mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-25 22:10:57 +00:00
457 lines
17 KiB
Lua
457 lines
17 KiB
Lua
--[[
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================================================================================================================
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== base_chatcommands.lua
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== -- Allows maps to use player chat as commands to perform
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== -- various functions
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================================================================================================================
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== Instructions
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== -- To add commands:
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=~~ Code: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
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chatbase_addcommand( "commandname", "Command description", "command example" )
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function chat_commandname( player, parameter1, parameter2, ... )
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-- perform some task
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end
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=~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
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== -- The description and example parameters are both optional
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== -- Do NOT put the command prefix in either the example or the commandname parameters
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== -- The player parameter will always get sent to chat_commandname functions, but the others are optional
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== -- Parameters are sent by players in this format !commandname param1 param2 ...
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== --
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== -- To add player settings:
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=~~ Code: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
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chatbase_addplayersetting( "settingname", default_value, "Setting description" )
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=~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
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== -- The description is optional
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== --
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== -- To get a setting value for a player:
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=~~ Code: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
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chatbase_getplayersetting( player, "settingname" )
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=~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
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== --
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== -- To set a setting value for a player:
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=~~ Code: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
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chatbase_setplayersetting( player, "settingname", value )
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=~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
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== --
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== -- Settings:
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== -- -- The settings below should be copied, pasted, and altered into your maps .lua if you want to
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== -- -- change any of them
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================================================================================================================
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]]--
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-- chat command settings
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CHAT_COMMAND_PREFIX = "!" -- Command prefix, all commands must start with this string
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CHAT_COMMAND_HIDECHATSTRING = true -- Determines if the chat string is shown if it executes a command
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CHAT_COMMAND_DISABLE_PERIODIC_NOTIFY = false -- If false, the server will notify players that chat commands
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-- are enabled for the map ONLY IF non-default chat commands exist
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CHAT_COMMAND_PERIODIC_NOTIFY_REPEAT = 0 -- Number of times to repeat the notification (set to -1 for infinite)
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CHAT_COMMAND_PERIODIC_NOTIFY_PERIOD = 60 -- Time between notifications (in seconds)
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-- theme settings
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-- 0 = orange 1 = blue 2 = red 3 = yellow 4 = green
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-- 5 = white 6 = black 7 = gray 8 = purple 9 = teal
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CHAT_COMMAND_COLOR_MAIN = 0 -- used most often
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CHAT_COMMAND_COLOR_HIGHLIGHT1 = 5 -- used to emphasize something
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CHAT_COMMAND_COLOR_HIGHLIGHT2 = 5 -- used to emphasize something
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CHAT_COMMAND_COLOR_HIGHLIGHT3 = 5 -- used to emphasize something
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CHAT_COMMAND_COLOR_ERROR = 2 -- used for error messages
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-- chat command debug settings
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CHAT_COMMAND_DEBUG = false
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CHAT_COMMAND_DEBUG_PREFIX = "[lua-chatcommands] "
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--[[
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=====================================
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== GLOBAL VARS
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=====================================
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== Do NOT edit these unless you know
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== exactly what you're doing
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=====================================
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]]--
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-- chat commands global table
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chatbase_commands = {}
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chatbase_players = {}
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chatbase_settings = {}
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chatbase_defaultcommands = {"help","disablenotify"}
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--[[
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=====================================
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== CHAT COMMAND FUNCTIONS
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=====================================
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==
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=====================================
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]]--
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-------------------------------------
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-- Setup
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-------------------------------------
