mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-22 04:31:07 +00:00
1082 lines
31 KiB
Text
1082 lines
31 KiB
Text
// sample animation script
|
|
//
|
|
//
|
|
// commands:
|
|
// Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
|
|
// variables:
|
|
// FgColor
|
|
// BgColor
|
|
// Position
|
|
// Size
|
|
// Blur (hud panels only)
|
|
// TextColor (hud panels only)
|
|
// Ammo2Color (hud panels only)
|
|
// Alpha (hud weapon selection only)
|
|
// SelectionAlpha (hud weapon selection only)
|
|
// TextScan (hud weapon selection only)
|
|
//
|
|
// interpolator:
|
|
// Linear
|
|
// Accel - starts moving slow, ends fast
|
|
// Deaccel - starts moving fast, ends slow
|
|
//
|
|
// RunEvent <event name> <start time>
|
|
// starts another even running at the specified time
|
|
//
|
|
// StopEvent <event name> <start time>
|
|
// stops another event that is current running at the specified time
|
|
//
|
|
// StopAnimation <panel name> <variable> <start time>
|
|
// stops all animations refering to the specified variable in the specified panel
|
|
//
|
|
// StopPanelAnimations <panel name> <start time>
|
|
// stops all active animations operating on the specified panel
|
|
//
|
|
// SetFont <panel name> <Font Parameter> <Font name from scheme> <start time>
|
|
// change to a diff font- use cl_Animation info to get Font parameter (left column)
|
|
//
|
|
//
|
|
// Useful game console commands:
|
|
// cl_Animationinfo <hudelement name> or <panelname>
|
|
// displays all the animatable variables for the hud element
|
|
//
|
|
|
|
////////////////////// HUD MENU /////////////////////////////
|
|
|
|
event MenuOpen
|
|
{
|
|
StopEvent MenuClose 0.0
|
|
|
|
// fade in
|
|
Animate HudMenu Alpha "255" Linear 0.0 0.1
|
|
Animate HudMenu SelectionAlpha "255" Linear 0.0 0.1
|
|
Animate HudMenu MenuColor "255 255 255 255" Linear 0.0 0.1
|
|
Animate HudMenu ItemColor "200 200 200 255" Linear 0.0 0.1
|
|
Animate HudMenu MenuBoxColor "0 0 0 25" Linear 0.0 0.1
|
|
Animate HudMenu TextScan "1" Linear 0.0 0.1
|
|
|
|
// Undo any blur
|
|
Animate HudMenu Blur "1" Linear 0.0 0.01
|
|
|
|
// Fonts
|
|
SetFont HudMenu "TextFont" "Default" 0.0
|
|
SetFont HudMenu "ItemFont" "Default" 0.0
|
|
SetFont HudMenu "ItemFontPulsing" "Default" 0.0
|
|
}
|
|
|
|
event MenuClose
|
|
{
|
|
// Hide it
|
|
Animate HudMenu Alpha "0" Linear 0.0 1
|
|
Animate HudMenu SelectionAlpha "0" Linear 0.0 1
|
|
Animate HudMenu MenuColor "0 0 0 0" Linear 0.0 1
|
|
Animate HudMenu ItemColor "0 0 0 0" Linear 0.0 1
|
|
}
|
|
|
|
event MenuPulse
|
|
{
|
|
Animate HudMenu Blur "7" Linear 0.0 0.1
|
|
Animate HudMenu Blur "2" Deaccel 0.1 0.1
|
|
Animate HudMenu Blur "7" Linear 0.2 0.1
|
|
Animate HudMenu Blur "2" Deaccel 0.3 0.1
|
|
Animate HudMenu Blur "7" Linear 0.4 0.1
|
|
Animate HudMenu Blur "2" Deaccel 0.5 0.1
|
|
Animate HudMenu Blur "1" Deaccel 0.6 0.4
|
|
}
|
|
|
|
////////////////////// FORTRESS POINTS /////////////////////////////
|
|
|
|
event NewTotalFortPoints
|
|
{
|
|
|
|
Animate HudPlayerTotalScore FgColor "HealthIncAbove100Color" Linear 0.0 0.25
|
|
Animate HudPlayerTotalScore FgColor "FgColor" Linear 0.25 0.3
|
|
Animate HudPlayerTotalScore Blur "3" Linear 0.0 0.1
|
|
Animate HudPlayerTotalScore Blur "0" Deaccel 0.1 2.0
|
|
}
|
|
|
|
event NewLatestFortPoints
|
|
{
|
|
|
|
Animate HudPlayerLatestScore FgColor "HealthIncAbove100Color" Linear 0.0 0.25
|
|
// Animate HudPlayerLatestScore FgColor "FgColor" Linear 0.75 0.3
|
|
|
|
// change the number after Linear here for however long you want the latest score to stay on screen before fading
|
|
Animate HudPlayerLatestScore FgColor "0 0 0 0" Linear 4.0 0.5
|
|
Animate HudPlayerLatestScore Blur "3" Linear 0.0 0.1
|
|
Animate HudPlayerLatestScore Blur "0" Deaccel 0.1 2.0
|
|
}
|
|
|
|
////////////////////// ARMOR /////////////////////////////
|
|
|
|
// "0 210 0 255" - semidark green
|
|
event ArmorIncrease
|
|
{
|
|
StopEvent ArmorBelow25 0.0
|
|
Animate HudArmor FgColor "FgColor" Linear 0.0 0.0
|
|
Animate HudArmor FgColor "200 255 200 255" Deaccel 0.0 0.3
|
|
Animate HudArmor FgColor "FgColor" Accel 0.3 0.3
|
|
|
|
}
|
|
|
|
event ArmorDamageTaken
|
|
{
|
|
Animate HudArmor FgColor "255 255 255 255" Linear 0.0 0.0
|
|
Animate HudArmor FgColor "255 255 255 255" Linear 0.0 0.05
|
|
Animate HudArmor FgColor "FgColor" Deaccel 0.05 0.05
