mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-22 04:31:07 +00:00
304 lines
7.6 KiB
Text
304 lines
7.6 KiB
Text
# Microsoft Developer Studio Project File - Name="hl2_scripts" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=hl2_scripts - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "hl2_scripts.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "hl2_scripts.mak" CFG="hl2_scripts - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "hl2_scripts - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "hl2_scripts - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/HL2/release/dev/hl2/scripts", ACAAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "hl2_scripts - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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!ELSEIF "$(CFG)" == "hl2_scripts - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "hl2_scripts - Win32 Release"
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# Name "hl2_scripts - Win32 Debug"
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# Begin Group "AI Schedules"
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# PROP Default_Filter "*.sch"
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# Begin Source File
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SOURCE=.\barney.sch
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# End Source File
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# Begin Source File
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SOURCE=.\citizen.sch
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# End Source File
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# Begin Source File
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SOURCE=.\default.sch
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# End Source File
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# Begin Source File
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SOURCE=.\kungfu_owen.sch
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# End Source File
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# Begin Source File
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SOURCE=.\lead_monster.sch
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# End Source File
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# Begin Source File
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SOURCE=.\metro_police.sch
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# End Source File
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# Begin Source File
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SOURCE=.\npc_assassin.sch
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# End Source File
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# Begin Source File
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SOURCE=.\npc_barnacle.sch
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# End Source File
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# Begin Source File
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SOURCE=.\npc_barney.sch
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# End Source File
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# Begin Source File
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SOURCE=.\npc_bullsquid.sch
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# End Source File
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# Begin Source File
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SOURCE=.\npc_combine.sch
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# End Source File
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# Begin Source File
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SOURCE=.\npc_conscript.sch
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# End Source File
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# Begin Source File
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SOURCE=.\npc_headcrab.sch
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# End Source File
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# Begin Source File
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SOURCE=.\npc_manhack.sch
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# End Source File
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# Begin Source File
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SOURCE=.\npc_mortarsynth.sch
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# End Source File
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# Begin Source File
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SOURCE=.\npc_odell.sch
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# End Source File
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# Begin Source File
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SOURCE=.\npc_stalker.sch
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# End Source File
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# Begin Source File
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SOURCE=.\npc_vortigaunt.sch
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# End Source File
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# Begin Source File
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SOURCE=.\npc_wscanner.sch
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# End Source File
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# Begin Source File
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SOURCE=.\npc_zombie.sch
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# End Source File
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# Begin Source File
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SOURCE=.\odell.sch
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# End Source File
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# Begin Source File
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SOURCE=.\proto_sniper.sch
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# End Source File
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# Begin Source File
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SOURCE=.\sacktick.sch
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# End Source File
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# Begin Source File
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SOURCE=.\scanner.sch
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# End Source File
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# Begin Source File
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SOURCE=.\talk_monster.sch
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# End Source File
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# End Group
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# Begin Group "Weapon Scripts"
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# PROP Default_Filter "*.txt"
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# Begin Source File
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SOURCE=.\weapon_ar1.txt
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# End Source File
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# Begin Source File
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SOURCE=.\weapon_ar2.txt
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# End Source File
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# Begin Source File
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SOURCE=.\weapon_binoculars.txt
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# End Source File
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# Begin Source File
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SOURCE=.\weapon_brickbat.txt
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# End Source File
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# Begin Source File
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SOURCE=.\weapon_flaregun.txt
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# End Source File
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# Begin Source File
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SOURCE=.\weapon_hmg1.txt
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# End Source File
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# Begin Source File
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SOURCE=.\weapon_iceaxe.txt
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# End Source File
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# Begin Source File
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SOURCE=.\weapon_ml.txt
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# End Source File
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# Begin Source File
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SOURCE=.\weapon_molotov.txt
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# End Source File
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# Begin Source File
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SOURCE=.\weapon_physgun.txt
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# End Source File
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# Begin Source File
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SOURCE=.\weapon_shotgun.txt
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# End Source File
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# Begin Source File
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SOURCE=.\weapon_slam.txt
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# End Source File
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# Begin Source File
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SOURCE=.\weapon_smg1.txt
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# End Source File
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# Begin Source File
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SOURCE=.\weapon_smg2.txt
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# End Source File
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# Begin Source File
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SOURCE=.\weapon_sniperrifle.txt
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# End Source File
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# Begin Source File
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SOURCE=.\weapon_stunstick.txt
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# End Source File
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# End Group
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# Begin Group "Misc Scripts"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\640_hud.txt
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# End Source File
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# Begin Source File
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SOURCE=.\kb_act.lst
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# End Source File
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# Begin Source File
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SOURCE=.\kb_def.lst
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# End Source File
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# Begin Source File
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SOURCE=.\kb_keys.lst
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# End Source File
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# Begin Source File
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SOURCE=.\liblist.gam
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# End Source File
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# Begin Source File
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SOURCE=.\materials.txt
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# End Source File
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# Begin Source File
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SOURCE=.\rooms.lst
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# End Source File
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# Begin Source File
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SOURCE=.\sentences.txt
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# End Source File
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# Begin Source File
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SOURCE=.\settings.scr
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# End Source File
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# Begin Source File
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SOURCE=.\titles.txt
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# End Source File
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# Begin Source File
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SOURCE=.\woncomm.lst
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# End Source File
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# End Group
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# End Target
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# End Project
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