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function chatbase_addcommand( command, description, example )
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chatbase_debug( "Adding command "..tostring(command).." with desc "..tostring(description).." and example "..tostring(example) )
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chatbase_commands[command] = {}
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chatbase_commands[command].description = description
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chatbase_commands[command].example = example
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end
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function chatbase_addplayersetting( setting, default, description )
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chatbase_debug( "Adding setting "..tostring(setting).." with default "..tostring(default).." and desc "..tostring(description) )
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chatbase_settings[setting] = {}
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chatbase_settings[setting].default = default
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chatbase_settings[setting].description = description
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end
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-------------------------------------
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-- Utilities
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-------------------------------------
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function chatbase_customcommandsexist()
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-- check that non-default commands exist
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chatbase_debug("Checking if custom commands exist")
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local nondefexist = false
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for command,values in pairs(chatbase_commands) do
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local found = false
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chatbase_debug("Checking command "..tostring(command))
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for i,defcommand in pairs(chatbase_defaultcommands) do
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chatbase_debug(" -> Against default command "..tostring(defcommand))
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if defcommand == command then
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chatbase_debug("Command "..tostring(command).." is default")
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found = true
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end
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end
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if not found then
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chatbase_debug("Command "..tostring(command).." is not default")
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nondefexist = true
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break;
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end
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end
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chatbase_debug("Custom commands exist: "..tostring(nondefexist))
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return nondefexist;
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end
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-------------------------------------
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-- Notifications
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-------------------------------------
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function chatbase_setupnotify()
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chatbase_debug("setupnotify called")
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-- if notifications are completely disabled, return early
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if CHAT_COMMAND_DISABLE_PERIODIC_NOTIFY then return end
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chatbase_debug("setupnotify got past disabled check")
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-- if only default commands exist, then theres no reason to notify
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if not chatbase_customcommandsexist() then return end
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chatbase_debug("setupnotify got past custom commands check")
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-- call a function that will notify anyone that meets the requirements every NOTIFY_PERIOD
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AddScheduleRepeating( "chatbase_notifyenabled", CHAT_COMMAND_PERIODIC_NOTIFY_PERIOD, chatbase_notifyenabled )
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end
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-- wait 10 seconds to setup notification, just to be safe that all commands are registered
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AddSchedule("chatbase_setupnotify", 10, chatbase_setupnotify)
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function chatbase_notifyenabled()
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chatbase_debug("notifyenabled called")
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-- if notifications are completely disabled, return early
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if CHAT_COMMAND_DISABLE_PERIODIC_NOTIFY then return end
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chatbase_debug("notifyenabled got past disabled check")
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-- if only default commands exist, then theres no reason to notify
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if not chatbase_customcommandsexist() then return end
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chatbase_debug("notifyenabled got past custom commands check")
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-- notify any players that deserve it
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for i,v in pairs(chatbase_players) do
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chatbase_debug("checking player ID "..i)
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local player = CastToPlayer(v.player)
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if IsPlayer(player) then
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chatbase_debug("--> IsPlayer")
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-- only notify if they havent set their setting to disable notifications
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if v.settings["disablenotify"] ~= true then
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chatbase_debug("--> disablenotify not true | REPEAT: "..CHAT_COMMAND_PERIODIC_NOTIFY_REPEAT.." numtimesnotified: "..tostring(v.settings["numtimesnotified"]))
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-- check repeat type
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if CHAT_COMMAND_PERIODIC_NOTIFY_REPEAT == 0 and v.settings["numtimesnotified"] == 0 then
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-- only show once
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v.settings["numtimesnotified"] = v.settings["numtimesnotified"]+1
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chatbase_notifyplayer(player)
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end
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if CHAT_COMMAND_PERIODIC_NOTIFY_REPEAT > 0 and v.settings["numtimesnotified"] <= CHAT_COMMAND_PERIODIC_NOTIFY_REPEAT then
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-- repeat a set number of times
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v.settings["numtimesnotified"] = v.settings["numtimesnotified"]+1
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chatbase_notifyplayer(player)
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end