|
|
}
|
|
|
|
event ArmorBelow25
|
|
{
|
|
Animate HudArmor FgColor "ArmorLowColor" Linear 0.0 0.0
|
|
Animate HudArmor FgColor "ArmorLowColor" Linear 0.0 0.27
|
|
Animate HudArmor FgColor "255 255 255 255" Linear 0.27 0.03
|
|
Animate HudArmor FgColor "ArmorLowColor" Linear 0.3 0.01
|
|
|
|
RunEvent ArmorBelow25 0.31
|
|
}
|
|
|
|
event ArmorIncreaseBelow25
|
|
{
|
|
StopEvent ArmorBelow25 0.0
|
|
RunEvent ArmorIncrease 0.0
|
|
RunEvent ArmorBelow25 0.8
|
|
}
|
|
|
|
////////////////////// ADDARMOR /////////////////////////////
|
|
|
|
// "0 210 0 255" - semidark green
|
|
event NewAddArmor
|
|
{
|
|
Animate HudPlayerAddArmor FgColor "FgColor" Linear 0.0 0.0
|
|
Animate HudPlayerAddArmor FgColor "255 128 50 255" Deaccel 0.0 0.3
|
|
|
|
Animate HudPlayerAddArmor Position "87 406" Linear 0.0 0.0
|
|
Animate HudPlayerAddArmor Position "87 376" Linear 0.0 4.5
|
|
|
|
// change the number after Linear here for however long you want the +/- armor to stay on screen before fading
|
|
Animate HudPlayerAddArmor FgColor "0 0 0 0" Linear 2.0 0.5
|
|
Animate HudPlayerAddArmor Blur "3" Linear 0.0 0.1
|
|
Animate HudPlayerAddArmor Blur "0" Deaccel 0.1 2.0
|
|
|
|
}
|
|
|
|
event NewSubtractArmor
|
|
{
|
|
Animate HudPlayerAddArmor FgColor "FgColor" Linear 0.0 0.0
|
|
Animate HudPlayerAddArmor FgColor "ArmorLowColor" Deaccel 0.0 0.3
|
|
|
|
Animate HudPlayerAddArmor Position "87 406" Linear 0.0 0.0
|
|
Animate HudPlayerAddArmor Position "87 376" Linear 0.0 4.5
|
|
|
|
// change the number after Linear here for however long you want the +/- armor to stay on screen before fading
|
|
Animate HudPlayerAddArmor FgColor "0 0 0 0" Linear 2.0 0.5
|
|
Animate HudPlayerAddArmor Blur "3" Linear 0.0 0.1
|
|
Animate HudPlayerAddArmor Blur "0" Deaccel 0.1 2.0
|
|
}
|
|
|
|
////////////////////// HEALTH /////////////////////////////
|
|
|
|
event HealthIncrease
|
|
{
|
|
StopEvent HealthBelow25 0.0
|
|
Animate HudHealth FgColor "FgColor" Linear 0.0 0.0
|
|
Animate HudHealth Blur "3" Linear 0.0 0.1
|
|
Animate HudHealth Blur "0" Deaccel 0.1 2.0
|
|
}
|
|
|
|
event HealthIncreaseAbove100
|
|
{
|
|
StopEvent HealthBelow25 0.0
|
|
Animate HudHealth FgColor "HealthIncAbove100Color" Linear 0.0 0.25
|
|
Animate HudHealth FgColor "FgColor" Linear 0.25 0.3
|
|
Animate HudHealth Blur "3" Linear 0.0 0.1
|
|
Animate HudHealth Blur "0" Deaccel 0.1 2.0
|
|
}
|
|
|
|
// Pertains to FortressForever HudHealth
|
|
event HealthDamageTaken
|
|
{
|
|
Animate HudHealth FgColor "255 255 255 255" Linear 0.0 0.0
|
|
Animate HudHealth FgColor "255 255 255 255" Linear 0.0 0.05
|
|
Animate HudHealth FgColor "FgColor" Deaccel 0.05 0.05
|
|
}
|
|
|
|
// Pertains to FortressForever HudHealth
|
|
event HealthBelow25
|
|
{
|
|
Animate HudHealth FgColor "HealthLowColor" Linear 0.0 0.0
|
|
Animate HudHealth FgColor "HealthLowColor" Linear 0.0 0.27
|
|
Animate HudHealth FgColor "255 255 255 255" Accel 0.27 0.03
|
|
Animate HudHealth FgColor "HealthLowColor" Deaccel 0.3 0.27
|
|
Animate HudHealth FgColor "255 255 255 255" Accel 0.57 0.03
|
|
Animate HudHealth FgColor "HealthLowColor" Deaccel 0.6 0.1
|
|
|
|
RunEvent HealthBelow25 0.7
|
|
}
|
|
|
|
// Pertains to FortressForever HudHealth
|
|
event HealthIncreaseBelow25
|
|
{
|
|
StopEvent HealthBelow25 0.0
|
|
|
|
RunEvent HealthIncrease 0.0
|
|
RunEvent HealthBelow25 0.8
|
|
}
|
|
|
|
////////////////////// ADDHEALTH /////////////////////////////
|
|
|
|
// "0 210 0 255" - semidark green
|
|
event NewAddHealth
|
|
{
|
|
Animate HudPlayerAddHealth FgColor "FgColor" Linear 0.0 0.0
|
|
Animate HudPlayerAddHealth FgColor "0 210 0 255" Deaccel 0.0 0.3
|
|
|
|
Animate HudPlayerAddHealth Position "3 406" Linear 0.0 0.0
|
|
Animate HudPlayerAddHealth Position "3 376" Linear 0.0 4.5
|
|
|
|
// change the number after Linear here for however long you want the +/- armor to stay on screen before fading
|
|
Animate HudPlayerAddHealth FgColor "0 0 0 0" Linear 2.0 0.5
|
|
Animate HudPlayerAddHealth Blur "3" Linear 0.0 0.1
|
|
Animate HudPlayerAddHealth Blur "0" Deaccel 0.1 2.0
|
|
|
|
}
|
|
|
|
event NewSubtractHealth
|
|
{
|
|
Animate HudPlayerAddHealth FgColor "FgColor" Linear 0.0 0.0
|
|
Animate HudPlayerAddHealth FgColor "HealthLowColor" Deaccel 0.0 0.3
|
|
|
|
Animate HudPlayerAddHealth Position "3 406" Linear 0.0 0.0
|
|
