fortressforever-scripts/scripts/HudLayout.res

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///////////////////////////////////////////////////////////
// Fortress Forever HUD Layout resource file
//
// This file is cross-referenced and shares resources with;
//
// resource/clientscheme.res - HUD Colours & Font definitions
// scripts/ff_hud_textures.txt - Glyph definitions for the HUD font
// scripts/HudAnimations.txt - Animations for stuff like low ammo, etc.
//
///////////////////////////////////////////////////////////
"scripts/HudLayout.res"
{
HudLocation // hudlocation
{
"fieldName" "HudLocation"
"visible" "1"
"enabled" "1"
"xpos" "3"
"ypos" "447"
"wide" "640" //256
"tall" "480" //32
"text1_xpos" "4"
"text1_ypos" "20" //19
"TextFont" "HUD_TextSmall_Shadow"
"TextColor" "HUD_Tone_Default" // Ignored: locations are colour coded
"ForegroundTexture" "locationBoxFG1"
"BackgroundTexture" "locationBoxBG1"
}
HudLocation2
{
"fieldName" "HudLocation2"
"visible" "1"
"enabled" "1"
"pinCorner" "3"
"xpos" "85" //85 x pos controlled by HudLocation
"ypos" "447"
"wide" "640" //256
"tall" "480" //32
"ForegroundTexture" "locationBoxFG2"
"BackgroundTexture" "locationBoxBG2"
}
HudHealth
{
"fieldName" "HudHealth"
"visible" "1"
"enabled" "1"
"xpos" "3"
"ypos" "431"
"wide" "128"
"tall" "32"
"digit_xpos" "44"
"digit_ypos" "8"
"NumberFont" "HUD_NumLarge"
"NumberColor" "HUD_Tone_Default"
"ForegroundTexture" "healthBoxFG"
"BackgroundTexture" "healthBoxBG"
}
HudPlayerAddHealth
{
"fieldName" "HudPlayerAddHealth"
"visible" "1"
"enabled" "1"
"xpos" "3"
"ypos" "406"
"wide" "128"
"tall" "32"
"HealthFont_xpos" "32"
"HealthFont_ypos" "8"
"HealthFont" "HudAddHealth"
"TextColor" "255 255 255 255" //black
"HealthFontBG" "HudPlayerScoreBG"
"ForegroundTexture" "playerScoreBoxFG1"
"BackgroundTexture" "playerScoreBoxBG1"
}
HudArmor
{
"fieldName" "HudArmor"
"visible" "1"
"enabled" "1"
"xpos" "87"
"ypos" "431"
"wide" "128"
"tall" "32"
"digit_xpos" "38"
"digit_ypos" "18"
"NumberFont" "HUD_NumSmall"
"NumberColor" "HUD_Tone_Default"
"ForegroundTexture" "armourBoxFG"
"BackgroundTexture" "armourBoxBG"
}
HudPlayerAddArmor
{
"fieldName" "HudPlayerAddArmor"
"visible" "1"
"enabled" "1"
"xpos" "87"
"ypos" "406"
"wide" "128"
"tall" "32"
"ArmorFont_xpos" "32"
"ArmorFont_ypos" "18"
"ArmorFont" "HudAddHealth"
"TextColor" "255 255 255 255" //black
"ArmorFontBG" "HudPlayerScoreBG"
"ForegroundTexture" "playerScoreBoxFG1"
"BackgroundTexture" "playerScoreBoxBG1"
}
// Added by AfterShock - for displaying weapon icon in bottom right
HudWeaponInfo
{
"fieldName" "HudWeaponInfo"
"visible" "1"
"enabled" "1"
// xpos and ypos define where the top left corner of the panel will be
"xpos" "r124" //x pos controlled by HudAmmoInfo2
"ypos" "447"
"zpos" "2"
"wide" "640" // This stuff is proportional, so 640x480 is actually the size of the whole screen at any resolution. Unless, that is, you have a non-4:3 monitor. Vgui is a pain in the ass to get right then.
