fortressforever-scripts/scripts/soundscapes_manifest.txt

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soundscapes_manifest
{
// Generic FF soundscapes
"file" "scripts/soundscapes_ff.txt"
// Map-specific FF soundscapes (no need to list map soundscapes here anymore)
// Place in "maps" folder with the filename as <mapname>_soundscapes.txt
//"file" "maps/ff_dev_test_sounds_soundscapes.txt"
//"file" "maps/ff_hunted_soundscapes.txt"
// Put your map's soundscape txt file in "FortressForever\maps" and give it the
// EXACT SAME NAME AS YOUR MAP's FILENAME followed by _soundscapes.txt
// IE: FortressForever\maps\<mapname>_soundscapes.txt
// IE: FortressForever\maps\ff_2fort_soundscapes.txt
//////////////////////////////////////////////////////
// HL2 soundscapes (located in "source engine.gcf") //
//////////////////////////////////////////////////////
"file" "scripts/soundscapes.txt"
"file" "scripts/soundscapes_canals.txt"
"file" "scripts/soundscapes_klab.txt"
"file" "scripts/soundscapes_elab.txt"
"file" "scripts/soundscapes_streetwar.txt"
"file" "scripts/soundscapes_citadel.txt"
"file" "scripts/soundscapes_town.txt"
"file" "scripts/soundscapes_coast.txt"
"file" "scripts/soundscapes_prison.txt"
"file" "scripts/soundscapes_trainyard.txt"
}