mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-22 12:41:17 +00:00
111 lines
3.4 KiB
Lua
111 lines
3.4 KiB
Lua
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-- base_soldierarena
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function startup()
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local team = GetTeam(Team.kBlue)
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team:SetClassLimit( Player.kScout, -1 )
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team:SetClassLimit( Player.kSniper, -1 )
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team:SetClassLimit( Player.kSoldier, 0 )
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team:SetClassLimit( Player.kDemoman, 0 )
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team:SetClassLimit( Player.kMedic, -1 )
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team:SetClassLimit( Player.kHwguy, -1 )
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team:SetClassLimit( Player.kPyro, -1 )
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team:SetClassLimit( Player.kSpy, -1 )
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team:SetClassLimit( Player.kEngineer, -1 )
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team:SetClassLimit( Player.kCivilian, -1 )
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team = GetTeam(Team.kRed)
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team:SetClassLimit( Player.kScout, -1 )
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team:SetClassLimit( Player.kSniper, -1 )
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team:SetClassLimit( Player.kSoldier, 0 )
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team:SetClassLimit( Player.kDemoman, 0 )
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team:SetClassLimit( Player.kMedic, -1 )
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team:SetClassLimit( Player.kHwguy, -1 )
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team:SetClassLimit( Player.kPyro, -1 )
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team:SetClassLimit( Player.kSpy, -1 )
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team:SetClassLimit( Player.kEngineer, -1 )
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team:SetClassLimit( Player.kCivilian, -1 )
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team = GetTeam(Team.kYellow)
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team:SetClassLimit( Player.kScout, -1 )
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team:SetClassLimit( Player.kSniper, -1 )
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team:SetClassLimit( Player.kSoldier, 0 )
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team:SetClassLimit( Player.kDemoman, 0 )
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team:SetClassLimit( Player.kMedic, -1 )
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team:SetClassLimit( Player.kHwguy, -1 )
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team:SetClassLimit( Player.kPyro, -1 )
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team:SetClassLimit( Player.kSpy, -1 )
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team:SetClassLimit( Player.kEngineer, -1 )
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team:SetClassLimit( Player.kCivilian, -1 )
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team = GetTeam(Team.kGreen)
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team:SetClassLimit( Player.kScout, -1 )
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team:SetClassLimit( Player.kSniper, -1 )
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team:SetClassLimit( Player.kSoldier, 0 )
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team:SetClassLimit( Player.kDemoman, 0 )
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team:SetClassLimit( Player.kMedic, -1 )
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team:SetClassLimit( Player.kHwguy, -1 )
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team:SetClassLimit( Player.kPyro, -1 )
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team:SetClassLimit( Player.kSpy, -1 )
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team:SetClassLimit( Player.kEngineer, -1 )
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team:SetClassLimit( Player.kCivilian, -1 )
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end
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function player_spawn( player_id )
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-- 400 for overkill. of course the values
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-- get clamped in game code
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local player = GetPlayer(player_id)
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player:AddHealth( 400 )
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player:AddArmor( 400 )
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player:RemoveAmmo( Ammo.kNails, 400 )
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player:AddAmmo( Ammo.kShells, 400 )
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player:AddAmmo( Ammo.kRockets, 400 )
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player:RemoveAmmo( Ammo.kCells, 400 )
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player:RemoveAmmo( Ammo.kDetpack, 1 )
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player:RemoveAmmo( Ammo.kManCannon, 1 )
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player:RemoveAmmo( Ammo.kGren1, 4 )
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player:RemoveAmmo( Ammo.kGren2, 4 )
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-- Players get 1 gren1
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player:AddAmmo( Ammo.kGren1, 1 )
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end
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function player_ondamage( player, damageinfo )
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if not player_entity then return end
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if not damageinfo then return end
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local attackerPlayer = CastToPlayer(damageinfo:GetAttacker())
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if not attackerPlayer then return end
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local weapon = damageinfo:GetInflictor():GetClassName()
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local player = CastToPlayer(player_entity)
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-- Don't take rocket, gl/pl damage from ourselves
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if ( player:GetId() == attackerPlayer:GetId() ) then
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if ( weapon == "ff_projectile_rocket" ) then
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damageinfo:SetDamage(0);
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-- green pipes
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elseif ( weapon == "ff_projectile_pl" ) then
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damageinfo:SetDamage(0);
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-- blue pipes
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elseif ( weapon == "ff_projectile_gl" ) then
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damageinfo:SetDamage(0);
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end
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end
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end
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function player_killed( player_id )
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-- If you kill someone, give your team a point
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local killer = GetPlayer(killer)
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local victim = GetPlayer(player_id)
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if not (victim:GetTeamId() == killer:GetTeamId()) then
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local killersTeam = killer:GetTeam()
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killersTeam:AddScore(1)
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end
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end
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