fortressforever-scripts/maps/ff_waterpolo_soundscapes.txt

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// Ramp Room, Front Door, and Resups
"waterpolo.center"
{
"dsp" "1"
"dsp_volume" "0.4"
"playlooping"
{
"volume" "0.2"
"pitch" "100"
"wave" "ambient/water/rumble_rain_nowind.wav"
}
"playlooping"
{
"volume" "0.5"
"wave" "ambient/water/lake_water.wav"
"pitch" "100"
}
// Wind gusts (based on cliffe's cs_assault settings)
"playrandom"
{
"time" "20,30"
"volume" "0.3,0.4"
"pitch" "90,110"
"rndwave"
{
"wave" "ambient/wind/wind_snippet1.wav"
"wave" "ambient/wind/wind_snippet2.wav"
"wave" "ambient/wind/wind_snippet3.wav"
"wave" "ambient/wind/wind_snippet4.wav"
"wave" "ambient/wind/wind_snippet5.wav"
}
}
"playrandom"
{
"time" "30,60"
"volume" "0.4,0.6"
"pitch" "90,110"
"position" "random"
"rndwave"
{
"wave" "ambient/weather/thunder1.wav"
"wave" "ambient/weather/thunder2.wav"
"wave" "ambient/weather/thunder3.wav"
"wave" "ambient/weather/thunder4.wav"
"wave" "ambient/weather/thunder5.wav"
}
}
}