Animate HudPlayerAddHealth Position "3 376" Linear 0.0 4.5
|
|
|
|
// change the number after Linear here for however long you want the +/- armor to stay on screen before fading
|
|
Animate HudPlayerAddHealth FgColor "0 0 0 0" Linear 2.0 0.5
|
|
Animate HudPlayerAddHealth Blur "3" Linear 0.0 0.1
|
|
Animate HudPlayerAddHealth Blur "0" Deaccel 0.1 2.0
|
|
}
|
|
|
|
////////////////////// OTHER /////////////////////////////
|
|
|
|
event LevelInit
|
|
{
|
|
}
|
|
|
|
event OpenWeaponSelectionMenu
|
|
{
|
|
StopEvent CloseWeaponSelectionMenu 0.0
|
|
StopEvent WeaponPickup 0.0
|
|
StopEvent FadeOutWeaponSelectionMenu 0.0
|
|
|
|
// make the display visible
|
|
Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
|
|
Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
|
|
Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
|
|
Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
|
|
Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
|
|
}
|
|
|
|
event CloseWeaponSelectionMenu
|
|
{
|
|
// hide the whole thing near immediately
|
|
Animate HudWeaponSelection FgColor "0 0 0 0" Linear 0.0 0.1
|
|
Animate HudWeaponSelection TextColor "0 0 0 0" Linear 0.0 0.1
|
|
Animate HudWeaponSelection Alpha "0" Linear 0.0 0.1
|
|
Animate HudWeaponSelection SelectionAlpha "0" Linear 0.0 0.1
|
|
}
|
|
|
|
event FadeOutWeaponSelectionMenu
|
|
{
|
|
// slowly hide the whole thing
|
|
Animate HudWeaponSelection FgColor "0 0 0 0" Linear 0.0 1.5
|
|
Animate HudWeaponSelection TextColor "0 0 0 0" Linear 0.0 1.5
|
|
Animate HudWeaponSelection Alpha "0" Linear 0.0 1.5
|
|
Animate HudWeaponSelection SelectionAlpha "0" Linear 0.0 1.5
|
|
}
|
|
|
|
// Jiggles: Hint Box Fade in/out
|
|
|
|
event OpenHintCenter
|
|
{
|
|
StopEvent CloseHintCenter 0.0
|
|
StopEvent FadeOutHintCenter 0.0
|
|
StopEvent OpenHintCenterIcon 0.0
|
|
|
|
// make the display visible
|
|
//Animate HudHintCenter Alpha "180" Linear 0.0 0.1
|
|
Animate HudHintCenter SelectionAlpha "255" Linear 0.0 0.1
|
|
Animate HudHintCenter BGBoxColor "Dark" Linear 0.0 0.1
|
|
Animate HudHintCenter TextColor "BrightFg" Linear 0.0 0.1
|
|
Animate HudHintCenter TextScan "1" Linear 0.0 0.1
|
|
Animate HudHintText Alpha "255" Linear 0.0 0.1
|
|
Animate NextButton Alpha "255" Linear 0.0 0.1
|
|
Animate PrevButton Alpha "255" Linear 0.0 0.1
|
|
}
|
|
|
|
event OpenHintCenterIcon
|
|
{
|
|
StopEvent CloseHintCenter 0.0
|
|
StopEvent FadeOutHintCenter 0.0
|
|
StopEvent OpenHintCenter 0.0
|
|
|
|
// make the display visible
|
|
//Animate HudHintCenter Alpha "180" Linear 0.0 0.1
|
|
Animate HudHintCenter SelectionAlpha "0" Linear 0.0 0.1
|
|
Animate HudHintCenter BGBoxColor "Dark" Linear 0.0 0.1
|
|
Animate HudHintCenter TextColor "BrightFg" Linear 0.0 0.1
|
|
Animate HudHintCenter TextScan "1" Linear 0.0 0.1
|
|
Animate HudHintText Alpha "0" Linear 0.0 0.1
|
|
Animate NextButton Alpha "0" Linear 0.0 0.1
|
|
Animate PrevButton Alpha "0" Linear 0.0 0.1
|
|
}
|
|
|
|
event CloseHintCenter
|
|
{
|
|
// hide the whole thing near immediately
|
|
Animate HudHintCenter BGBoxColor "0 0 0 0" Linear 0.0 0.1
|
|
Animate HudHintCenter TextColor "0 0 0 0" Linear 0.0 0.1
|
|
//Animate HudHintCenter Alpha "0" Linear 0.0 0.1
|
|
Animate HudHintCenter SelectionAlpha "0" Linear 0.0 0.1
|
|
Animate HudHintText Alpha "0" Linear 0.0 0.1
|
|
Animate NextButton Alpha "0" Linear 0.0 0.1
|
|
Animate PrevButton Alpha "0" Linear 0.0 0.1
|
|
}
|
|
|
|
event FadeOutHintCenter
|
|
{
|
|
// slowly hide the whole thing
|
|
Animate HudHintCenter BGBoxColor "0 0 0 0" Linear 0.0 1.5
|
|
Animate HudHintCenter TextColor "0 0 0 0" Linear 0.0 1.5
|
|
//Animate HudHintCenter Alpha "0" Linear 0.0 1.5
|
|
Animate HudHintCenter SelectionAlpha "0" Linear 0.0 1.5
|
|
Animate HudHintText Alpha "0" Linear 0.0 1.5
|
|
Animate NextButton Alpha "0" Linear 0.0 1.5
|
|
Animate PrevButton Alpha "0" Linear 0.0 1.5
|
|
}
|
|
|
|
// End
|
|
|
|
|
|
event SuitAuxPowerMax
|
|
{
|
|
// hide the suit power
|
|
Animate HudSuitPower BgColor "0 0 0 0" Linear 0.0 0.4
|
|
Animate HudSuitPower AuxPowerColor "0 0 0 0" Linear 0.0 0.4
|
|
}
|
|
|
|
event SuitAuxPowerNotMax
|
|
{
|
|
// show suit power
|
|
Animate HudSuitPower BgColor "BgColor" Linear 0.0 0.4
|
|
Animate HudSuitPower AuxPowerColor "255 220 0 220" Linear 0.0 0.4
|
|
}
|
|
|
|
event SuitAuxPowerDecreasedBelow25
|
|
{
|
|
// make color red
|
|
