mirror of
https://github.com/fortressforever/fortressforever-scripts.git
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165 lines
No EOL
2.8 KiB
Text
165 lines
No EOL
2.8 KiB
Text
// The Well soundscape file
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// Author: Mervaka
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// Some sections based on existing valve soundscapes but modified
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"ff.drips1"
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{
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"playrandom"
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{
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"volume" "0.1,0.3"
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"pitch" "90,120"
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"time" "0.5, 5.0"
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"position" "random"
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"soundlevel" "SNDLVL_140db"
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"rndwave"
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{
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"wave" "ambient/water/ff_distant_drip1.wav"
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"wave" "ambient/water/ff_distant_drip2.wav"
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"wave" "ambient/water/ff_distant_drip3.wav"
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"wave" "ambient/water/ff_distant_drip4.wav"
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}
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}
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}
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// Yard between two bases
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"Well.yard"
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{
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// DSP: 0 : "Normal (off)"
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"dsp" "1"
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"dsp_volume" "0.4"
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// constant wind base
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"playlooping"
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{
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"volume" "0.2"
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"pitch" "100"
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"wave" "ambient/wind/ff_wasteland_wind.wav"
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}
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// Wind gusts (based on cliffe's cs_assault settings)
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"playrandom"
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{
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"time" "20,30"
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"volume" "0.3,0.4"
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"pitch" "90,110"
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"rndwave"
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{
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"wave" "ambient/wind/wind_snippet1.wav"
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"wave" "ambient/wind/wind_snippet2.wav"
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"wave" "ambient/wind/wind_snippet3.wav"
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"wave" "ambient/wind/wind_snippet4.wav"
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"wave" "ambient/wind/wind_snippet5.wav"
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}
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}
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}
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// Large Open Flag Room
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"Well.flagroom"
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{
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// DSP: // 1 : "Generic"
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"dsp" "1"
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"dsp_volume" "0.6"
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// constant ambient base
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"playlooping"
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{
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"volume" "0.1"
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"pitch" "100"
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"wave" "ambient/atmosphere/ff_ambience.wav"
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}
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"playsoundscape"
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{
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"name" "ff.drips1"
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"volume" "1.0"
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}
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}
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// Centre Bunker
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"Well.bunker"
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{
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"dsp" "1"
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"dsp_volume" "0.5"
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"playsoundscape"
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{
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"name" "Well.yard"
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"volume" "0.6"
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}
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}
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// Ramp Room, Front Door, and Resups
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"Well.front"
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{
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// DSP: 0 : "Normal (off)"
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"dsp" "1"
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"dsp_volume" "0.5"
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// General ambient noise
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"playlooping"
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{
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"volume" "0.1"
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"pitch" "100"
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"wave" "ambient/push/inside_amb1.wav"
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}
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// constant ambient base
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"playlooping"
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{
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"volume" "0.02"
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"pitch" "100"
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"wave" "ambient/atmosphere/ff_ambience.wav"
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}
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// wind blowing through warehouse
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"playrandom"
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{
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"time" "20,30"
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"volume" "0.1,0.2"
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"pitch" "90,110"
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"rndwave"
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{
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"ambient/wind/windgust.wav"
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"ambient/wind/wind_moan1.wav"
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"ambient/wind/wind_moan2.wav"
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"ambient/wind/wind_moan4.wav"
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}
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}
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"playrandom"
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{
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"time" "30,60"
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"volume" "0.3,0.5"
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"pitch" "90,100"
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"position" "random"
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"soundlevel" "SNDLVL_140db"
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"rndwave"
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{
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"wave" "ambient/materials/metal4.wav"
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"wave" "ambient/materials/rustypipes1.wav"
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"wave" "ambient/materials/rustypipes2.wav"
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}
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}
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}
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// Attic
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"Well.4bags"
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{
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// DSP: 0 : "Normal (off)"
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"dsp" "1"
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"dsp_volume" "0.5
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"
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"playsoundscape"
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{
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"name" "Well.front"
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"volume" "1.0"
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}
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// constant ambient base
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"playsoundscape"
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{
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"name" "ff.drips1"
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"volume" "0.1"
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}
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} |