"tall" "480"
"ammo_xpos" "5" // Note that these positions are relative to the position of the panel
"ammo_ypos" "18" // i.e. 0,0 is the top left corner of the panel
"TextFont" "HudNumbers"
"TextColor" "HUD_Tone_Default"
"IconFont" "WeaponIconsHUD" // Defines which Font to look in for the icons
"AmmoFont" "AmmoIconsSmall" // Defines which Font to look in for the icons
}
HudAmmoInfo // should be weapon item glyphs in lower right
{
"fieldName" "HudAmmoInfo"
"visible" "1"
"enabled" "1"
"xpos" "r124" //x pos controlled by HudAmmoInfo2
"ypos" "447"
"wide" "640" //128
"tall" "480" //64
"text1_xpos" "0"
"text1_ypos" "0"
"TextFont" "HudNumbers"
"TextColor" "HUD_Tone_Default"
"IconFont" "weaponglyphssmall"
"ForegroundTexture" "weaponBoxFG1"
"BackgroundTexture" "weaponBoxBG1"
}
HudAmmoInfo2
{
"fieldName" "HudAmmoInfo2"
"visible" "1"
"enabled" "1"
"xpos" "r42"
"ypos" "447"
"wide" "640" //128
"tall" "480" //64
"ForegroundTexture" "weaponBoxFG2"
"BackgroundTexture" "weaponBoxBG2"
}
HudAmmo
{
"fieldName" "HudAmmo"
"visible" "1"
"enabled" "1"
"xpos" "r152" //488
"ypos" "447"
"wide" "640" //128
"tall" "480" //32
"digit_xpos" "4"
"digit_ypos" "19"
"NumberFont" "HUD_NumSmall"
"NumberColor" "HUD_Tone_Default"
"ForegroundTexture" "ammoCarriedBoxFG"
"BackgroundTexture" "ammoCarriedBoxBG"
}
HudAmmoClip
{
"fieldName" "HudAmmoClip"
"visible" "1"
"enabled" "1"
"xpos" "r149" //491
"ypos" "430"
"wide" "640" //128
"tall" "480" //32
"digit_xpos" "16"
"digit_ypos" "8"
"NumberFont" "HUD_NumLarge"
"NumberColor" "HUD_Tone_Default"
"ForegroundTexture" "ammoLoadedBoxFG"
"BackgroundTexture" "ammoLoadedBoxBG"
}
HudGrenade1
{
"fieldName" "HudGrenade1"
"visible" "1"
"enabled" "1"
"xpos" "r91" //549
"ypos" "414"
"wide" "640" //128
"tall" "480" //32
"digit_xpos" "33"
"digit_ypos" "18"
"icon_xpos" "10"
"icon_ypos" "25"
"icon_font" "StatusGlyphsSmall"
"icon_color" "HUD_Tone_Default"
"NumberFont" "HUD_NumSmall"
"NumberColor" "HUD_Tone_Default"
"ForegroundTexture" "grenPrimaryBoxFG"
"BackgroundTexture" "grenPrimaryBoxBG"
}
HudGrenade2 // far right glyph
{
"fieldName" "HudGrenade2"
"visible" "1"
"enabled" "1"
"xpos" "r47" //593
"ypos" "414"
"wide" "640" //128
"tall" "480" //32
"digit_xpos" "35"
"digit_ypos" "18"
"icon_xpos" "10"
"icon_ypos" "25"
"icon_font" "StatusGlyphsSmall"
"icon_color" "HUD_Tone_Default"
"NumberFont" "HUD_NumSmall"
"NumberColor" "HUD_Tone_Default"
"ForegroundTexture" "grenSecondaryBoxFG"
"BackgroundTexture" "grenSecondaryBoxBG"
}
HudRoundInfo // top center item glyph, fucked by non 4:3 aspect ratio, new settings seem to stay in center, but text needs fixin
{
"fieldName" "HudRoundInfo"
"visible" "1"
"enabled" "1"
"xpos" "c-60" //256
"ypos" "1"
"wide" "120" //128 , 120
"tall" "128" //128
"MapNameFont" "HUD_TextRoundInfo"
"MapNameColor" "HUD_Tone_Default"
"MapNameX" "32" //32
"MapNameY" "3"
//"center_x" "1" // center text horizontally
//"RightJustify" "1"
"TimerFont" "HUD_TextRoundInfo"
"TimerColor" "HUD_Tone_Default"
"TimerX" "43" //45
"TimerY" "18"
"ForegroundTexture" "RoundInfoBoxFG"
"BackgroundTexture" "RoundInfoBoxBG"
}
HudTeamScores
{
"fieldName" "HudTeamScores"
"visible" "1"
"enabled" "1"
// xpos and ypos define where the top left corner of the panel will be
"xpos" "c-120" // Right in the middle of the damn screen
//"xpos" "130" // Right in the middle of the damn screen
"ypos" "7"
"wide" "640" // This stuff is proportional, so 640x480 is actually the size of the whole screen at any resolution. Unless, that is, you have a non-4:3 monitor. Vgui is a pain in the ass to get right then.
