mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-10 15:22:07 +00:00
351 lines
11 KiB
Lua
351 lines
11 KiB
Lua
-- base_push.lua
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-----------------------------------------------------------------------------
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-- includes
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-----------------------------------------------------------------------------
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IncludeScript("base_teamplay");
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IncludeScript("base_location");
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IncludeScript("base_respawnturret");
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BALL_THROW_SPEED = 512;
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BALL_RETURN_TIME = 120;
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-----------------------------------------------------------------------------
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-- Some Global Stuff!
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-----------------------------------------------------------------------------
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function startup()
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SetGameDescription( "Push" )
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-- set up team limits on each team
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SetPlayerLimit(Team.kBlue, 0)
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SetPlayerLimit(Team.kRed, 0)
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SetPlayerLimit(Team.kYellow, -1)
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SetPlayerLimit(Team.kGreen, -1)
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-- push maps generally don't have civilians, so override in map LUA file if you want 'em
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local team = GetTeam( Team.kBlue )
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team:SetClassLimit( Player.kCivilian, -1 )
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team:SetClassLimit( Player.kEngineer, -1 )
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local team = GetTeam( Team.kRed )
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team:SetClassLimit( Player.kCivilian, -1 )
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team:SetClassLimit( Player.kEngineer, -1 )
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end
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-- Give everyone a full resupply, but strip grenades
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function player_spawn( player_entity )
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local player = CastToPlayer( player_entity )
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player:AddHealth( 100 )
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player:AddArmor( 300 )
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player:AddAmmo( Ammo.kNails, 400 )
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player:AddAmmo( Ammo.kShells, 400 )
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player:AddAmmo( Ammo.kRockets, 400 )
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player:AddAmmo( Ammo.kCells, 400 )
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player:AddAmmo( Ammo.kDetpack, 1 )
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player:AddAmmo( Ammo.kManCannon, 1 )
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player:RemoveAmmo( Ammo.kGren1, 4 )
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player:RemoveAmmo( Ammo.kGren2, 4 )
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end
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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-- backpacks
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-----------------------------------------------------------------------------
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push_backpack = genericbackpack:new({
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health = 25,
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armor = 50,
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touchsound = "ArmorKit.Touch",
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respawntime = 10,
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model = "models/items/backpack/backpack.mdl",
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botgoaltype = Bot.kBackPack_Health
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})
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function push_backpack:dropatspawn() return false end
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-----------------------------------------------------------------------------
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-- base_ball
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-----------------------------------------------------------------------------
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base_ball = info_ff_script:new({
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name = "base ball",
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team = Team.kUnassigned,
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model = "models/items/ball/ball.mdl",
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modelskin = 0,
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tosssound = "Flag.Toss",
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dropnotouchtime = 2,
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capnotouchtime = 2,
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hudicon = "hud_ball",
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hudx = 5,
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hudy = 210,
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hudwidth = 48,
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hudheight = 48,
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hudalign = 1,
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hudstatusiconbluex = 60,
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hudstatusiconbluey = 5,
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hudstatusiconredx = 60,
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hudstatusiconredy = 5,
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hudstatusiconblue = "hud_ball.vtf",
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hudstatusiconred = "hud_ball.vtf",
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hudstatusiconw = 15,
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hudstatusiconh = 15,
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hudstatusiconbluealign = 2,
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hudstatusiconredalign = 3,
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touchflags = {AllowFlags.kOnlyPlayers, AllowFlags.kBlue, AllowFlags.kRed, AllowFlags.kYellow, AllowFlags.kGreen},
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botgoaltype = Bot.kFlag
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})
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function base_ball:hasanimation() return true end
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-- For when this object is carried, these offsets are used to place
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-- the info_ff_script relative to the players feet
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function base_ball:attachoffset()
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-- x = forward/backward
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-- y = left/right
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-- z = up/down
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local offset = Vector( 32, 0, 0 )
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return offset
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end
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function base_ball:precache()
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PrecacheSound(self.tosssound)
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PrecacheSound("yourteam.flagstolen")
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PrecacheSound("otherteam.flagstolen")
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PrecacheSound("yourteam.drop")
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PrecacheSound("otherteam.drop")
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PrecacheSound("yourteam.flagreturn")