Animate HudSuitPower AuxPowerColor "255 0 0 220" Linear 0.0 0.4
|
|
}
|
|
|
|
event SuitAuxPowerIncreasedAbove25
|
|
{
|
|
// make colr bright
|
|
Animate HudSuitPower AuxPowerColor "255 220 0 220" Linear 0.0 0.4
|
|
}
|
|
|
|
event SuitAuxPowerNoItemsActive
|
|
{
|
|
// resize the aux power to be the smallest size
|
|
Animate HudSuitPower Size "102 26" Linear 0.0 0.4
|
|
Animate HudSuitPower Position "16 400" Linear 0.0 0.4
|
|
// Animate HudSuitPower text_xpos "8" Linear 0.0 0.4
|
|
// Animate HudSuitPower text_ypos "15" Linear 0.0 0.4
|
|
}
|
|
|
|
event SuitAuxPowerOneItemActive
|
|
{
|
|
// resize the aux power to fit one item
|
|
Animate HudSuitPower Size "102 36" Linear 0.0 0.4
|
|
Animate HudSuitPower Position "16 390" Linear 0.0 0.4
|
|
}
|
|
|
|
event SuitAuxPowerTwoItemsActive
|
|
{
|
|
// resize the aux power to fit two items
|
|
Animate HudSuitPower Size "102 46" Linear 0.0 0.4
|
|
Animate HudSuitPower Position "16 380" Linear 0.0 0.4
|
|
}
|
|
|
|
event SuitAuxPowerThreeItemsActive
|
|
{
|
|
// resize the aux power to fit three items
|
|
Animate HudSuitPower Size "102 56" Linear 0.0 0.4
|
|
Animate HudSuitPower Position "16 370" Linear 0.0 0.4
|
|
}
|
|
|
|
event SuitFlashlightOn
|
|
{
|
|
Animate HudFlashlight TextColor "255 220 0 255" Linear 0.0 0.1
|
|
Animate HudFlashlight TextColor "255 220 0 160" Deaccel 0.1 0.75
|
|
Animate HudFlashlight BgColor "BgColor" Linear 0.0 0.75
|
|
}
|
|
|
|
event SuitFlashlightOff
|
|
{
|
|
StopEvent SuitFlashlightOn 0.0
|
|
Animate HudFlashlight TextColor "0 0 0 0" Linear 0.0 0.4
|
|
Animate HudFlashlight BgColor "0 0 0 0" Linear 0.0 0.4
|
|
}
|
|
|
|
event HudTakeDamageAll
|
|
{
|
|
RunEvent HudTakeDamageFront 0.0
|
|
RunEvent HudTakeDamageLeft 0.0
|
|
RunEvent HudTakeDamageRight 0.0
|
|
RunEvent HudTakeDamageBehind 0.0
|
|
}
|
|
|
|
event HudTakeDamageFront
|
|
{
|
|
Animate HudDamageIndicator DmgColorFront "255 88 0 150" Linear 0.0 0.0
|
|
Animate HudDamageIndicator DmgColorFront "255 0 0 150" Linear 0.0 0.2
|
|
Animate HudDamageIndicator DmgColorFront "255 0 0 0" Deaccel 0.2 0.3
|
|
}
|
|
|
|
event HudTakeDamageLeft
|
|
{
|
|
Animate HudDamageIndicator DmgColorLeft "255 88 0 150" Linear 0.0 0.0
|
|
Animate HudDamageIndicator DmgColorLeft "255 0 0 150" Linear 0.0 0.2
|
|
Animate HudDamageIndicator DmgColorLeft "255 0 0 0" Deaccel 0.2 0.3
|
|
}
|
|
|
|
event HudTakeDamageRight
|
|
{
|
|
Animate HudDamageIndicator DmgColorRight "255 88 0 150" Linear 0.0 0.0
|
|
Animate HudDamageIndicator DmgColorRight "255 0 0 150" Linear 0.0 0.2
|
|
Animate HudDamageIndicator DmgColorRight "255 0 0 0" Deaccel 0.2 0.3
|
|
}
|
|
|
|
event HudTakeDamageBehind
|
|
{
|
|
// RunEvent HudTakeDamageLeft 0.0
|
|
// RunEvent HudTakeDamageRight 0.0
|
|
Animate HudDamageIndicator DmgColorBehind "255 88 0 150" Linear 0.0 0.0
|
|
Animate HudDamageIndicator DmgColorBehind "255 0 0 150" Linear 0.0 0.2
|
|
Animate HudDamageIndicator DmgColorBehind "255 0 0 0" Deaccel 0.2 0.3
|
|
}
|
|
|
|
event HudTakeDamageMidLeft
|
|
{
|
|
Animate HudDamageIndicator DmgColorLeft "255 88 0 200" Linear 0.0 0.0
|
|
Animate HudDamageIndicator DmgColorLeft "255 0 0 200" Linear 0.0 0.3
|
|
Animate HudDamageIndicator DmgColorLeft "255 0 0 0" Deaccel 0.3 0.5
|
|
}
|
|
|
|
event HudTakeDamageMidRight
|
|
{
|
|
Animate HudDamageIndicator DmgColorRight "255 88 0 200" Linear 0.0 0.0
|
|
Animate HudDamageIndicator DmgColorRight "255 0 0 200" Linear 0.0 0.3
|
|
Animate HudDamageIndicator DmgColorRight "255 0 0 0" Deaccel 0.3 0.5
|
|
}
|
|
|
|
event HudTakeDamageMidBehind
|
|
{
|
|
Animate HudDamageIndicator DmgColorBehind "255 88 0 200" Linear 0.0 0.0
|
|
Animate HudDamageIndicator DmgColorBehind "255 0 0 200" Linear 0.0 0.3
|
|
Animate HudDamageIndicator DmgColorBehind "255 0 0 0" Deaccel 0.3 0.5
|
|
}
|
|
|
|
event HudTakeDamageMidFront
|
|
{
|
|
Animate HudDamageIndicator DmgColorFront "255 88 0 200" Linear 0.0 0.0
|
|
Animate HudDamageIndicator DmgColorFront "255 0 0 200" Linear 0.0 0.3
|
|
Animate HudDamageIndicator DmgColorFront "255 0 0 0" Deaccel 0.3 0.5
|
|
}
|
|
|
|
event HudTakeDamageHighLeft
|
|
{
|
|
Animate HudDamageIndicator DmgColorLeft "255 88 0 255" Linear 0.0 0.0
|
|
Animate HudDamageIndicator DmgColorLeft "255 0 0 200" Linear 0.0 0.4
|
|
Animate HudDamageIndicator DmgColorLeft "255 0 0 0" Deaccel 0.4 0.7
|
|
}
|
|
|
|