"tall" "480"
"TeamScoreBlue_xpos" "0" // Note that these positions are relative to the position of the panel
"TeamScoreBlue_ypos" "0" // i.e. 0,0 is the top left corner of the panel
"TeamScoreRed_xpos" "200" // Note that these positions are relative to the position of the panel
"TeamScoreRed_ypos" "0" // i.e. 0,0 is the top left corner of the panel
"TeamScoreYellow_xpos" "5" // Note that these positions are relative to the position of the panel
"TeamScoreYellow_ypos" "22" // i.e. 0,0 is the top left corner of the panel
"TeamScoreGreen_xpos" "195" // Note that these positions are relative to the position of the panel
"TeamScoreGreen_ypos" "22" // i.e. 0,0 is the top left corner of the panel
"TeamScoreBlueFont" "HudTeamScore"
"TeamScoreRedFont" "HudTeamScore"
"TeamScoreYellowFont" "HudTeamScore"
"TeamScoreGreenFont" "HudTeamScore"
"TextColor" "Black"
"ForegroundTexture" "TeamScoreBoxFG1"
"BackgroundTexture" "TeamScoreBoxBG1"
}
HudPlayerTotalScore
{
"fieldName" "HudPlayerTotalScore"
"visible" "1"
"enabled" "1"
// xpos and ypos define where the top left corner of the panel will be
"xpos" "0" // Right in the middle of the damn screen 20
"ypos" "0" //20
"wide" "640" // This stuff is proportional, so 640x480 is actually the size of the whole screen at any resolution. Unless, that is, you have a non-4:3 monitor. Vgui is a pain in the ass to get right then.
"tall" "480"
"TotalDescFont_xpos" "5" // Note that these positions are relative to the position of the panel
"TotalDescFont_ypos" "3" // i.e. 0,0 is the top left corner of the panel
"TotalScoreFont_xpos" "5" // Note that these positions are relative to the position of the panel
"TotalScoreFont_ypos" "15" // i.e. 0,0 is the top left corner of the panel
"TotalScoreFont" "HudPlayerScore"
"TotalDescFont" "HudPlayerScoreDesc"
"TotalScoreFontBG" "HudPlayerScoreBG"
"TotalDescFontBG" "HudPlayerScoreDescBG"
"TextColor" "Black"
"ForegroundTexture" "playerScoreBoxFG1"
"BackgroundTexture" "playerScoreBoxBG1"
}
HudPlayerLatestScore
{
"fieldName" "HudPlayerLatestScore"
"visible" "1"
"enabled" "1"
// xpos and ypos define where the top left corner of the panel will be
"xpos" "0" // Right in the middle of the damn screen
"ypos" "0" //
"wide" "640" // This stuff is proportional, so 640x480 is actually the size of the whole screen at any resolution. Unless, that is, you have a non-4:3 monitor. Vgui is a pain in the ass to get right then.