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PrecacheSound("otherteam.flagreturn")
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PrecacheSound("yourteam.flagcap")
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PrecacheSound("otherteam.flagcap")
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info_ff_script.precache(self)
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end
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function base_ball:spawn()
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self.notouch = { }
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info_ff_script.spawn(self)
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end
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function base_ball:addnotouch(player_id, duration)
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self.notouch[player_id] = duration
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AddSchedule(self.name .. "-" .. player_id, duration, self.removenotouch, self, player_id)
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end
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function base_ball.removenotouch(self, player_id)
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self.notouch[player_id] = nil
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end
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function base_ball:touch( touch_entity )
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if IsPlayer( touch_entity ) then
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local player = CastToPlayer( touch_entity )
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-- pickup if they can
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if self.notouch[player:GetId()] then return; end
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if player:GetTeamId() ~= self.team then
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-- let the teams know that the ball was picked up
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SmartSound(player, "yourteam.flagstolen", "yourteam.flagstolen", "otherteam.flagstolen")
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SmartSpeak(player, "CTF_YOUHAVEBALL", "CTF_TEAMHASBALL", "CTF_ENEMYHASBALL")
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SmartMessage(player, "#FF_YOUHAVEBALL", "#FF_TEAMHASBALL", "#FF_ENEMYHASBALL", Color.kGreen, Color.kGreen, Color.kRed)
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-- if the player is a spy, then force him to lose his disguise
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player:SetDisguisable( false )
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-- if the player is a spy, then force him to lose his cloak
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player:SetCloakable( false )
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-- note: this seems a bit backwards (Pickup verb fits Player better)
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local ball = CastToInfoScript(entity)
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ball:Pickup(player)
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AddHudIcon( player, self.hudicon, ball:GetName(), self.hudx, self.hudy, self.hudwidth, self.hudheight, self.hudalign )
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RemoveHudItemFromAll( "ball-icon-dropped" )
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local team = player:GetTeamId()
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if (team == Team.kBlue) then
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AddHudIconToAll( self.hudstatusiconblue, "ball-icon-blue", self.hudstatusiconbluex, self.hudstatusiconbluey, self.hudstatusiconw, self.hudstatusiconh, self.hudstatusiconbluealign )
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elseif (team == Team.kRed) then
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AddHudIconToAll( self.hudstatusiconred, "ball-icon-red", self.hudstatusiconredx, self.hudstatusiconredy, self.hudstatusiconw, self.hudstatusiconh, self.hudstatusiconredalign )
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end
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end
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end
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end
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function base_ball:onownerdie( owner_entity )
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-- drop the ball
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local ball = CastToInfoScript(entity)
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ball:Drop(BALL_RETURN_TIME, 0.0)
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if IsPlayer( owner_entity ) then
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local player = CastToPlayer( owner_entity )
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RemoveHudItem( player, ball:GetName() )
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local team = player:GetTeamId()
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if (team == Team.kBlue) then
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RemoveHudItemFromAll( "ball-icon-blue" )
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elseif (team == Team.kRed) then
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RemoveHudItemFromAll( "ball-icon-red" )
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end
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end
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end
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function base_ball:ownerfeign( owner_entity )
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-- drop the ball
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local ball = CastToInfoScript(entity)
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ball:Drop(BALL_RETURN_TIME, 0.0)
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if IsPlayer( owner_entity ) then
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local player = CastToPlayer( owner_entity )
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RemoveHudItem( player, ball:GetName() )
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local team = player:GetTeamId()
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if (team == Team.kBlue) then
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RemoveHudItemFromAll( "ball-icon-blue" )
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elseif (team == Team.kRed) then
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RemoveHudItemFromAll( "ball-icon-red" )
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end
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end
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end
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function base_ball:dropitemcmd( owner_entity )
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-- throw the ball
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local ball = CastToInfoScript(entity)
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ball:Drop(BALL_RETURN_TIME, BALL_THROW_SPEED)
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if IsPlayer( owner_entity ) then
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local player = CastToPlayer( owner_entity )
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RemoveHudItem( player, ball:GetName() )
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local team = player:GetTeamId()
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if (team == Team.kBlue) then
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RemoveHudItemFromAll( "ball-icon-blue" )
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elseif (team == Team.kRed) then
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RemoveHudItemFromAll( "ball-icon-red" )
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end
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end
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end
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function base_ball:ondrop( owner_entity )
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if IsPlayer( owner_entity ) then
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local player = CastToPlayer( owner_entity )
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-- let the teams know that the flag was dropped
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SmartSound(player, "yourteam.drop", "yourteam.drop", "otherteam.drop")
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SmartMessage(player, "#FF_YOUBALLDROP", "#FF_TEAMBALLDROP", "#FF_ENEMYBALLDROP", Color.kYellow, Color.kYellow, Color.kYellow)