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if CHAT_COMMAND_PERIODIC_NOTIFY_REPEAT < 0 then
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-- repeat infinitely (var is set to a negative number)
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v.settings["numtimesnotified"] = v.settings["numtimesnotified"]+1
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chatbase_notifyplayer(player)
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end
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end
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end
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end
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end
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function chatbase_notifyplayer(player)
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if not IsPlayer(player) then chatbase_error("function chatbase_notifyplayer: Notifying a nonplayer"); return; end
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ChatToPlayer(player, "^"..CHAT_COMMAND_COLOR_MAIN.."Chat commands are enabled for this map. Type "..CHAT_COMMAND_PREFIX.."help to see what is available")
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end
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-------------------------------------
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-- Player Table Functions
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-------------------------------------
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function chatbase_addplayer(player)
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if not IsPlayer(player) then chatbase_error("function chatbase_addplayer: Trying to add a nonplayer"); return; end
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-- add an entry for the player
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chatbase_players[player:GetId()] = {}
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chatbase_players[player:GetId()].player = player
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chatbase_players[player:GetId()].settings = {}
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for setting,values in pairs(chatbase_settings) do
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chatbase_players[player:GetId()].settings[setting] = values.default
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end
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end
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function chatbase_removeplayer(player)
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-- param could be a player or a playerid
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if tonumber(player) then player = GetPlayerByID(player) end
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if not IsPlayer(player) then chatbase_error("function chatbase_removeplayer: Trying to remove a nonplayer"); return; end
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-- clear their entry
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chatbase_players[player:GetId()] = nil
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end
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-------------------------------------
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-- Player Settings Functions
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-------------------------------------
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function chatbase_getplayersetting( player, setting )
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-- param could be a player or a playerid
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if tonumber(player) then player = GetPlayerByID(player) end
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if not IsPlayer(player) then chatbase_error("function chatbase_getplayersetting: Trying to get setting of a nonplayer"); return nil; end
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if chatbase_players[player:GetId()] ~= nil then
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return chatbase_players[player:GetId()].settings[setting]
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else
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chatbase_error("function chatbase_getplayersetting: Player not found in the table");
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return nil
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end
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end
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function chatbase_setplayersetting( player, setting, value )
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-- param could be a player or a playerid
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if tonumber(player) then player = GetPlayerByID(player) end
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if not IsPlayer(player) then chatbase_error("function chatbase_setplayersetting: Trying to set setting of a nonplayer"); return false; end
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if chatbase_players[player:GetId()] ~= nil then
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chatbase_players[player:GetId()].settings[setting] = value;
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return true
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else
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chatbase_error("function chatbase_setplayersetting: Player not found in the table");
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return false
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end
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end
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-------------------------------------
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-- Debug/Messaging
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-------------------------------------
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function chatbase_error( str )
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ConsoleToAll(CHAT_COMMAND_DEBUG_PREFIX.."[ERROR] "..str)
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end
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function chatbase_debug( str )
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if CHAT_COMMAND_DEBUG then ConsoleToAll(CHAT_COMMAND_DEBUG_PREFIX..str) end
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end
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--[[
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=====================================
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== DEFAULT COMMAND IMPLEMENTATION
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=====================================
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==
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=====================================
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]]--
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chatbase_addcommand( "help", "Display a list of all available commands" )
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function chat_help( player )
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ChatToPlayer( player, "^"..CHAT_COMMAND_COLOR_MAIN.."Chat Commands:")
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for command,values in pairs(chatbase_commands) do
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local command_text = "^"..CHAT_COMMAND_COLOR_HIGHLIGHT1..CHAT_COMMAND_PREFIX..command
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if values.description ~= nil then
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command_text = command_text.. " ^"..CHAT_COMMAND_COLOR_MAIN.."- ".."^"..CHAT_COMMAND_COLOR_HIGHLIGHT2..values.description
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end
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if values.example ~= nil then
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command_text = command_text.. " ^"..CHAT_COMMAND_COLOR_MAIN.."(example: "..CHAT_COMMAND_PREFIX..values.example..")"
