mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-25 14:00:56 +00:00
196 lines
7.6 KiB
Lua
196 lines
7.6 KiB
Lua
-- ff_destroy.lua
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-- caesium 01/2009
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-----------------------------------------------------------------------------
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-- includes
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-----------------------------------------------------------------------------
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IncludeScript("base_shutdown");
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IncludeScript("base_location");
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-----------------------------------------------------------------------------
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-- global overrides
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-----------------------------------------------------------------------------
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POINTS_PER_CAPTURE = 10;
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FLAG_RETURN_TIME = 60;
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SECURITY_LENGTH = 30;
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-----------------------------------------------------------------------------
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-- locations
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-----------------------------------------------------------------------------
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location_redfd = location_info:new({ text = "Foyer", team = Team.kRed })
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location_redramp = location_info:new({ text = "Main Ramps", team = Team.kRed })
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location_redspawn = location_info:new({ text = "Respawn", team = Team.kRed })
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location_redtopramp = location_info:new({ text = "Top Main Ramps", team = Team.kRed })
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location_redbalc = location_info:new({ text = "Balcony", team = Team.kRed })
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location_redsec = location_info:new({ text = "Security Control", team = Team.kRed })
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location_redfr = location_info:new({ text = "Flag Room", team = Team.kRed })
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location_redresup = location_info:new({ text = "Resupply", team = Team.kRed })
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location_bluefd = location_info:new({ text = "Foyer", team = Team.kBlue })
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location_blueramp = location_info:new({ text = "Main Ramps", team = Team.kBlue })
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location_bluespawn = location_info:new({ text = "Respawn", team = Team.kBlue })
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location_bluetopramp = location_info:new({ text = "Top Main Ramps", team = Team.kBlue })
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location_bluebalc = location_info:new({ text = "Balcony", team = Team.kBlue })
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location_bluesec = location_info:new({ text = "Security Control", team = Team.kBlue })
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location_bluefr = location_info:new({ text = "Flag Room", team = Team.kBlue })
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location_blueresup = location_info:new({ text = "Resupply", team = Team.kBlue })
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location_midmap = location_info:new({ text = "Outside", team = NO_TEAM })
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-----------------------------------------------------------------------------
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-- bagless resupply
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-----------------------------------------------------------------------------
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aardvarkresup = trigger_ff_script:new({ team = Team.kUnassigned })
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function aardvarkresup:ontouch( touch_entity )
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if IsPlayer( touch_entity ) then
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local player = CastToPlayer( touch_entity )
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if player:GetTeamId() == self.team then
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player:AddHealth( 400 )
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player:AddArmor( 400 )
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player:AddAmmo( Ammo.kNails, 400 )
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player:AddAmmo( Ammo.kShells, 400 )
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player:AddAmmo( Ammo.kRockets, 400 )
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player:AddAmmo( Ammo.kCells, 400 )
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end
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end
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end
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blue_aardvarkresup = aardvarkresup:new({ team = Team.kBlue })
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red_aardvarkresup = aardvarkresup:new({ team = Team.kRed })
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-----------------------------------------------------------------------------
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-- security
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-----------------------------------------------------------------------------
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red_aardvarksec = red_security_trigger:new()
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blue_aardvarksec = blue_security_trigger:new()
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-- utility function for getting the name of the opposite team,
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-- where team is a string, like "red"
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local function get_opposite_team(team)
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if team == "red" then return "blue" else return "red" end
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end
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local security_off_base = security_off
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function security_off( team )
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security_off_base( team )
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OpenDoor(team.."_aardvarkdoorhack")
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local opposite_team = get_opposite_team(team)
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OutputEvent("sec_"..opposite_team.."_slayer", "Disable")
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AddSchedule("secup10"..team, SECURITY_LENGTH - 10, function()
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BroadCastMessage("#FF_"..team:upper().."_SEC_10")
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end)
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end
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local security_on_base = security_on
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function security_on( team )
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security_on_base( team )
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CloseDoor(team.."_aardvarkdoorhack")
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local opposite_team = get_opposite_team(team)
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OutputEvent("sec_"..opposite_team.."_slayer", "Enable")