event HudTakeDamageHighRight
|
|
{
|
|
Animate HudDamageIndicator DmgColorRight "255 88 0 255" Linear 0.0 0.0
|
|
Animate HudDamageIndicator DmgColorRight "255 0 0 200" Linear 0.0 0.4
|
|
Animate HudDamageIndicator DmgColorRight "255 0 0 0" Deaccel 0.4 0.7
|
|
}
|
|
|
|
event HudTakeDamageHighBehind
|
|
{
|
|
Animate HudDamageIndicator DmgColorBehind "255 88 0 255" Linear 0.0 0.0
|
|
Animate HudDamageIndicator DmgColorBehind "255 0 0 200" Linear 0.0 0.4
|
|
Animate HudDamageIndicator DmgColorBehind "255 0 0 0" Deaccel 0.4 0.7
|
|
}
|
|
|
|
event HudTakeDamageHighFront
|
|
{
|
|
Animate HudDamageIndicator DmgColorFront "255 88 0 255" Linear 0.0 0.0
|
|
Animate HudDamageIndicator DmgColorFront "255 0 0 200" Linear 0.0 0.4
|
|
Animate HudDamageIndicator DmgColorFront "255 0 0 0" Deaccel 0.4 0.7
|
|
}
|
|
|
|
event HudTakeDamageDrown
|
|
{
|
|
RunEvent HudTakeDamageAll 0.0
|
|
}
|
|
|
|
event HudTakeDamagePoison
|
|
{
|
|
Animate HudDamageIndicator DmgFullscreenColor "255 236 128 240" Linear 0.0 0.0
|
|
Animate HudDamageIndicator DmgFullscreenColor "255 236 128 0" Deaccel 0.4 0.8
|
|
}
|
|
|
|
event HudTakeDamageBurn
|
|
{
|
|
Animate HudDamageIndicator DmgFullscreenColor "255 0 0 200" Linear 0.0 0.0
|
|
Animate HudDamageIndicator DmgFullscreenColor "255 0 0 0" Deaccel 0.2 0.4
|
|
}
|
|
|
|
event HudTakeDamageRadiation
|
|
{
|
|
Animate HudDamageIndicator DmgFullscreenColor "255 255 255 128" Deaccel 0.0 0.1
|
|
Animate HudDamageIndicator DmgFullscreenColor "255 255 255 0" Deaccel 0.1 0.4
|
|
RunEvent HudTakeDamageBehind 0.0
|
|
}
|
|
|
|
event HudPlayerDeath
|
|
{
|
|
StopEvent HealthLoop 0.0
|
|
StopEvent HealthPulse 0.0
|
|
|
|
Animate HudDamageIndicator DmgFullscreenColor "255 0 0 96" Deaccel 0.1 0.2
|
|
Animate HudDamageIndicator DmgFullscreenColor "255 0 0 255" Deaccel 0.3 4.0
|
|
}
|
|
|
|
event HealthIncreasedAbove20
|
|
{
|
|
StopEvent HealthLoop 0.0
|
|
StopEvent HealthPulse 0.0
|
|
StopEvent HealthLow 0.0
|
|
|
|
Animate HudHealth BgColor "BgColor" Linear 0.0 0.0
|
|
|
|
Animate HudHealth TextColor "FgColor" Linear 0.0 0.04
|
|
Animate HudHealth FgColor "FgColor" Linear 0.0 0.03
|
|
|
|
Animate HudHealth Blur "3" Linear 0.0 0.1
|
|
Animate HudHealth Blur "0" Deaccel 0.1 2.0
|
|
}
|
|
|
|
event HealthIncreasedBelow20
|
|
{
|
|
Animate HudHealth FgColor "BrightFg" Linear 0.0 0.25
|
|
Animate HudHealth FgColor "FgColor" Linear 0.3 0.75
|
|
|
|
Animate HudHealth Blur "3" Linear 0.0 0.1
|
|
Animate HudHealth Blur "0" Deaccel 0.1 2.0
|
|
}
|
|
|
|
event SuitPowerIncreasedAbove20
|
|
{
|
|
StopEvent SuitLoop 0.0
|
|
StopEvent SuitPulse 0.0
|
|
StopEvent SuitPowerZero 0.0
|
|
|
|
Animate HudSuit Alpha "255" Linear 0.0 0.0
|
|
|
|
Animate HudSuit BgColor "BgColor" Linear 0.0 0.0
|
|
|
|
Animate HudSuit TextColor "FgColor" Linear 0.0 0.05
|
|
Animate HudSuit FgColor "FgColor" Linear 0.0 0.05
|
|
|
|
Animate HudSuit Blur "3" Linear 0.0 0.1
|
|
Animate HudSuit Blur "0" Deaccel 0.1 2.0
|
|
}
|
|
|
|
|
|
event SuitPowerIncreasedBelow20
|
|
{
|
|
StopEvent SuitPowerZero 0.0
|
|
Animate HudSuit Alpha "255" Linear 0.0 0.0
|
|
|
|
Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25
|
|
Animate HudSuit FgColor "FgColor" Linear 0.3 0.75
|
|
|
|
Animate HudSuit Blur "3" Linear 0.0 0.1
|
|
Animate HudSuit Blur "0" Deaccel 0.1 2.0
|
|
}
|
|
|
|
event SuitPowerZero
|
|
{
|
|
StopEvent SuitLoop 0.0
|
|
StopEvent SuitPulse 0.0
|
|
StopEvent SuitArmorLow 0.0
|
|
StopEvent SuitDamageTaken 0.0
|
|
|
|
Animate HudSuit Alpha "0" Linear 0.0 0.4
|
|
}
|
|
|
|
event TestMovement
|
|
{
|
|
Animate HudHealth Position "256 120" Linear 0.0 2.0
|
|
Animate HudHealth Size "128 24" Linear 0.0 1.5
|
|
}
|
|
|
|
event HealthDamageTaken
|
|
{
|
|
Animate HudHealth FgColor "BrightFg" Linear 0.0 0.25
|
|
Animate HudHealth FgColor "FgColor" Linear 0.3 0.75
|
|
|
|
Animate HudHealth Blur "3" Linear 0.0 0.1
|
|
Animate HudHealth Blur "0" Deaccel 0.1 2.0
|
|
|
|
Animate HudHealth TextColor "BrightFg" Linear 0.0 0.1
|
|
Animate HudHealth TextColor "FgColor" Deaccel 0.1 1.2
|
|
}
|
|
|
|
event SuitDamageTaken
|
|
{
|
|
Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25
|
|
Animate HudSuit FgColor "FgColor" Linear 0.3 0.75
|
|
|
|
Animate HudSuit Blur "3" Linear 0.0 0.1
|
|
Animate HudSuit Blur "0" Deaccel 0.1 2.0
|
|
|
|
Animate HudSuit TextColor "BrightFg" Linear 0.0 0.1
|
|
