fortressforever-scripts/scripts/game_sounds_ff_grenades.txt
2014-11-11 18:32:26 -08:00

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//==================================
//Grenade sounds for Fortress Forever
//==================================
//----------------
//Generic Grenade
//----------------
"Grenade.Prime"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"CompatibilityAttenuation" "0.8"
"wave" "grenades/ax1.wav"
}
//----------------
//Fragmentation Grenade, your basic death in a ball
//----------------
"NormalGrenade.Bounce"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "0.8"
"wave" "grenades/bounce.wav"
}
//----------------
//Hover Turret
//----------------
"HoverTurret.Shoot"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "0.8"
"wave" "grenades/HoverTurret/hoverturret_laser.wav"
}
"HoverTurret.Scan"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "0.8"
"wave" "grenades/HoverTurret/hoverturret_scan.wav"
}
//----------------
//MIRV Grenade
//----------------
"MirvGrenade.Bounce"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "0.8"
"wave" "grenades/mirv/mirv_bounce.wav"
}
"MirvletGrenade.Bounce"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "0.8"
"wave" "grenades/mirv/mirvlet_bounce.wav"
}
//----------------
//Concussion Grenade, how far can you go?!
//----------------
"ConcussionGrenade.Explode"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"soundlevel" "SNDLVL_85dB"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "^grenades/concussion/conc1.wav"
"wave" "^grenades/concussion/conc2.wav"
}
}
"ConcussionGrenade.Bounce"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "0.8"
"wave" "grenades/bounce.wav"
}
//----------------
//EMP Grenade
//----------------
"empGrenade.Explode"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"soundlevel" "SNDLVL_140dB"
"pitch" "PITCH_NORM"
"wave" "^grenades/emp/emp_explosion.wav"
}
"empGrenade.Bounce"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "0.8"
"wave" "grenades/bounce.wav"
}
//----------------
//Nail Grenade
//----------------
"NailGrenade.Shoot"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "0.6"
"pitch" "PITCH_NORM"
"wave" "grenades/nail/nail_shoot1.wav"
}
"NailGrenade.Bounce"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "0.8"
"wave" "grenades/bounce.wav"
}
"NailGrenade.LaserLoop"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "0.6"
"pitch" "PITCH_NORM"
"wave" "grenades/nail/nail_laserloop.wav"
}
"NailGrenade.LaserDeploy"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "0.6"
"pitch" "PITCH_NORM"
"wave" "grenades/nail/laser_deploy.wav"
}
//----------------
//Slowfield
//----------------
"Slowfield.LaserLoop"
{
"channel" "CHAN_AUTO"
"volume" "1"
"CompatibilityAttenuation" "0.6"
"pitch" "PITCH_NORM"
"wave" "grenades/slowfield/slowfield_laserloop.wav"
}
"Slowfield.SlowLoop"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "0.6"
"pitch" "PITCH_NORM"
"wave" "grenades/slowfield/slowfield_loop.wav"
}
"Slowfield.Explode"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "0.6"
"pitch" "PITCH_NORM"
"wave" "grenades/slowfield/slowfield_explode.wav"
}
//----------------
//Napalm Grenade
//----------------
"Napalm.Explode"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"soundlevel" "SNDLVL_140dB"
"pitch" "PITCH_NORM"
"wave" "^grenades/napalm/napalm_explode.wav"
}
"NapalmGrenade.Bounce"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "0.8"
"wave" "grenades/napalm/napalm_bounce.wav"
}
//----------------
//Gas Grenade, insert pun here
//----------------
"GasGrenade.Explode"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "0.6"
"pitch" "PITCH_NORM"
"wave" "grenades/gas/gas_explode.wav"
}
"GasGrenade.bounce"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "0.8"
"wave" "grenades/bounce.wav"
}