
|
"wave" "ambient/materials/rustypipes2.wav"
|
|
}
|
|
}
|
|
}
|
|
|
|
// main warehouse in centre
|
|
"push.centralwarehouse"
|
|
{
|
|
"dsp" "1"
|
|
"dsp_volume" "0.5"
|
|
|
|
// General ambient noise
|
|
"playlooping"
|
|
{
|
|
"volume" "0.5"
|
|
"pitch" "100"
|
|
"wave" "ambient/push/inside_amb1.wav"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "push.workshop"
|
|
"volume" "1.0"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "ff.outside"
|
|
"volume" "0.6"
|
|
}
|
|
}
|
|
|
|
// doughnut shaped hallway that connects the respawn, cap point, side warehouse etc.
|
|
"push.doughnut"
|
|
{
|
|
"dsp" "1"
|
|
"dsp_volume" "0.5"
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "push.respawn"
|
|
"volume" "1.0"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "ff.outside"
|
|
"volume" "0.6"
|
|
}
|
|
} |