Animate HudSuit TextColor "FgColor" Deaccel 0.1 1.2
|
|
}
|
|
|
|
// health has been damaged to below 20%
|
|
event HealthLow
|
|
{
|
|
StopEvent HealthDamageTaken 0.0
|
|
StopEvent HealthPulse 0.0
|
|
StopEvent HealthLoop 0.0
|
|
|
|
//Animate HudHealth BgColor "DamagedBg" Linear 0.0 0.1
|
|
//Animate HudHealth BgColor "BgColor" Deaccel 0.1 1.75
|
|
|
|
Animate HudHealth FgColor "BrightFg" Linear 0.0 0.2
|
|
Animate HudHealth FgColor "DamagedFg" Linear 0.2 1.2
|
|
|
|
Animate HudHealth TextColor "BrightFg" Linear 0.0 0.1
|
|
Animate HudHealth TextColor "DamagedFg" Linear 0.1 1.2
|
|
|
|
Animate HudHealth Blur "5" Linear 0.0 0.1
|
|
Animate HudHealth Blur "3" Deaccel 0.1 0.9
|
|
|
|
RunEvent HealthPulse 1.0
|
|
}
|
|
|
|
event HealthPulse
|
|
{
|
|
Animate HudHealth Blur "5" Linear 0.0 0.1
|
|
Animate HudHealth Blur "2" Deaccel 0.1 0.8
|
|
Animate HudHealth TextColor "BrightDamagedFg" Linear 0.0 0.1
|
|
Animate HudHealth TextColor "DamagedFg" Deaccel 0.1 0.8
|
|
//Animate HudHealth BgColor "100 0 0 80" Linear 0.0 0.1
|
|
//Animate HudHealth BgColor "BgColor" Deaccel 0.1 0.8
|
|
|
|
RunEvent HealthLoop 0.8
|
|
}
|
|
|
|
// call to loop HealthPulse
|
|
event HealthLoop
|
|
{
|
|
RunEvent HealthPulse 0.0
|
|
}
|
|
|
|
|
|
// suit armor has been damaged to below 20%
|
|
event SuitArmorLow
|
|
{
|
|
StopEvent SuitDamageTaken 0.0
|
|
StopEvent SuitPulse 0.0
|
|
StopEvent SuitLoop 0.0
|
|
|
|
// removing this effect -- matching it to the event for normal suit damage
|
|
// so, there will be no special indication (redness, flashing)
|
|
// in the hud that the suit armor is low
|
|
|
|
// Animate HudSuit BgColor "DamagedBg" Linear 0.0 0.1
|
|
// Animate HudSuit BgColor "BgColor" Deaccel 0.1 1.75
|
|
|
|
Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25
|
|
Animate HudSuit FgColor "FgColor" Linear 0.3 0.75
|
|
|
|
Animate HudSuit Blur "3" Linear 0.0 0.1
|
|
Animate HudSuit Blur "0" Deaccel 0.1 2.0
|
|
|
|
Animate HudSuit TextColor "BrightFg" Linear 0.0 0.1
|
|
Animate HudSuit TextColor "FgColor" Deaccel 0.1 1.2
|
|
|
|
// RunEvent SuitPulse 1.0
|
|
}
|
|
|
|
event SuitPulse
|
|
// this even no longer gets called
|
|
{
|
|
Animate HudSuit Blur "5" Linear 0.0 0.1
|
|
Animate HudSuit Blur "2" Deaccel 0.1 0.8
|
|
Animate HudSuit TextColor "BrightDamagedFg" Linear 0.0 0.1
|
|
Animate HudSuit TextColor "DamagedFg" Deaccel 0.1 0.8
|
|
Animate HudSuit BgColor "100 0 0 80" Linear 0.0 0.1
|
|
Animate HudSuit BgColor "BgColor" Deaccel 0.1 0.8
|
|
RunEvent SuitLoop 0.8
|
|
}
|
|
|
|
event SuitLoop
|
|
{
|
|
// this event no longer gets called
|
|
RunEvent SuitPulse 0.0
|
|
}
|
|
|
|
// ammo has been picked up
|
|
event AmmoIncreased
|
|
{
|
|
Animate HudAmmo FgColor "0 0 255 255" Linear 0.0 0.3
|
|
Animate HudAmmo FgColor "FgColor" Deaccel 0.3 1.5
|
|
Animate HudAmmo Blur "5" Linear 0.0 0.0
|
|
Animate HudAmmo Blur "0" Accel 0.01 1.5
|
|
}
|
|
|
|
// ammo has been decreased, but there is still some remaining
|
|
event AmmoDecreased
|
|
{
|
|
StopEvent AmmoIncreased 0.0
|
|
|
|
Animate HudAmmo Blur "7" Linear 0.0 0.0
|
|
Animate HudAmmo Blur "0" Deaccel 0.1 1.5
|
|
|
|
Animate HudAmmo TextColor "BrightFg" Linear 0.0 0.1
|
|
Animate HudAmmo TextColor "FgColor" Deaccel 0.1 0.75
|
|
}
|
|
|
|
// primary ammo is zero
|
|
event AmmoEmpty
|
|
{
|
|
Animate Hudammo FgColor "HealthLowColor" Linear 0.0 0.0
|
|
}
|
|
|
|
// ammo2 is the total ammo for a weapon that uses clip ammo
|
|
event Ammo2Increased
|
|
{
|
|
Animate Hudammo ammo2color "BrightFg" Linear 0.0 0.2
|
|
Animate Hudammo ammo2color "FgColor" Accel 0.2 1.2
|
|
}
|
|
|
|
// total ammo has been decreased, but there is still some remaining
|
|
event Ammo2Decreased
|
|
{
|
|
Animate Hudammo ammo2color "BrightFg" Linear 0.0 0.2
|
|
Animate Hudammo ammo2color "FgColor" Accel 0.2 1.2
|
|
}
|
|
|
|
// total ammo is zero
|
|
event Ammo2Empty
|
|
{
|
|
Animate Hudammo FgColor "HealthLowColor" Linear 0.0 0.0
|
|
}
|
|
|
|
event AmmoSecondaryIncreased
|
|
{
|
|
Animate HudAmmoSecondary FgColor "BrightFg" Linear 0.0 0.15
|
|
Animate HudAmmoSecondary FgColor "FgColor" Deaccel 0.15 1.5
|
|
Animate HudAmmoSecondary Blur "5" Linear 0.0 0.0
|
|
Animate HudAmmoSecondary Blur "0" Accel 0.01 1.5
|
|
}
|
|
|
|
event AmmoSecondaryDecreased
|
|
{
|
|
StopEvent AmmoSecondaryIncreased 0.0
|
|
|
|
Animate HudAmmoSecondary Blur "7" Linear 0.0 0.0
