fortressforever-scripts/scripts/game_sounds_ff_radio.txt

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//==================================
//Radio, For Fortress Forever
//==================================
//----------------
//Flag Announcer
//----------------
"vox.enemycap"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"wave" "@radio/enemycap.wav"
}
"vox.enemystole"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"wave" "@radio/enemystolenflag.wav"
}
"vox.enemyflagret"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"wave" "@radio/enemyflagreturn.wav"
}
"vox.yourcap"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"wave" "@radio/yourcap.wav"
}
"vox.yourstole"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"wave" "@radio/yourstolenflag.wav"
}
"vox.yourflagret"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"wave" "@radio/yourflagreturn.wav"
}
// Security for shutdown maps
"vox.bluedown"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"wave" "@radio/blue_down.wav"
}
"vox.blueup"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"wave" "@radio/blue_up.wav"
}
"vox.reddown"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"wave" "@radio/red_down.wav"
}
"vox.redup"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"wave" "@radio/red_up.wav"
}
//----------------
//Call for Help, MEDIC! Engie! Saveeee meee
//----------------
"medical.saveme"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "*radio/medic/medic1.wav"
"wave" "*radio/medic/medic2.wav"
"wave" "*radio/medic/medic3.wav"
"wave" "*radio/medic/medic4.wav"
"wave" "*radio/medic/medic5.wav"
"wave" "*radio/medic/medic6.wav"
"wave" "*radio/medic/medic7.wav"
"wave" "*radio/medic/medic8.wav"
"wave" "*radio/medic/medic9.wav"
"wave" "*radio/medic/medic10.wav"
"wave" "*radio/medic/medic11.wav"
}
}
"maintenance.saveme"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "*radio/medic/eng1.wav"
"wave" "*radio/medic/eng2.wav"
"wave" "*radio/medic/eng3.wav"
"wave" "*radio/medic/eng4.wav"
"wave" "*radio/medic/eng5.wav"
"wave" "*radio/medic/eng6.wav"
"wave" "*radio/medic/eng7.wav"
}
}
"infected.saveme"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "*radio/medic/unclean1.wav"
"wave" "*radio/medic/unclean2.wav"
"wave" "*radio/medic/unclean3.wav"
"wave" "*radio/medic/unclean4.wav"
"wave" "*radio/medic/unclean5.wav"
"wave" "*radio/medic/unclean6.wav"
"wave" "*radio/medic/unclean7.wav"
}
}
"ammo.saveme"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "*radio/medic/ammo1.wav"
"wave" "*radio/medic/ammo2.wav"
"wave" "*radio/medic/ammo3.wav"
"wave" "*radio/medic/ammo4.wav"
"wave" "*radio/medic/ammo5.wav"
"wave" "*radio/medic/ammo6.wav"
"wave" "*radio/medic/ammo7.wav"
"wave" "*radio/medic/ammo8.wav"
"wave" "*radio/medic/ammo9.wav"
"wave" "*radio/medic/ammo10.wav"
"wave" "*radio/medic/ammo11.wav"
"wave" "*radio/medic/ammo12.wav"
}
}
//----------------
//Class Based Calls for Help
//----------------
"scout.saveme"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"wave" "*radio/medic/scout_saveme_01.wav"
}
"sniper.saveme"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"wave" "*radio/medic/sniper_saveme_01.wav"
}
"soldier.saveme"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"wave" "*radio/medic/soldier_saveme_01.wav"
}
"demoman.saveme"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"wave" "*radio/medic/demoman_saveme_01.wav"
}
"medic.saveme"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"wave" "*radio/medic/medic_saveme_01.wav"
}
"engineer.saveme"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"wave" "*radio/medic/eng_saveme_01.wav"
}
"pyro.saveme"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"wave" "*radio/medic/pyro_saveme_01.wav"
}
"spy.saveme"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"wave" "*radio/medic/spy_saveme_01.wav"
}
"hwguy.saveme"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"wave" "*radio/medic/hwguy_saveme_01.wav"
}
"civilian.saveme"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_NORM"
"wave" "*radio/medic/civ_saveme_01.wav"
}