mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-22 04:31:07 +00:00
111 lines
No EOL
1.7 KiB
Text
111 lines
No EOL
1.7 KiB
Text
//
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//game sound definitions
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//
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"General.BurningObjectNoLoop"
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{
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"channel" "CHAN_WEAPON"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "^ambient/fire/fire_small_noloop.wav"
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}
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"ingame.screenshot"
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{
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"channel" "CHAN_ITEM"
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"soundlevel" "SNDLVL_NORM"
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"pitch" "PITCH_NORM"
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"volume" "VOL_NORM"
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"wave" "screenshot/camerashutter.wav"
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}
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"HudChat.TeamMessage"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.8"
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"soundlevel" "SNDLVL_NONE"
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"pitch" "PITCH_NORM"
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"wave" "common/teamtalk.wav"
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}
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"Player.Hint"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.32"
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"soundlevel" "SNDLVL_NORM"
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"pitch" "PITCH_NORM"
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"wave" "common/hint.wav"
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}
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//
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//menue button definitions
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//
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"VGUI_button.click"
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{
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"channel" "CHAN_ITEM"
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"volume" "1.0"
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"soundlevel" "SNDLVL_NORM"
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"pitch" "PITCH_NORM"
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"wave" "ui/buttonclick.wav"
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}
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"VGUI_button.release"
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{
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"channel" "CHAN_ITEM"
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"volume" "1.0"
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"soundlevel" "SNDLVL_NORM"
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"pitch" "PITCH_NORM"
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"wave" "ui/buttonclickrelease.wav"
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}
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"VGUI_button.rollover"
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{
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"channel" "CHAN_ITEM"
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"volume" "1.0"
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"soundlevel" "SNDLVL_NORM"
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"pitch" "PITCH_NORM"
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"wave" "ui/buttonrollover.wav"
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}
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//
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// Context Menu sounds
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//
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"ContextMenu.Open"
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{
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"channel" "CHAN_ITEM"
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"volume" "1.0"
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"soundlevel" "SNDLVL_NORM"
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"pitch" "PITCH_NORM"
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"wave" "common/null.wav"
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}
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"ContextMenu.Close"
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{
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"channel" "CHAN_ITEM"
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"volume" "1.0"
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"soundlevel" "SNDLVL_NORM"
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"pitch" "PITCH_NORM"
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"wave" "common/null.wav"
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}
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"ContextMenu.NextMenu"
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{
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"channel" "CHAN_ITEM"
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"volume" "1.0"
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"soundlevel" "SNDLVL_NORM"
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"pitch" "PITCH_NORM"
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"wave" "ui/buttonclick.wav"
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}
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"ContextMenu.Select"
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{
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"channel" "CHAN_ITEM"
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"volume" "1.0"
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"soundlevel" "SNDLVL_NORM"
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"pitch" "PITCH_NORM"
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"wave" "ui/buttonclick.wav"
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} |