|
|
Animate HudAmmoSecondary Blur "0" Deaccel 0.1 1.5
|
|
|
|
Animate HudAmmoSecondary TextColor "BrightFg" Linear 0.0 0.1
|
|
Animate HudAmmoSecondary TextColor "FgColor" Deaccel 0.1 0.75
|
|
}
|
|
|
|
event AmmoSecondaryEmpty
|
|
{
|
|
Animate HudAmmoSecondary FgColor "HealthLowColor" Linear 0.0 0.0
|
|
|
|
}
|
|
|
|
// current weapon has been changed
|
|
event WeaponChanged
|
|
{
|
|
//Animate HudAmmo BgColor "250 220 0 80" Linear 0.0 0.1
|
|
//Animate HudAmmo BgColor "BgColor" Deaccel 0.1 1.0
|
|
Animate HudAmmo FgColor "BrightFg" Linear 0.0 0.1
|
|
Animate HudAmmo FgColor "FgColor" Linear 0.2 1.5
|
|
}
|
|
|
|
// ran if we just changed to a weapon that needs clip ammo
|
|
event WeaponUsesClips
|
|
{
|
|
Animate HudAmmo Position "r150 432" Deaccel 0.0 0.4
|
|
Animate HudAmmo Size "132 36" Deaccel 0.0 0.4
|
|
}
|
|
|
|
// ran if we just changed to a weapon that does not use clip ammo
|
|
event WeaponDoesNotUseClips
|
|
{
|
|
Animate HudAmmo Position "r118 432" Deaccel 0.0 0.4
|
|
Animate HudAmmo Size "100 36" Deaccel 0.0 0.4
|
|
}
|
|
|
|
event WeaponUsesSecondaryAmmo
|
|
{
|
|
StopAnimation HudAmmo Position 0.0
|
|
StopAnimation HudAmmo Size 0.0
|
|
StopPanelAnimations HudAmmoSecondary 0.0
|
|
|
|
//Animate HudAmmoSecondary BgColor "250 220 0 60" Linear 0.0 0.1
|
|
//Animate HudAmmoSecondary BgColor "BgColor" Deaccel 0.1 1.0
|
|
Animate HudAmmoSecondary FgColor "BrightFg" Linear 0.0 0.1
|
|
Animate HudAmmoSecondary FgColor "FgColor" Linear 0.2 1.5
|
|
Animate HudAmmoSecondary Alpha 255 Linear 0.0 0.1
|
|
|
|
//Animate HudAmmo Position "r222 432" Deaccel 0.0 0.5
|
|
//Animate HudAmmo Size "132 36" Deaccel 0.0 0.4
|
|
}
|
|
|
|
event WeaponDoesNotUseSecondaryAmmo
|
|
{
|
|
StopPanelAnimations HudAmmoSecondary 0.0
|
|
Animate HudAmmoSecondary FgColor "0 0 0 0" Linear 0.0 0.4
|
|
//Animate HudAmmoSecondary BgColor "0 0 0 0" Linear 0.0 0.4
|
|
Animate HudAmmoSecondary Alpha 0 Linear 0.0 0.1
|
|
}
|
|
|
|
event CraneMagnetFlash
|
|
{
|
|
Animate HudCraneMagnet TextColor "255 220 0 255" Linear 0.0 0.1
|
|
Animate HudCraneMagnet TextColor "255 220 0 160" Deaccel 0.1 0.3
|
|
Animate HudCraneMagnet TextColor "255 170 0 220" Deaccel 0.4 0.3
|
|
Animate HudCraneMagnet TextColor "255 220 0 255" Linear 0.8 0.2
|
|
}
|
|
|
|
event HintMessageShow
|
|
{
|
|
// show the hints
|
|
Animate HudHintDisplay Alpha 255 Linear 0.0 0.5
|
|
|
|
// flash text
|
|
Animate HudHintDisplay FgColor "FgColor" Linear 0.0 0.01
|
|
Animate HudHintDisplay FgColor "255 220 0 255" Linear 0.5 0.2
|
|
Animate HudHintDisplay FgColor "FgColor" Linear 0.7 0.2
|
|
Animate HudHintDisplay FgColor "255 220 0 255" Linear 1.5 0.2
|
|
Animate HudHintDisplay FgColor "FgColor" Linear 1.7 0.2
|
|
|
|
// hide the panel after a while
|
|
Animate HudHintDisplay Alpha 0 Linear 12.0 1.0
|
|
}
|
|
|
|
event HintMessageHide
|
|
{
|
|
Animate HudHintDisplay Alpha 0 Linear 0.0 0.5
|
|
}
|
|
|
|
event SquadMemberAdded
|
|
{
|
|
StopEvent SquadMemberDied 0.0
|
|
StopEvent SquadMemberLeft 0.0
|
|
|
|
// add in the squad member, brighter then normal color
|
|
Animate HudSquadStatus LastMemberColor "255 220 0 255" Linear 0.0 0.3
|
|
Animate HudSquadStatus LastMemberColor "255 220 0 160" Linear 0.3 0.3
|
|
}
|
|
|
|
event SquadMemberLeft
|
|
{
|
|
StopEvent SquadMemberDied 0.0
|
|
StopEvent SquadMemberAdded 0.0
|
|
|
|
// fade out the icon
|
|
Animate HudSquadStatus LastMemberColor "255 220 0 0" Linear 0.0 0.5
|
|
}
|
|
|
|
event SquadMemberDied
|
|
{
|
|
StopEvent SquadMemberAdded 0.0
|
|
StopEvent SquadMemberLeft 0.0
|
|
|
|
// flash red, hold, then disappear
|
|
Animate HudSquadStatus LastMemberColor "255 0 0 255" Linear 0.0 0.5
|
|
Animate HudSquadStatus LastMemberColor "255 0 0 0" Linear 2.0 2.0
|
|
}
|
|
|
|
event SquadMembersFollowing
|
|
{
|
|
StopEvent SquadMembersStationed 0.0
|
|
Animate HudSquadStatus SquadTextColor "255 220 0 255" Linear 0.0 0.2
|
|
Animate HudSquadStatus SquadTextColor "255 220 0 160" Linear 0.2 0.4
|
|
}
|
|
|
|
event SquadMembersStationed
|
|
{
|
|
StopEvent SquadMembersFollowing 0.0
|
|
Animate HudSquadStatus SquadTextColor "255 220 0 160" Linear 0.5 0.5
|
|
}
|
|
|
|
event PoisonDamageTaken
|
|
{
|
|
Animate HudPoisonDamageIndicator Alpha 255 Linear 0.0 1.0
|
|
RunEvent PoisonLoop 0.0
|
|
}
|
|
|
|
event PoisonDamageCured
|
|
{
|
|
StopEvent PoisonDamageTaken 0.0
