mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-28 15:21:54 +00:00
230 lines
4.5 KiB
Text
230 lines
4.5 KiB
Text
//==================================
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//Player Sounds, for Fortress Forever
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//==================================
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//----------------
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//Player
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//----------------
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"Player.Jump"
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{
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"channel" "CHAN_BODY"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"rndwave"
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{
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"wave" "player/footsteps/movement/jump1.wav"
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"wave" "player/footsteps/movement/jump2.wav"
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"wave" "player/footsteps/movement/jump3.wav"
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}
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}
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"Player.ClientJump"
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{
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"channel" "CHAN_BODY"
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"volume" "0.5"
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"CompatibilityAttenuation" "1.0"
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"rndwave"
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{
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"wave" "player/footsteps/movement/jump1.wav"
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"wave" "player/footsteps/movement/jump2.wav"
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"wave" "player/footsteps/movement/jump3.wav"
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}
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}
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"Player.FallDamage"
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{
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"channel" "CHAN_BODY"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"rndwave"
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{
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"wave" "player/footsteps/movement/fallpain1.wav"
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"wave" "player/footsteps/movement/fallpain2.wav"
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}
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}
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"Player.SpyFall"
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{
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"channel" "CHAN_BODY"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "player/footsteps/movement/spyland.wav"
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}
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"Player.Pain"
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{
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"channel" "CHAN_VOICE"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"rndwave"
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{
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"wave" "player/pain1.wav"
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"wave" "player/pain2.wav"
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"wave" "player/pain3.wav"
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"wave" "player/pain4.wav"
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"wave" "player/pain5.wav"
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"wave" "player/pain6.wav"
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"wave" "player/pain7.wav"
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"wave" "player/pain8.wav"
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}
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}
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"Player.Scream"
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{
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"channel" "CHAN_AUTO"
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"volume" "1.0"
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"soundlevel" "SNDLVL_NORM"
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"rndwave"
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{
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"wave" "player/scream1.wav"
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}
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}
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"Player.Death"
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{
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"channel" "CHAN_VOICE"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"rndwave"
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{
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"wave" "player/death1.wav"
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"wave" "player/death2.wav"
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"wave" "player/death3.wav"
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}
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}
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"Player.Deathbeep"
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{
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"channel" "CHAN_STATIC"
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"volume" "1.0"
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"soundlevel" "SNDLVL_NORM"
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"pitch" "92,108"
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"CompatibilityAttenuation" "1.0"
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"wave" "@player/deathbeep/deathbeep1.wav"
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}
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"Player.Cough"
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{
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"channel" "CHAN_VOICE"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"rndwave"
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{
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"wave" "player/cough1.wav"
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"wave" "player/cough2.wav"
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"wave" "player/cough3.wav"
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"wave" "player/cough4.wav"
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"wave" "player/cough5.wav"
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"wave" "player/cough6.wav"
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"wave" "player/cough7.wav"
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}
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}
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"Player.OutofAmmo"
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{
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"channel" "CHAN_BODY"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "player/outofammo.wav"
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}
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"Player.AmmoToss"
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{
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"channel" "CHAN_BODY"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "player/Objects/ammotoss1.wav"
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}
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"Player.Gib"
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{
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"channel" "CHAN_BODY"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "player/gibs.wav"
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}
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"Player.break"
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{
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"channel" "CHAN_BODY"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "player/break.wav"
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}
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"Player.bodysplat"
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{
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"channel" "CHAN_BODY"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "player/bodysplat.wav"
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}
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"Player.blood"
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{
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"channel" "CHAN_BODY"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "player/blood.wav"
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}
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"Player.armor"
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{
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"channel" "CHAN_BODY"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "player/Objects/armor.wav"
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}
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"Player.health"
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{
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"channel" "CHAN_BODY"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "player/health.wav"
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}
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"Player.fall"
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{
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"channel" "CHAN_BODY"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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// "wave" "player/bodysplat.wav"
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"rndwave"
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{
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"wave" "player/footsteps/movement/fallpain1.wav"
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"wave" "player/footsteps/movement/fallpain2.wav"
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}
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}
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"Player.FallGib"
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{
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"channel" "CHAN_BODY"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "player/bodysplat.wav"
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}
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"Player.Flameout"
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{
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"channel" "CHAN_BODY"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"wave" "player/flameout.wav"
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}
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"Player.Whoosh"
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{
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"channel" "CHAN_STATIC"
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"volume" "1.0"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "100"
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"wave" ")player/whoosh.wav"
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}
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"Player.Sabotage"
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{
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"channel" "CHAN_STATIC"
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"volume" "0.8"
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"soundlevel" "SNDLVL_NONE"
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"pitch" "88"
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"wave" "@player/suitchargeok1.wav"
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}
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"Player.SabotageTimedOut"
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{
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"channel" "CHAN_STATIC"
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"volume" "0.8"
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"soundlevel" "SNDLVL_NONE"
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"pitch" "72"
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"wave" "@player/suitchargeok1.wav"
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}
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