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41 lines
2 KiB
Lua
41 lines
2 KiB
Lua
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-- base_turret handles some stuff for Respawn Turrets
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-- Custom target selection should be handled in your map's .lua
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-- file and not this one (so please do not mess with this file)!
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----------------------------------------------------------------------------
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-- Team assigned Respawn Turrets target players, dispensers, and sentryguns
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-- that are not on the Respawn Turrets team as well as players, dispensers,
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-- and sentryguns that are not on a team that is allied to the Respawn
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-- Turrets team
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----------------------------------------------------------------------------
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base_respawnturret = baseclass:new({ team = Team.kUnassigned })
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-- Note: GetObjectsTeam only works on players, dispensers, and sentryguns so
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-- don't use it where an object could be anything except those 3 items
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-- Note: IsTeam1AlliedToTeam2 will return true if team1 is allied to team2 or
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-- if team1 is the same as team2
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function base_respawnturret:validtarget( target_entity )
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--local entity = GetEntity(ent_id)
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return (AreTeamsAllied(self.team, target_entity:GetTeamId()) == false)
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end
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-- Turrets, by default, have a 2 second delay after they
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-- spot a target and before they're deployed (opened)
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function base_respawnturret:deploydelay( target_entity ) return 2.0 end
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----------------------------------------------------------------------------
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-- Generic Respawn Turret assigned to no team.
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----------------------------------------------------------------------------
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respawnturret = base_respawnturret:new({ team = Team.kUnassigned })
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----------------------------------------------------------------------------
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-- Team assigned Respawn Turrets
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----------------------------------------------------------------------------
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respawnturret_blue = base_respawnturret:new({ team = Team.kBlue })
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respawnturret_red = base_respawnturret:new({ team = Team.kRed })
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respawnturret_yellow = base_respawnturret:new({ team = Team.kYellow })
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respawnturret_green = base_respawnturret:new({ team = Team.kGreen })
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