|
|
StopEvent PoisonLoop 0.0
|
|
StopEvent PoisonPulse 0.0
|
|
Animate HudPoisonDamageIndicator Alpha 0 Linear 0.0 1.0
|
|
}
|
|
|
|
event PoisonPulse
|
|
{
|
|
Animate HudPoisonDamageIndicator TextColor "BrightFg" Linear 0.0 0.1
|
|
Animate HudPoisonDamageIndicator TextColor "FgColor" Deaccel 0.1 0.8
|
|
Animate HudPoisonDamageIndicator BgColor "100 0 0 80" Linear 0.0 0.1
|
|
Animate HudPoisonDamageIndicator BgColor "BgColor" Deaccel 0.1 0.8
|
|
|
|
RunEvent PoisonLoop 0.8
|
|
}
|
|
|
|
// call to loop PoisonLoop
|
|
event PoisonLoop
|
|
{
|
|
RunEvent PoisonPulse 0.0
|
|
}
|
|
|
|
// Grenade has been picked up
|
|
event GrenadeIncreased
|
|
{
|
|
Animate HudGrenade FgColor "BrightFg" Linear 0.0 0.15
|
|
Animate HudGrenade FgColor "FgColor" Deaccel 0.15 1.5
|
|
Animate HudGrenade Blur "5" Linear 0.0 0.0
|
|
Animate HudGrenade Blur "0" Accel 0.01 1.5
|
|
}
|
|
|
|
// Grenade has been decreased, but there is still some remaining
|
|
event GrenadeDecreased
|
|
{
|
|
StopEvent GrenadeIncreased 0.0
|
|
|
|
Animate HudGrenade Blur "7" Linear 0.0 0.0
|
|
Animate HudGrenade Blur "0" Deaccel 0.1 1.5
|
|
|
|
Animate HudGrenade TextColor "BrightFg" Linear 0.0 0.1
|
|
Animate HudGrenade TextColor "FgColor" Deaccel 0.1 0.75
|
|
}
|
|
|
|
// primary Grenade is zero
|
|
event GrenadeEmpty
|
|
{
|
|
Animate HudGrenade FgColor "HealthLowColor" Linear 0.0 0.0
|
|
}
|
|
|
|
// Grenade2 is the total Grenade for a weapon that uses clip Grenade
|
|
event Grenade2Increased
|
|
{
|
|
Animate HudGrenade Grenade2color "BrightFg" Linear 0.0 0.2
|
|
Animate HudGrenade Grenade2color "FgColor" Accel 0.2 1.2
|
|
}
|
|
|
|
// total Grenade has been decreased, but there is still some remaining
|
|
event Grenade2Decreased
|
|
{
|
|
Animate HudGrenade Grenade2color "BrightFg" Linear 0.0 0.2
|
|
Animate HudGrenade Grenade2color "FgColor" Accel 0.2 1.2
|
|
}
|
|
|
|
// total Grenade is zero
|
|
event Grenade2Empty
|
|
{
|
|
Animate HudGrenade Grenade2color "HealthLowColor" Linear 0.0 0.2
|
|
}
|
|
|
|
event GrenadeSecondaryIncreased
|
|
{
|
|
Animate HudGrenadeSecondary FgColor "BrightFg" Linear 0.0 0.15
|
|
Animate HudGrenadeSecondary FgColor "FgColor" Deaccel 0.15 1.5
|
|
Animate HudGrenadeSecondary Blur "5" Linear 0.0 0.0
|
|
Animate HudGrenadeSecondary Blur "0" Accel 0.01 1.5
|
|
}
|
|
|
|
event GrenadeSecondaryDecreased
|
|
{
|
|
StopEvent GrenadeSecondaryIncreased 0.0
|
|
|
|
Animate HudGrenadeSecondary Blur "7" Linear 0.0 0.0
|
|
Animate HudGrenadeSecondary Blur "0" Deaccel 0.1 1.5
|
|
|
|
Animate HudGrenadeSecondary TextColor "BrightFg" Linear 0.0 0.1
|
|
Animate HudGrenadeSecondary TextColor "FgColor" Deaccel 0.1 0.75
|
|
}
|
|
|
|
event GrenadeSecondaryEmpty
|
|
{
|
|
Animate HudGrenadeSecondary FgColor "BrightDamagedFg" Linear 0.0 0.2
|
|
Animate HudGrenadeSecondary FgColor "DamagedFg" Accel 0.2 1.2
|
|
Animate HudGrenadeSecondary Blur "7" Linear 0.0 0.0
|
|
Animate HudGrenadeSecondary Blur "0" Deaccel 0.1 1.5
|
|
|
|
}
|
|
|
|
// current Grenades has been changed
|
|
event ClassHasGrenades
|
|
{
|
|
Animate HudGrenade BgColor "250 220 0 80" Linear 0.0 0.1
|
|
Animate HudGrenade BgColor "BgColor" Deaccel 0.1 1.0
|
|
Animate HudGrenade FgColor "BrightFg" Linear 0.0 0.1
|
|
Animate HudGrenade FgColor "FgColor" Linear 0.2 1.5
|
|
}
|
|
|
|
// ran if we just changed to a Grenades that needs clip Grenade
|
|
event ClassHasTwoGrenades
|
|
{
|
|
Animate HudGrenade Position "r150 382" Deaccel 0.0 0.4
|
|
Animate HudGrenade Size "132 36" Deaccel 0.0 0.4
|
|
}
|
|
|
|
// ran if we just changed to a Grenades that does not use clip Grenade
|
|
event ClassHasOneGrenade
|
|
{
|
|
Animate HudGrenade Position "r118 382" Deaccel 0.0 0.4
|
|
Animate HudGrenade Size "100 36" Deaccel 0.0 0.4
|
|
}
|
|
|
|
event FadeInBuildTimer
|
|
{
|
|
Animate HudBuildTimer Alpha 255 Linear 0.0 0.2
|
|
}
|
|
|
|
event FadeOutBuildTimer
|
|
{
|
|
Animate HudBuildTimer Alpha 0 Linear 0.0 0.2
|
|
}
|
|
|
|
event FadeInGrenade1Timer
|
|
{
|
|
Animate HudGrenade1Timer Alpha 255 Linear 0.0 0.2
|
|
}
|
|
|
|
event FadeOutGrenade1Timer
|
|
{
|
|
Animate HudGrenade1Timer Alpha 0 Linear 0.0 0.2
|
|
}
|
|
|
|
event FadeInGrenade2Timer
|
|
{
|
|
Animate HudGrenade2Timer Alpha 255 Linear 0.0 0.2
|
|
}
|
|
|
|
event FadeOutGrenade2Timer
|
|
{
|
|
Animate HudGrenade2Timer Alpha 0 Linear 0.0 0.2
|
|
}
|