"tall" "480"
"DescFont_xpos" "13" // Note that these positions are relative to the position of the panel
"DescFont_ypos" "33" // i.e. 0,0 is the top left corner of the panel
"ScoreFont_xpos" "8" // Note that these positions are relative to the position of the panel
"ScoreFont_ypos" "43" // i.e. 0,0 is the top left corner of the panel
"ScoreFont" "HudBonusScore"
"DescFont" "HudBonusScoreDesc"
"ScoreFontBG" "HudPlayerScoreBG"
"DescFontBG" "HudPlayerScoreDescBG"
"TextColor" "255 255 255 255" //black
"ForegroundTexture" "playerScoreBoxFG1"
"BackgroundTexture" "playerScoreBoxBG1"
}
HudOverpressure
{
"fieldName" "HudOverpressure"
"visible" "1"
"enabled" "1"
"xpos" "3"
"ypos" "404"
"wide" "128"
"tall" "128"
"text1_xpos" "34"
"text1_ypos" "12"
"image1_xpos" "3"
"image1_ypos" "4"
"bar_width" "75"
"bar_height" "24"
"TextFont" "HUD_TextSmall"
"TextColor" "HUD_Tone_Default" //overridden by teamcolor of disguise
"ForegroundTexture" "CooldownBoxFG"
"BackgroundTexture" "CooldownBoxBG"
}
HudCellCount
{
"fieldName" "HudCellCount"
"visible" "1"
"enabled" "1"
"xpos" "r198"
"ypos" "447"
"xpos" "3"
"ypos" "404"
"wide" "128"
"tall" "128"
"text_xpos" "19"
"text_ypos" "19"
"image_xpos" "3"
"image_ypos" "18"
"IconFont" "AmmoIconsSmall"
"TextFont" "HUD_TextRoundInfo"
"TextColor" "HUD_Tone_Default"
"ForegroundTexture" "CellCountBoxFG"
"BackgroundTexture" "CellCountBoxBG"
}
HudSpyDisguise
{
"fieldName" "HudSpyDisguise"
"visible" "1"
"enabled" "1"
"xpos" "3"
"ypos" "404"
"wide" "128"
"tall" "128"
"text1_xpos" "34"
"text1_ypos" "12"
"image1_xpos" "3"
"image1_ypos" "4"
"bar_width" "75"
"bar_height" "24"
"DisguiseFont" "ClassGlyphs"
"TextFont" "HUD_TextSmall"
"TextColor" "HUD_Tone_Default" //overridden by teamcolor of disguise
"ForegroundTexture" "CooldownBoxFG"
"BackgroundTexture" "CooldownBoxBG"
}
HudSpyDisguise2
{
"fieldName" "HudSpyDisguise2"
"visible" "1"
"enabled" "1"
"xpos" "82"
"ypos" "404"
"wide" "128"
"tall" "128"
"image1_xpos" "2"
"image1_ypos" "4"
"WeaponFont" "WeaponIconsHUD"
"WeaponColor" "HUD_Tone_Default"
"ForegroundTexture" "SpyDisguiseBoxFG2"
"BackgroundTexture" "SpyDisguiseBoxBG2"
}
HudSpyDisguise3
{
"fieldName" "HudSpyDisguise3"
"visible" "1"
"enabled" "1"
"xpos" "82"
"ypos" "431"
"wide" "128"
"tall" "128"
"ForegroundTexture" "SpyDisguiseBoxFG3"
"BackgroundTexture" "SpyDisguiseBoxBG3"
}
HudHintCenter
{
"fieldName" "HudHintCenter"
"visible" "1"
"enabled" "1"
"xpos" "c-130"
"ypos" "404"
"wide" "260"
"tall" "70"
"text1_xpos" "34"
"text1_ypos" "10"
"text1_wide" "220"
"text1_tall" "40"
"image1_xpos" "4"
"image1_ypos" "8"
"IconFont" "HudHintCenterIcon"
"IconFontGlow" "HudHintCenterIconGlow"
"TextFont" "HUD_TextSmall"
"TextColor" "HUD_Tone_Default"
"BGBoxColor" "Dark"
// The buttons
"B_wide" "20"
"B_tall" "10"
