fortressforever-scripts/scripts/ff_grenade_concussion.txt

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WeaponData
{
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"grenade"
{
"font" "GrenadeIcons"
"character" "U"
}
"ammo"
{
"font" "GrenadeAmmoIcons"
"character" "U"
}
// yeah admittedly this is unlikely
"deathnotice"
{
"font" "StatusGlyphsSmall"
"character" "U"
}
}
"printname" "#FF_WPNHUD_CONC"
}