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end
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-----------------------------------------------------------------------------
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-- lasers and respawn shields
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-----------------------------------------------------------------------------
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blue_slayer = not_red_trigger:new()
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red_slayer = not_blue_trigger:new()
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sec_blue_slayer = not_red_trigger:new()
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sec_red_slayer = not_blue_trigger:new()
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-----------------------------------------------------------------------------
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-- custom packs
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-----------------------------------------------------------------------------
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aardvarkpack_fr = genericbackpack:new({
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health = 50,
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armor = 50,
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grenades = 400,
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nails = 400,
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shells = 400,
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rockets = 400,
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cells = 130,
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gren1 = 0,
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gren2 = 0,
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respawntime = 20,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch",
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botgoaltype = Bot.kBackPack_Ammo
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})
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aardvarkpack_ramp = genericbackpack:new({
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health = 50,
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armor = 50,
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grenades = 400,
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nails = 400,
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shells = 400,
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rockets = 400,
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cells = 0,
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gren1 = 0,
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gren2 = 0,
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respawntime = 15,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch",
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botgoaltype = Bot.kBackPack_Ammo
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})
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aardvarkpack_sec = genericbackpack:new({
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health = 50,
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armor = 50,
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grenades = 400,
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nails = 400,
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shells = 400,
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rockets = 400,
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cells = 0,
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gren1 = 1,
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gren2 = 1,
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respawntime = 20,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch",
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botgoaltype = Bot.kBackPack_Ammo
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})
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function aardvarkpack_fr:dropatspawn() return false end
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function aardvarkpack_ramp:dropatspawn() return false end
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function aardvarkpack_sec:dropatspawn() return false end
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-----------------------------------------------------------------------------
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-- backpack entity setup (modified for aardvarkpacks)
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-----------------------------------------------------------------------------
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function build_backpacks(tf)
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return healthkit:new({touchflags = tf}),
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armorkit:new({touchflags = tf}),
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ammobackpack:new({touchflags = tf}),
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bigpack:new({touchflags = tf}),
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grenadebackpack:new({touchflags = tf}),
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aardvarkpack_fr:new({touchflags = tf}),
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aardvarkpack_ramp:new({touchflags = tf}),
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aardvarkpack_sec:new({touchflags = tf})
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end
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blue_healthkit, blue_armorkit, blue_ammobackpack, blue_bigpack, blue_grenadebackpack, blue_aardvarkpack_fr, blue_aardvarkpack_ramp, blue_aardvarkpack_sec = build_backpacks({AllowFlags.kOnlyPlayers,AllowFlags.kBlue})
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red_healthkit, red_armorkit, red_ammobackpack, red_bigpack, red_grenadebackpack, red_aardvarkpack_fr, red_aardvarkpack_ramp, red_aardvarkpack_sec = build_backpacks({AllowFlags.kOnlyPlayers,AllowFlags.kRed})
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yellow_healthkit, yellow_armorkit, yellow_ammobackpack, yellow_bigpack, yellow_grenadebackpack, yellow_aardvarkpack_fr, yellow_aardvarkpack_ramp, yellow_aardvarkpack_sec = build_backpacks({AllowFlags.kOnlyPlayers,AllowFlags.kYellow})
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green_healthkit, green_armorkit, green_ammobackpack, green_bigpack, green_grenadebackpack, green_aardvarkpack_fr, green_aardvarkpack_ramp, green_aardvarkpack_sec = build_backpacks({AllowFlags.kOnlyPlayers,AllowFlags.kGreen})
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-----------------------------------------------------------------------------
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-- bouncepads for lifts
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-----------------------------------------------------------------------------
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base_jump = trigger_ff_script:new({ pushz = 0 })
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function base_jump:ontouch( trigger_entity )
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if IsPlayer( trigger_entity ) then
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local player = CastToPlayer( trigger_entity )
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local playerVel = player:GetVelocity()
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playerVel.z = self.pushz
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player:SetVelocity( playerVel )
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end
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end
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lift_red = base_jump:new({ pushz = 600 })
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lift_blue = base_jump:new({ pushz = 600 })
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