fortressforever-scripts/maps/ff_hunted_soundscapes.txt

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"ff_hunted.FrontRoad"
{
"dsp" "1"
"playlooping"
{
"volume" "0.75"
"pitch" "100"
"wave" "ambient/atmosphere/town_ambience.wav"
}
"playrandom"
{
"time" "0.0,15.0"
"volume" "0.1"
"pitch" "50,100"
"rndwave"
{
"wave" "ambient/materials/metal4.wav"
"wave" "ambient/atmosphere/metallic1.wav"
}
}
}
"ff_hunted.BodyguardTunnelTop"
{
"dsp" "1"
"playlooping"
{
"volume" "0.05"
"pitch" "100"
"wave" "ambient/atmosphere/indoor2.wav"
}
"playlooping"
{
"volume" "0.1"
"pitch" "50"
"wave" "ambient/atmosphere/undercity_loop1.wav"
}
"playsoundscape"
{
"name" "ff_hunted.FrontRoad"
"volume" ".5"
}
}
"ff_hunted.BodyguardTunnel"
{
"dsp" "1"
"playlooping"
{
"volume" "0.1"
"pitch" "100"
"wave" "ambient/atmosphere/indoor2.wav"
}
"playlooping"
{
"volume" "0.2"
"pitch" "50"
"wave" "ambient/atmosphere/undercity_loop1.wav"
}
}