"NextB_xpos" "235"
"NextB_ypos" "55"
"PrevB_xpos" "5"
"PrevB_ypos" "55"
// The hint index thingy
"index_xpos" "9"
"index_ypos" "45"
"SmallBoxSize" "36" //32
"LargeBoxWide" "112"
"LargeBoxTall" "80"
"BoxGap" "8"
"SelectionNumberXPos" "4"
"SelectionNumberYPos" "4"
"SelectionGrowTime" "0.4"
"TextYPos" "64"
}
HudGrenade1Timer
{
"fieldName" "HudGrenade1Timer"
"visible" "1"
"enabled" "1"
"xpos" "c-123"
"ypos" "414"
"wide" "256"
"tall" "32"
"bar_xpos" "69"
"bar_ypos" "4"
"bar_width" "118"
"bar_height" "13"
"bar_color" "HUD_Tone_Default"
"icon_xpos" "10"
"icon_ypos" "25"
//"icon_color" "0 0 0 255"
"ForegroundTexture" "Gren1TimerFGBox"
"BackgroundTexture" "Gren1TimerBGBox"
}
HudGrenade2Timer
{
"fieldName" "HudGrenade2Timer"
"visible" "1"
"enabled" "1"
"xpos" "c-123"
"ypos" "434"
"wide" "256"
"tall" "32"
"bar_xpos" "69"
"bar_ypos" "16"
"bar_width" "118"
"bar_height" "13"
"bar_color" "HUD_Tone_Default"
"icon_xpos" "8"
"icon_ypos" "24"
//"icon_color" "0 0 0 255"
"ForegroundTexture" "Gren2TimerFGBox"
"BackgroundTexture" "Gren2TimerBGBox"
}
//
// you are entering untamed land!
//
HudBuildTimer
{
"fieldName" "HudBuildTimer"
"xpos" "c-123"
"ypos" "r132"
"wide" "256"
"tall" "32"
"visible" "1"
"enabled" "1"
"text_xpos" "256"
"text_ypos" "0"
"icon_xpos" "40"
"icon_ypos" "8"
"icon_width" "16"
"icon_height" "16"
"bar_xpos" "64"
"bar_ypos" "8"
"bar_width" "128"
"bar_height" "16"
"bar_color" "HUD_Tone_Default"
}
//HudGrenade1Timer
//{
// "fieldName" "HudGrenade1Timer"
// "xpos" "140"
// "ypos" "r56"
// "wide" "192"
// "tall" "20"
// "visible" "1"
// "enabled" "1"
//
// "text_xpos" "0"
// "text_ypos" "0"
//
// "icon_xpos" "4"
// "icon_ypos" "4"
// "icon_width" "20"
// "icon_height" "20"
//
// "bar_xpos" "16"
// "bar_ypos" "4"
// "bar_width" "128"
// "bar_height" "12"
// "bar_color" "HUD_Tone_Default"
// }
//
// HudGrenade2Timer
// {
// "fieldName" "HudGrenade2Timer"
// "xpos" "140"
// "ypos" "r32"
// "wide" "192"
// "tall" "20"
// "visible" "1"
// "enabled" "1"
//
// "text_xpos" "0"
// "text_ypos" "0"
//
// "icon_xpos" "4"
// "icon_ypos" "4"
// "icon_width" "20"
// "icon_height" "20"
//
// "bar_xpos" "16"
// "bar_ypos" "4"
// "bar_width" "128"
// "bar_height" "12"
// "bar_color" "HUD_Tone_Default"
// }
HudBuildState
{
"fieldName" "HudBuildState"
"xpos" "r210"
"ypos" "380"
"wide" "210"
"tall" "40"
"visible" "1"
"enabled" "1"
"text1_xpos" "24"
"text1_ypos" "3"
"text2_xpos" "24"
"text2_ypos" "22"
"icon1_xpos" "0"
"icon1_ypos" "0"
"icon1_width" "20"
"icon1_height" "20"
"icon2_xpos" "0"
"icon2_ypos" "20"
"icon2_width" "20"
"icon2_height" "20"
}
HudBuildStateSentry
{
"fieldName" "HudBuildStateSentry"
"PaintBackgroundType" "2"
}
HudAmmoSecondary
{
"fieldName" "HudAmmoSecondary"
"xpos" "r76"
"ypos" "432"
"wide" "60"
"tall" "36"
"visible" "1"