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end
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ChatToPlayer( player, command_text )
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end
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end
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if not CHAT_COMMAND_DISABLE_PERIODIC_NOTIFY then
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chatbase_addcommand( "disablenotify", "Disables the periodic notification that chat commands are enabled" )
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function chat_disablenotify( player )
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chatbase_setplayersetting( player, "disablenotify", true )
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ChatToPlayer(player, "^"..CHAT_COMMAND_COLOR_MAIN.."Periodic \"chat commands are enabled\" notifications disabled")
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end
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end
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--[[
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=====================================
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== DEFAULT SETTING IMPLEMENTATION
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=====================================
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==
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=====================================
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]]--
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chatbase_addplayersetting( "disablenotify", false, "Disables periodic notifications that chat commands are enabled" )
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chatbase_addplayersetting( "numtimesnotified", 0, "Number of times the player has been notified that chat commands are enabled" )
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--[[
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=====================================
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== CALLBACKS
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=====================================
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==
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=====================================
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]]--
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-- player_onchat()
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---- handle chat commands
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-- save parent player_onchat
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local base_player_onchat = player_onchat
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function player_onchat( player, chatstring )
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-- call parent onchat function if it exists
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if base_player_onchat ~= nil then base_player_onchat(player,chatstring) end
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local player = CastToPlayer( player )
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-- string.gsub call removes all control characters (newlines, return carriages, etc)
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-- string.sub call removes the playername: part of the string, leaving just the message
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local message = string.sub( string.gsub( chatstring, "%c", "" ), string.len(player:GetName())+3 )
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chatbase_debug("Message: "..message)
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local prefix = string.sub(message,1,string.len(CHAT_COMMAND_PREFIX))
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chatbase_debug("Prefix: "..prefix)
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-- if the first character of the string doesn't match the prefix, then we don't care about it
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if prefix ~= CHAT_COMMAND_PREFIX then return true; end
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-- strip the prefix character
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message = string.sub( message, 1+string.len(CHAT_COMMAND_PREFIX) )
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chatbase_debug("Message: "..message)
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-- if there is no message at all, return
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if string.match(message, "%a+") == nil then return true end
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-- get command and parameters
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local command = string.lower( string.match(message, "%a+") )
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local paramstring = string.sub(message, string.len(command)+2)
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local params = explode(" ", paramstring)
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-- loop through all params and convert any numbers to actual numbers
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for i,param in pairs(params) do
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-- tonumber() returns nil if it can't convert to a number
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if tonumber(param) ~= nil then
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param = tonumber(param)
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end
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chatbase_debug(" Param "..i..": "..param)
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end
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-- insert the player as the first param always
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table.insert( params, 1, player )
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-- find function to call
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local func, finderror = findfunction("chat_"..command)
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if func ~= nil then
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if CHAT_COMMAND_DEBUG then ConsoleToAll(CHAT_COMMAND_DEBUG_PREFIX.."Function for "..command.." found"); end
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-- translates to chat_<command>( <arg1>, <arg2>, ... ) e.g. chat_help() or chat_set( "varname", 5 )
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func(unpack(params))
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else
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ChatToPlayer(player, "^"..CHAT_COMMAND_COLOR_ERROR.."Unexpected error while executing command")
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chat_error("Command function find error for "..command.."("..paramstring.."):".. finderror)
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return true
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end
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if CHAT_COMMAND_HIDECHATSTRING then
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return false
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else
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return true
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end
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end
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-- player_connected()
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---- keep track of players
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-- save parent player_connected
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local base_player_connected = player_connected
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function player_connected( player )
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-- call parent onchat function if it exists
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if base_player_connected ~= nil then base_player_connected(player) end
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local player = CastToPlayer( player )
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chatbase_addplayer( player )
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end
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-- player_disconnected()
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---- keep track of players
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-- save parent player_disconnected
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local base_player_disconnected = player_disconnected
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function player_disconnected( player )
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-- call parent onchat function if it exists
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if base_player_disconnected ~= nil then base_player_disconnected(player) end
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local player = CastToPlayer( player )
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chatbase_removeplayer( player )
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end
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--[[
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=====================================
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== HELPERS
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=====================================
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==
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=====================================
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]]--
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-- Find a function with the given string name in the global table
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function findfunction(x)
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assert(type(x) == "string")
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local f=_G
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for v in x:gmatch("[^%.]+") do
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if type(f) ~= "table" then
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return nil, "looking for '"..v.."' expected table, not "..type(f)
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end
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f=f[v]
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end
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if type(f) == "function" then
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return f
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else
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return nil, "expected function, not "..type(f)
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end
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end
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-- Explode a string by the given divider
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function explode(div,str)
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if (div=='') then return false end
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local pos,arr = 0,{}
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-- for each divider found
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for st,sp in function() return string.find(str,div,pos,true) end do
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table.insert(arr,string.sub(str,pos,st-1)) -- Attach chars left of current divider
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pos = sp + 1 -- Jump past current divider
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end
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table.insert(arr,string.sub(str,pos)) -- Attach chars right of last divider
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return arr
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end
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