mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-25 05:50:58 +00:00
295 lines
6.3 KiB
Lua
295 lines
6.3 KiB
Lua
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-- ff_dustbowl.lua
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-- includes
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IncludeScript("base_ad");
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IncludeScript("base_location");
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-- set teams
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ATTACKERS = Team.kBlue
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DEFENDERS = Team.kRed
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dbhealthkit = genericbackpack:new({
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health = 50,
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model = "models/items/healthkit.mdl",
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materializesound = "Item.Materialize",
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touchsound = "HealthKit.Touch"
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})
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dbarmorkit = genericbackpack:new({
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armor = 200,
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model = "models/items/armour/armour.mdl",
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materializesound = "Item.Materialize",
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touchsound = "ArmorKit.Touch"
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})
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dbammopack = genericbackpack:new({
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grenades = 20,
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nails = 50,
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shells = 100,
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rockets = 15,
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cells = 130,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch"
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})
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function dbammopack:dropatspawn() return false end
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dbgrenadepackone = genericbackpack:new({
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grenades = 20,
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nails = 50,
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shells = 50,
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rockets = 20,
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mancannons = 1,
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gren1 = 2,
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gren2 = 2,
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armor = 100,
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health = 300,
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respawntime = 15,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch"
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})
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function dbgrenadepackone:dropatspawn() return false end
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dbgrenadepacktwo = genericbackpack:new({
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grenades = 20,
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nails = 50,
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shells = 50,
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rockets = 20,
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mancannons = 1,
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gren1 = 2,
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gren2 = 2,
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armor = 100,
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health = 100,
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respawntime = 15,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch"
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})
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function dbgrenadepacktwo:dropatspawn() return false end
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dbammotypeone = genericbackpack:new({
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grenades = 20,
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nails = 50,
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shells = 50,
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rockets = 20,
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cells = 130,
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armor = 50,
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health = 40,
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respawntime = 5,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch"
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})
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function dbammotypeone:dropatspawn() return false end
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dbammotypetwo = genericbackpack:new({
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grenades = 20,
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nails = 50,
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shells = 50,
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rockets = 20,
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cells = 200,
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armor = 25,
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health = 50,
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respawntime = 6,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch"
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})
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function dbammotypetwo:dropatspawn() return false end
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dbammotypethree = genericbackpack:new({
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grenades = 30,
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nails = 150,
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shells = 50,
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rockets = 30,
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cells = 200,
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armor = 100,
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health = 75,
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respawntime = 3,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch"
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})
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function dbammotypethree:dropatspawn() return false end
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dbammotypefour = genericbackpack:new({
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grenades = 20,
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nails = 50,
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shells = 50,
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rockets = 20,
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cells = 200,
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armor = 100,
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health = 100,
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respawntime = 5,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch"
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})
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function dbammotypefour:dropatspawn() return false end
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dbammotypefive = genericbackpack:new({
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grenades = 20,
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nails = 50,
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shells = 50,
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rockets = 20,
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cells = 200,
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armor = 100,
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health = 100,
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respawntime = 5,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch"
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})
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function dbammotypefive:dropatspawn() return false end
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dbammotypesix = genericbackpack:new({
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grenades = 20,
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nails = 50,
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shells = 50,
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rockets = 20,
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cells = 130,
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armor = 50,
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health = 50,
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respawntime = 5,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch"
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})
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function dbammotypesix:dropatspawn() return false end
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dbammotypeseven = genericbackpack:new({
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grenades = 20,
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nails = 50,
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shells = 50,
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rockets = 20,
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cells = 200,
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armor = 75,
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health = 75,
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respawntime = 5,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch"
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})
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function dbammotypeseven:dropatspawn() return false end
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dbammotypeeight = genericbackpack:new({
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grenades = 20,
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nails = 50,
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shells = 50,
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rockets = 20,
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cells = 200,
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armor = 300,
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health = 100,
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respawntime = 3,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch"
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})
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function dbammotypeeight:dropatspawn() return false end
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dbammotypenine = genericbackpack:new({
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grenades = 20,
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nails = 50,
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shells = 50,
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rockets = 20,
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cells = 200,
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armor = 30,
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health = 30,
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respawntime = 6,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch"
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})
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function dbammotypenine:dropatspawn() return false end
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dbammotypeten = genericbackpack:new({
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grenades = 20,
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nails = 50,
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shells = 50,
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rockets = 20,
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cells = 150,
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armor = 10,
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health = 20,
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respawntime = 3,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch"
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})
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function dbammotypeten:dropatspawn() return false end
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dbammotypeeleven = genericbackpack:new({
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grenades = 20,
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nails = 50,
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shells = 50,
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rockets = 20,
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cells = 200,
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armor = 0,
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health = 20,
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respawntime = 4,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch"
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})
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function dbammotypeeleven:dropatspawn() return false end
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dbammotypetwelve = genericbackpack:new({
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grenades = 20,
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nails = 50,
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shells = 100,
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rockets = 20,
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cells = 130,
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armor = 100,
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health = 0,
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respawntime = 3,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch"
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})
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function dbammotypetwelve:dropatspawn() return false end
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dbammotypethirteen = genericbackpack:new({
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grenades = 20,
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nails = 50,
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shells = 50,
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rockets = 20,
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cells = 100,
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armor = 25,
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health = 25,
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respawntime = 5,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch"
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})
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function dbammotypethirteen:dropatspawn() return false end
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dbammotypefourteen = genericbackpack:new({
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grenades = 20,
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nails = 50,
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shells = 50,
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rockets = 20,
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cells = 200,
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armor = 0,
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health = 0,
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respawntime = 4,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch"
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})
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function dbammotypefourteen:dropatspawn() return false end
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