"enabled" "1"
"PaintBackgroundType" "2"
"digit_xpos" "10"
"digit_ypos" "2"
"TextColor" "HUD_Tone_Default"
}
HudSuitPower
{
"fieldName" "HudSuitPower"
"visible" "1"
"enabled" "1"
"xpos" "16"
"ypos" "396"
"wide" "102"
"tall" "26"
"AuxPowerLowColor" "255 0 0 220"
"AuxPowerHighColor" "255 220 0 220"
"AuxPowerDisabledAlpha" "70"
"BarInsetX" "8"
"BarInsetY" "15"
"BarWidth" "92"
"BarHeight" "4"
"BarChunkWidth" "6"
"BarChunkGap" "3"
"text_xpos" "8"
"text_ypos" "4"
"text2_xpos" "8"
"text2_ypos" "22"
"text2_gap" "10"
"PaintBackgroundType" "2"
}
HudFlashlight
{
"fieldName" "HudFlashlight"
"visible" "0"
"enabled" "1"
"xpos" "16"
"ypos" "370"
"wide" "102"
"tall" "20"
"text_xpos" "8"
"text_ypos" "6"
"TextColor" "255 170 0 220"
"PaintBackgroundType" "2"
}
HudDamageIndicator
{
"fieldName" "HudDamageIndicator"
"visible" "1"
"enabled" "1"
"DmgColorLeft" "255 0 0 0"
"DmgColorRight" "255 0 0 0"
"dmg_xmargin" "40"
"dmg_ymargin" "40"
"dmg_depth" "40"
"dmg_outerlength" "300"
"dmg_innerlength" "240"
}
HudHitIndicator
{
"fieldName" "HudHitIndicator"
"visible" "1"
"enabled" "1"
"zpos" "2" // draw above crosshair
}
HudZoom
{
"fieldName" "HudZoom"
"visible" "1"
"enabled" "1"
"Circle1Radius" "66"
"Circle2Radius" "74"
"DashGap" "16"
"DashHeight" "4"
"BorderThickness" "88"
}
HudWeaponSelection
{
"fieldName" "HudWeaponSelection"
"ypos" "16"
"visible" "1"
"enabled" "1"
"SmallBoxSize" "36" //32
"LargeBoxWide" "112"
"LargeBoxTall" "80"
"BoxGap" "8"
"SelectionNumberXPos" "4"
"SelectionNumberYPos" "4"
"SelectionGrowTime" "0.4"
"TextYPos" "64"
}
HudCrosshair
{
"fieldName" "HudCrosshair"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
}
HudDeathNotice
{
"fieldName" "HudDeathNotice"
"visible" "1"
"enabled" "1"
"xpos" "r640"
"ypos" "0"
"wide" "640"
"tall" "480"
"HighlightColor" "255 255 255 100"
"ObjectiveNoticeColor" "0 0 0 180"
"LineHeight" "22"
"RightJustify" "1"
"TextFont" "Default"
}
HudVehicle
{
"fieldName" "HudVehicle"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
}
ScorePanel
{
"fieldName" "ScorePanel"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
}
HudTrain
{
"fieldName" "HudTrain"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
}
HudMOTD
{
"fieldName" "HudMOTD"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
}
HudMessage
{
"fieldName" "HudMessage"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
}
HudMenu
{
"fieldName" "HudMenu"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
"zpos" "1"
"TextFont""Default"
"ItemFont""Default"
"ItemFontPulsing""Default"
}
HudCloseCaption
{
"fieldName" "HudCloseCaption"
"visible" "1"
"enabled" "1"
"xpos" "c-250"
"ypos" "276"
"wide" "500"
"tall" "136"
"BgAlpha" "128"
"GrowTime" "0.25"
"ItemHiddenTime" "0.2" // Nearly same as grow time so that the item doesn't start to show until growth is finished
