fortressforever-scripts/maps/ff_schtop_soundscapes.txt

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////////////////////////////////////////////////
// FF_SCHTOP SOUNDSCAPES
// Modified ff_session soundscape file.
//
// GENERIC
// WATER
// YARD
//
////////////////////////////////////////////////
////////////////////////////////////////////////
// STRANGE AMBIENCE
// Utility soundscape for some digital-sounding ambience.
////////////////////////////////////////////////
"ff_schtop.strange_ambience"
{
"dsp" "1"
"playlooping"
{
"wave" "ambient/levels/citadel/field_loop3.wav"
"volume" "0.25"
"pitch" "100"
}
"playlooping"
{
"wave" "hl1/ambience/techamb2.wav"
"volume" "0.25"
"pitch" "100"
}
"playlooping"
{
"wave" "hl1/ambience/alien_blipper.wav"
"volume" "0.25"
"pitch" "100"
}
"playlooping"
{
"wave" "hl1/ambience/alien_cycletone.wav"
"volume" "0.25"
"pitch" "100"
}
"playrandom"
{
"volume" "0.25,0.40"
"time" "5.0,15.0"
"pitch" "80,120"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/levels/prison/radio_random3.wav"
"wave" "ambient/levels/prison/radio_random7.wav"
"wave" "ambient/levels/canals/headcrab_canister_ambient3.wav"
"wave" "ambient/levels/citadel/portal_beam_shoot6.wav"
"wave" "ambient/machines/machine1_hit2.wav"
}
}
}
////////////////////////////////////////////////
// GENERIC
// Some digital-sounding ambience and random wierd noises.
// Default soundscape.
////////////////////////////////////////////////
"ff_schtop.generic"
{
"dsp" "1"
"playlooping"
{
"wave" "ambient/atmosphere/ff_ambience.wav"
"volume" "0.66"
"pitch" "100"
}
"playlooping"
{
"wave" "ambient/push/inside_amb1.wav"
"volume" "0.33"
"pitch" "100"
}
"playsoundscape"
{
"name" "ff_schtop.strange_ambience"
"volume" "0.66"
}
"playrandom"
{
"volume" "0.15,0.30"
"time" "10.0,20.0"
"pitch" "50,150"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "weapons/physcannon/energy_sing_flyby1.wav"
"wave" "weapons/physcannon/energy_sing_flyby2.wav"
}
}
}
////////////////////////////////////////////////
// YARD
// Outdoor wind ambience with random gusts.
////////////////////////////////////////////////
"ff_schtop.yard"
{
"dsp" "1"
"playlooping"
{
"wave" "ambient/wind/ff_wasteland_wind.wav"
"volume" "0.8"
"pitch" "100"
}
"playsoundscape"
{
"name" "d1_canals.util_windgusts"
"volume" "1.0"
}
"playsoundscape"
{
"name" "ff_schtop.strange_ambience"
"volume" "0.15"
}
"playrandom"
{
"volume" "0.15,0.30"
"time" "7.0,14.0"
"pitch" "80,120"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/levels/citadel/strange_talk6.wav"
"wave" "ambient/levels/citadel/strange_talk7.wav"
"wave" "ambient/levels/citadel/strange_talk8.wav"
"wave" "ambient/levels/citadel/strange_talk9.wav"
"wave" "ambient/levels/citadel/strange_talk10.wav"
}
}
}
////////////////////////////////////////////////
// WATER
// Water running and random dripping ambience.
////////////////////////////////////////////////
"ff_schtop.water"
{
"dsp" "1"
"playlooping"
{
"wave" "ambient/atmosphere/ambience5.wav"
"volume" "0.2"
"pitch" "100"
}
"playlooping"
{
"wave" "ambient/levels/canals/waterleak_loop1.wav"
"volume" "0.3"
"pitch" "100"
}
"playsoundscape"
{
"name" "d1_canals.util_drip"
"volume" "1.0"
}
"playsoundscape"
{
"name" "d1_canals.util_fardrips"
"volume" "1.0"
}
}
////////////////////////////////////////////////