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104 lines
4.7 KiB
Text
104 lines
4.7 KiB
Text
game_sounds_manifest
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{
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// FF game sounds
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// remember the "_ff_" when adding new game_sounds*.txt files
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"precache_file" "scripts/game_sounds_ff.txt"
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"precache_file" "scripts/game_sounds_ff_misc.txt"
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"precache_file" "scripts/game_sounds_ff_buildable.txt"
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"precache_file" "scripts/game_sounds_ff_grenades.txt"
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"precache_file" "scripts/game_sounds_ff_player.txt"
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"precache_file" "scripts/game_sounds_ff_weapons.txt"
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"precache_file" "scripts/game_sounds_ff_radio.txt"
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"precache_file" "scripts/game_sounds_ff_items.txt"
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"precache_file" "scripts/game_sounds_ff_training.txt"
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// Map-specific FF game sounds
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// Place in "maps" folder with the filename as <mapname>_level_sounds.txt
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// Let's leave these map ones commented so we can kinda
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// force ourselves to make the autoloading map-specific level_sounds system
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//"precache_file" "maps/ff_dev_test_sounds_level_sounds.txt"
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//"precache_file" "maps/ff_hunted_level_sounds.txt"
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// Put your map's level_sounds txt file in "FortressForever\maps" and give it the
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// EXACT SAME NAME AS YOUR MAP's FILENAME followed by _level_sounds.txt
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// IE: FortressForever\maps\<mapname>_level_sounds.txt
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// IE: FortressForever\maps\ff_2fort_level_sounds.txt
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//////////////////////////////////////////////////////
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// HL2 game sounds (located in "source engine.gcf") //
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//////////////////////////////////////////////////////
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"precache_file" "scripts/game_sounds.txt"
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"precache_file" "scripts/game_sounds_ui.txt"
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"precache_file" "scripts/game_sounds_player.txt"
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// Weapon sounds
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"precache_file" "scripts/game_sounds_weapons.txt"
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// HL2 World, Ambient Generic, Items, Physics, Vehicles
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"precache_file" "scripts/game_sounds_world.txt"
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"precache_file" "scripts/game_sounds_ambient_generic.txt"
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"precache_file" "scripts/game_sounds_items.txt"
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"precache_file" "scripts/game_sounds_physics.txt"
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"precache_file" "scripts/game_sounds_vehicles.txt"
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// E3 level sounds
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"precache_file" "scripts/level_sounds_e3_c17.txt"
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"precache_file" "scripts/level_sounds_e3_town.txt"
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"precache_file" "scripts/level_sounds_e3_bugbait.txt"
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// Game level sounds
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"precache_file" "scripts/level_sounds_eli_lab.txt"
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"precache_file" "scripts/level_sounds_trainyard.txt"
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"precache_file" "scripts/level_sounds_k_lab.txt"
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"precache_file" "scripts/level_sounds_k_lab2.txt"
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"precache_file" "scripts/level_sounds_coast.txt"
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"precache_file" "scripts/level_sounds_novaprospekt.txt"
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"precache_file" "scripts/level_sounds_streetwar.txt"
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"precache_file" "scripts/level_sounds_streetwar2.txt"
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"precache_file" "scripts/level_sounds_breencast.txt"
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"precache_file" "scripts/level_sounds_citadel.txt"
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"precache_file" "scripts/level_sounds_canals.txt"
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"precache_file" "scripts/level_sounds_ravenholm.txt"
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"precache_file" "scripts/level_sounds_ravenholm2.txt"
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"precache_file" "scripts/level_sounds_canals2.txt"
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//Music Tracks
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"precache_file" "scripts/level_sounds_music.txt"
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// NPC Sounds
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"precache_file" "scripts/npc_sounds_eli.txt"
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"precache_file" "scripts/npc_sounds_alyx.txt"
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"precache_file" "scripts/npc_sounds_dog.txt"
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"precache_file" "scripts/npc_sounds_citizen.txt"
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"precache_file" "scripts/npc_sounds_barney.txt"
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"precache_file" "scripts/npc_sounds_soldier.txt"
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"precache_file" "scripts/npc_sounds_strider.txt"
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"precache_file" "scripts/npc_sounds_zombie.txt"
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"precache_file" "scripts/npc_sounds_vortigaunt.txt"
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"precache_file" "scripts/npc_sounds_turret.txt"
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"precache_file" "scripts/npc_sounds_scanner.txt"
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"precache_file" "scripts/npc_sounds_rollermine.txt"
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"precache_file" "scripts/npc_sounds_poisonzombie.txt"
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"precache_file" "scripts/npc_sounds_metropolice.txt"
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"precache_file" "scripts/npc_sounds_combinecamera.txt"
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"precache_file" "scripts/npc_sounds_manhack.txt"
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"precache_file" "scripts/npc_sounds_ichthyosaur.txt"
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"precache_file" "scripts/npc_sounds_blackheadcrab.txt"
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"precache_file" "scripts/npc_sounds_fastheadcrab.txt"
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"precache_file" "scripts/npc_sounds_headcrab.txt"
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"precache_file" "scripts/npc_sounds_fastzombie.txt"
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"precache_file" "scripts/npc_sounds_birds.txt"
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"precache_file" "scripts/npc_sounds_gunship.txt"
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"precache_file" "scripts/npc_sounds_dropship.txt"
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"precache_file" "scripts/npc_sounds_barnacle.txt"
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"precache_file" "scripts/npc_sounds_attackheli.txt"
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"precache_file" "scripts/npc_sounds_antlionguard.txt"
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"precache_file" "scripts/npc_sounds_antlion.txt"
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"precache_file" "scripts/npc_sounds_env_headcrabcanister.txt"
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"precache_file" "scripts/npc_sounds_combine_ball.txt"
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"precache_file" "scripts/npc_sounds_combine_mine.txt"
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"precache_file" "scripts/npc_sounds_sniper.txt"
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"precache_file" "scripts/npc_sounds_stalker.txt"
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"precache_file" "scripts/npc_sounds_gman.txt"
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}
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