"ItemFadeInTime" "0.15" // Once ItemHiddenTime is finished, takes this much longer to fade in
"ItemFadeOutTime" "0.3"
}
HudChat
{
"fieldName" "HudChat"
"visible" "1"
"enabled" "1"
"xpos" "0"
"ypos" "200"
"wide" "520"
"tall" "200"
}
HudHistoryResource
{
"fieldName" "HudHistoryResource"
"visible" "1"
"enabled" "1"
"xpos" "r252"
"ypos" "40"
"wide" "248"
"tall" "320"
"history_gap" "24"
"icon_inset" "28"
"text_inset" "26"
"NumberFont" "HudNumbersSmall"
}
HudGeiger
{
"fieldName" "HudGeiger"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
}
HUDQuickInfo
{
"fieldName" "HUDQuickInfo"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
}
HudWeapon
{
"fieldName" "HudWeapon"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
"Iconfont" "WeaponIconsSmall"
}
HudAnimationInfo
{
"fieldName" "HudAnimationInfo"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
}
HudPredictionDump
{
"fieldName" "HudPredictionDump"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
}
HudHintDisplay
{
"fieldName" "HudHintDisplay"
"visible" "0"
"enabled" "1"
"xpos" "r120"
"ypos" "r340"
"wide" "100"
"tall" "200"
"text_xpos" "8"
"text_ypos" "8"
"text_xgap" "8"
"text_ygap" "8"
"TextColor" "255 170 0 220"
"PaintBackgroundType" "2"
}
HudSquadStatus
{
"fieldName" "HudSquadStatus"
"visible" "1"
"enabled" "1"
"xpos" "r120"
"ypos" "380"
"wide" "104"
"tall" "46"
"text_xpos" "8"
"text_ypos" "34"
"SquadIconColor" "255 220 0 160"
"IconInsetX" "8"
"IconInsetY" "0"
"IconGap" "24"
"PaintBackgroundType" "2"
}
HudPoisonDamageIndicator
{
"fieldName" "HudPoisonDamageIndicator"
"visible" "0"
"enabled" "1"
"xpos" "16"
"ypos" "346"
"wide" "136"
"tall" "38"
"text_xpos" "8"
"text_ypos" "8"
"text_ygap" "14"
"TextColor" "255 170 0 220"
"PaintBackgroundType" "2"
}
HudCredits
{
"fieldName" "HudCredits"
"TextFont" "Default"
"visible" "1"
"xpos" "0"
"ypos" "0"
"wide" "640"
"tall" "480"
"TextColor" "255 255 255 192"
}
HudSpeedometer
{
"fieldName" "HudSpeedometer"
"xpos" "r65"
"ypos" "r95"
"wide" "65"
"tall" "50"
"PaintBackgroundType" "2"
"AvgSpeedFont_xpos" "0"
"AvgSpeedFont_ypos" "0"
"SpeedFont_xpos" "0"
"SpeedFont_ypos" "15"
"TextColor" "HUD_Tone_Default"
}
HudRadialMenu
{
"fieldName" "HudRadialMenu"
"visible" "1"
"enabled" "1"
}
HudCrosshairInfo
{
"fieldName" "HudCrosshairInfo"
"visible" "1"
"enabled" "1"
// Position when hud_centerid = 0
"text1_xpos" "20"
"text1_ypos" "280"
}
HudSentryGunStatus
{
"fieldName" "HudSentryGunStatus"
"visible" "0"
"enabled" "0"
"xpos" "16"
"ypos" "400"
"wide" "0"
"tall" "0"
"PaintBackgroundType" "2"
}
HudBuildableMessages
{
"fieldName" "HudBuildableMessages"
"visible" "0"
"enabled" "0"
"xpos" "0"
// Don't mess with the Y value
// Everything else gets overridden except the Y value...