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end
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local ball = CastToInfoScript(entity)
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ball:EmitSound(self.tosssound)
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end
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function base_ball:onloseitem( owner_entity )
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if IsPlayer( owner_entity ) then
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-- let the player that lost the ball put on a disguise
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local player = CastToPlayer( owner_entity )
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player:SetDisguisable(true)
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player:SetCloakable( true )
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self:addnotouch(player:GetId(), self.capnotouchtime)
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end
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end
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function base_ball:onreturn( )
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-- let the teams know that the ball was returned
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BroadCastMessage("#FF_BALLRETURN", Color.kYellow)
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BroadCastSound ( "yourteam.flagreturn" )
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SpeakAll( "CTF_BALLRETURN" )
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end
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-- Define the ball
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ball = base_ball:new({})
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-----------------------------------------------------------------------------
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-- Capture Points
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-----------------------------------------------------------------------------
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pushcap = trigger_ff_script:new({
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health = 100,
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armor = 300,
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grenades = 200,
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nails = 200,
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shells = 200,
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rockets = 200,
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cells = 200,
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detpacks = 1,
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mancannons = 1,
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gren1 = 0,
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gren2 = 0,
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item = "",
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team = Team.kUnassigned,
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botgoaltype = Bot.kFlagCap
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})
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function pushcap:allowed ( allowed_entity )
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if IsPlayer( allowed_entity ) then
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-- get the player and his team
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local player = CastToPlayer( allowed_entity )
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-- check if the player is on our team
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if player:GetTeamId() ~= self.team then
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return EVENT_DISALLOWED
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end
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if player:HasItem( self.item ) then
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return EVENT_ALLOWED
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end
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end
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return EVENT_DISALLOWED
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end
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function pushcap:ontrigger( trigger_entity )
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if IsPlayer( trigger_entity ) then
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local player = CastToPlayer( trigger_entity )
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-- check if the player is carrying the ball
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if player:HasItem( self.item ) then
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-- reward player for goal
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player:AddFortPoints(FORTPOINTS_PER_CAPTURE, "#FF_FORTPOINTS_GOAL")
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-- reward player's team for capture
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local team = player:GetTeam()
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team:AddScore(POINTS_PER_CAPTURE)
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local ball = GetInfoScriptByName( "ball" )
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-- return the ball
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ball:Return()
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-- Remove any hud icons
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RemoveHudItem( player, ball:GetName() )
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local team = player:GetTeamId()
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if (team == Team.kBlue) then
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RemoveHudItemFromAll( "ball-icon-blue" )
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elseif (team == Team.kRed) then
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RemoveHudItemFromAll( "ball-icon-red" )
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end
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-- let the teams know that a capture occured
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SmartSound(player, "yourteam.flagcap", "yourteam.flagcap", "otherteam.flagcap")
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SmartSpeak(player, "CTF_YOUSCORE", "CTF_TEAMSCORE", "CTF_THEYSCORE")
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SmartMessage(player, "#FF_YOUSCORE", "#FF_TEAMSCORE", "#FF_ENEMYSCORE", Color.kGreen, Color.kGreen, Color.kRed)
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ApplyToAll({ AT.kRemovePacks, AT.kRemoveProjectiles, AT.kRespawnPlayers, AT.kRemoveBuildables, AT.kRemoveRagdolls, AT.kStopPrimedGrens, AT.kReloadClips })
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end
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end
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end
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-- declare the elements
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red_cap = pushcap:new({ team = Team.kRed, item = "ball" })
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blue_cap = pushcap:new({ team = Team.kBlue, item = "ball" })
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-----------------------------------------------------------------------------
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-- Hurts
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-----------------------------------------------------------------------------
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hurt = trigger_ff_script:new({ team = Team.kUnassigned })
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function hurt:allowed( allowed_entity )
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if IsPlayer( allowed_entity ) then
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local player = CastToPlayer( allowed_entity )
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if player:GetTeamId() == self.team then
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return EVENT_ALLOWED
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end
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end
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return EVENT_DISALLOWED
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end
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hurt_blue = hurt:new({ team = Team.kBlue })
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hurt_red = hurt:new({ team = Team.kRed })
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