mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-22 12:41:17 +00:00
200 lines
No EOL
3.6 KiB
Text
200 lines
No EOL
3.6 KiB
Text
////////////////////////////////////////////////
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// FF_SCHTOP SOUNDSCAPES
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// Modified ff_session soundscape file.
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//
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// GENERIC
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// WATER
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// YARD
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//
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////////////////////////////////////////////////
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////////////////////////////////////////////////
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// STRANGE AMBIENCE
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// Utility soundscape for some digital-sounding ambience.
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////////////////////////////////////////////////
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"ff_schtop.strange_ambience"
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{
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"dsp" "1"
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"playlooping"
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{
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"wave" "ambient/levels/citadel/field_loop3.wav"
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"volume" "0.25"
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"pitch" "100"
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}
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"playlooping"
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{
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"wave" "hl1/ambience/techamb2.wav"
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"volume" "0.25"
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"pitch" "100"
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}
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"playlooping"
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{
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"wave" "hl1/ambience/alien_blipper.wav"
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"volume" "0.25"
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"pitch" "100"
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}
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"playlooping"
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{
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"wave" "hl1/ambience/alien_cycletone.wav"
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"volume" "0.25"
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"pitch" "100"
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}
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"playrandom"
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{
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"volume" "0.25,0.40"
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"time" "5.0,15.0"
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"pitch" "80,120"
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"position" "random"
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"soundlevel" "SNDLVL_140db"
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"rndwave"
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{
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"wave" "ambient/levels/prison/radio_random3.wav"
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"wave" "ambient/levels/prison/radio_random7.wav"
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"wave" "ambient/levels/canals/headcrab_canister_ambient3.wav"
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"wave" "ambient/levels/citadel/portal_beam_shoot6.wav"
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"wave" "ambient/machines/machine1_hit2.wav"
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}
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}
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}
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////////////////////////////////////////////////
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// GENERIC
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// Some digital-sounding ambience and random wierd noises.
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// Default soundscape.
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////////////////////////////////////////////////
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"ff_schtop.generic"
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{
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"dsp" "1"
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"playlooping"
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{
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"wave" "ambient/atmosphere/ff_ambience.wav"
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"volume" "0.66"
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"pitch" "100"
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}
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"playlooping"
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{
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"wave" "ambient/push/inside_amb1.wav"
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"volume" "0.33"
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"pitch" "100"
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}
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"playsoundscape"
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{
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"name" "ff_schtop.strange_ambience"
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"volume" "0.66"
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}
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"playrandom"
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{
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"volume" "0.15,0.30"
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"time" "10.0,20.0"
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"pitch" "50,150"
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"position" "random"
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"soundlevel" "SNDLVL_140db"
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"rndwave"
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{
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"wave" "weapons/physcannon/energy_sing_flyby1.wav"
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"wave" "weapons/physcannon/energy_sing_flyby2.wav"
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}
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}
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}
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////////////////////////////////////////////////
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// YARD
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// Outdoor wind ambience with random gusts.
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////////////////////////////////////////////////
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"ff_schtop.yard"
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{
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"dsp" "1"
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"playlooping"
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{
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"wave" "ambient/wind/ff_wasteland_wind.wav"
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"volume" "0.8"
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"pitch" "100"
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}
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"playsoundscape"
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{
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"name" "d1_canals.util_windgusts"
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"volume" "1.0"
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}
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"playsoundscape"
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{
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"name" "ff_schtop.strange_ambience"
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"volume" "0.15"
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}
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"playrandom"
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{
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"volume" "0.15,0.30"
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"time" "7.0,14.0"
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"pitch" "80,120"
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"position" "random"
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"soundlevel" "SNDLVL_140db"
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"rndwave"
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{
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"wave" "ambient/levels/citadel/strange_talk6.wav"
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"wave" "ambient/levels/citadel/strange_talk7.wav"
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"wave" "ambient/levels/citadel/strange_talk8.wav"
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"wave" "ambient/levels/citadel/strange_talk9.wav"
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"wave" "ambient/levels/citadel/strange_talk10.wav"
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}
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}
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}
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////////////////////////////////////////////////
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// WATER
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// Water running and random dripping ambience.
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////////////////////////////////////////////////
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"ff_schtop.water"
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{
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"dsp" "1"
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"playlooping"
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{
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"wave" "ambient/atmosphere/ambience5.wav"
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"volume" "0.2"
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"pitch" "100"
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}
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"playlooping"
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{
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"wave" "ambient/levels/canals/waterleak_loop1.wav"
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"volume" "0.3"
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"pitch" "100"
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}
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"playsoundscape"
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{
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"name" "d1_canals.util_drip"
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"volume" "1.0"
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}
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"playsoundscape"
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{
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"name" "d1_canals.util_fardrips"
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"volume" "1.0"
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}
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}
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//////////////////////////////////////////////// |