"ypos" "300"
"wide" "0"
"tall" "0"
"PaintBackgroundType" "2"
}
HudLua
{
"fieldName" "HudLua"
"visible" "1"
"enabled" "0"
"xpos" "0"
"ypos" "0"
"wide" "640"
"tall" "480"
"PaintBackgroundType" "2"
"TextColor" "255 170 0 220"
}
HudHint
{
"fieldName" "HudHint"
"visible" "1"
"enabled" "0"
"xpos" "430"
"ypos" "200"
"wide" "200"
"tall" "100"
"PaintBackgroundType" "2"
"TextColor" "255 170 0 220"
}
HudStatusIcons
{
"fieldName" "HudStatusIcons"
"visible" "1"
"enabled" "1"
"xpos" "16"
"ypos" "300"
"wide" "60"
"tall" "200"
"TextColor" "255 170 0 220"
}
HudRadar
{
"fieldName" "HudRadar"
"visible" "0"
"enabled" "1"
}
HudRadioTag
{
"fieldName" "HudRadioTag"
"visible" "0"
"enabled" "1"
}
HudObjectiveIcon
{
"fieldName" "HudObjectiveIcon"
"visible" "0"
"enabled" "1"
}
HudGameMessage
{
"fieldName" "HudGameMessage"
"visible" "0"
"enabled" "0"
"xpos" "c-200"
"ypos" "120"
"wide" "400"
"tall" "300"
"PaintBackgroundType" "1"
}
HudSuit
{
"fieldName" "HudSuit"
"xpos" "140"
"ypos" "432"
"wide" "108"
"tall" "36"
"visible" "1"
"enabled" "1"
"PaintBackgroundType" "2"
"text_xpos" "8"
"text_ypos" "20"
"digit_xpos" "50"
"digit_ypos" "2"
}
HudVoiceSelfStatus
{
"fieldName" "HudVoiceSelfStatus"
"visible" "1"
"enabled" "1"
"xpos" "r43"
"ypos" "355"
"wide" "24"
"tall" "24"
}
HudVoiceStatus
{
"fieldName" "HudVoiceStatus"
"visible" "1"
"enabled" "1"
"xpos" "r200"
"ypos" "0"
"wide" "100"
"tall" "400"
"item_tall" "24"
"item_wide" "100"
"item_spacing" "2"
"icon_ypos" "0"
"icon_xpos" "0"
"icon_tall" "24"
"icon_wide" "24"
"text_xpos" "26"
}
HudRadio
{
"fieldName""HudRadio"
"TextFont""Default"
"visible""1"
"xpos""10"
"ypos""c"
"wide""Default"
"tall""Default"
"text_ygap""2"
"TextColor""255 255 255 192"
"PaintBackgroundType""0"
}
HudHintKeyDisplay
{
"fieldName" "HudHintKeyDisplay"
"visible" "0"
"enabled" "1"
"xpos" "r120" [$WIN32]
"ypos" "r340" [$WIN32]
"xpos" "r148" [$X360]
"ypos" "r338" [$X360]
"wide" "100"
"tall" "200"
"text_xpos" "8"
"text_ypos" "8"
"text_xgap" "8"
"text_ygap" "8"
"TextColor" "255 170 0 220"
"PaintBackgroundType" "2"
}
HUDAutoAim
{
"fieldName" "HUDAutoAim"
"visible" "1"
"enabled" "1"
"wide" "640" [$WIN32]
"tall" "480" [$WIN32]
"wide" "960" [$X360]
"tall" "720" [$X360]
}
HudCommentary
{
"fieldName" "HudCommentary"
"xpos" "c-190"
"ypos" "350"
"wide" "380"
"tall" "40"
"visible" "1"
"enabled" "1"
"PaintBackgroundType" "2"
"bar_xpos" "50"
"bar_ypos" "20"
"bar_height" "8"
"bar_width" "320"
"speaker_xpos" "50"
"speaker_ypos" "8"
"count_xpos_from_right" "10" // Counts from the right side
"count_ypos" "8"
"icon_texture" "vgui/hud/icon_commentary"
"icon_xpos" "0"
"icon_ypos" "0"
"icon_width" "40"
"icon_height" "40"
}
HudHDRDemo
{
"fieldName" "HudHDRDemo"
"xpos" "0"
"ypos" "0"
"wide" "640"
"tall" "480"
"visible" "1"
"enabled" "1"
"Alpha" "255"
"PaintBackgroundType" "2"
"BorderColor" "0 0 0 255"
"BorderLeft" "16"
"BorderRight" "16"
"BorderTop" "16"
"BorderBottom" "64"
"BorderCenter" "0"
"TextColor" "255 255 255 255"
"LeftTitleY" "422"
"RightTitleY" "422"
}
AchievementNotificationPanel
{
"fieldName" "AchievementNotificationPanel"
"visible" "1"
"enabled" "1"
"xpos" "0"
"ypos" "180"
"wide" "f10" [$WIN32]
"wide" "f60" [$X360]
"tall" "100"
}
}