mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-25 22:10:57 +00:00
dd72eaa6fb
Added DEFENDERS_OBJECTIVE_ONCAP, _ONFLAG, AND _ONCARRIER globals to allow for different objectives on D Added UpdateDefendersObjective() function - makes it easier to change objective and removes some redundancy
855 lines
30 KiB
Lua
855 lines
30 KiB
Lua
-- base_ad.lua
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-- Attack / Defend gametype
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-----------------------------------------------------------------------------
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-- includes
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-----------------------------------------------------------------------------
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IncludeScript("base_teamplay")
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-----------------------------------------------------------------------------
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-- globals
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-----------------------------------------------------------------------------
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if NUM_PHASES == nil then NUM_PHASES = 3; end
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if INITIAL_ROUND_LENGTH == nil then INITIAL_ROUND_LENGTH = 90
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POINTS_PER_CAPTURE = 25
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POINTS_PER_PERIOD = 1
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POSTCAP_TIMER = 2
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if ATTACKERS == nil then ATTACKERS = Team.kBlue; end
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if DEFENDERS == nil then DEFENDERS = Team.kRed; end
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--if MAP_LENGTH == nil then MAP_LENGTH = 1436; end -- 23 minutes 56 seconds, 4 seconds less than the default timelimit of 24 minutes.
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if ATTACKERS_OBJECTIVE_ENTITY == nil then ATTACKERS_OBJECTIVE_ENTITY = nil end
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if DEFENDERS_OBJECTIVE_ENTITY == nil then DEFENDERS_OBJECTIVE_ENTITY = nil end
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-- _ONCAP set to true; Defenders should always point to cap
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if DEFENDERS_OBJECTIVE_ONCAP == nil then DEFENDERS_OBJECTIVE_ONCAP = true end
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-- _OBJECTIVE_ONCARRIER and _ONFLAG set to false to keep objective on cap
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if DEFENDERS_OBJECTIVE_ONFLAG == nil then DEFENDERS_OBJECTIVE_ONFLAG = false end
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if DEFENDERS_OBJECTIVE_ONCARRIER == nil then DEFENDERS_OBJECTIVE_ONCARRIER = false end
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INITIAL_FUSE_TIMER = 80
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BLOW_CP1_ROUTE_TIMER = 300
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BLOW_CP2_ROUTE_TIMER = 780
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allow_win = true
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phase = 1
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current_timer = 0
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carried_by = nil
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function startup( )
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SetGameDescription( "Attack Defend" )
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-- 4 seconds less than mp_timelimit, just as was the case when it was fixed (I assume it always takes 4 seconds to initialise?)
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MAP_LENGTH = (60 * GetConvar( "mp_timelimit" )) - 4;
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PERIOD_TIME = MAP_LENGTH * POINTS_PER_PERIOD / 100;
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-- set up team limit
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-- disable all teams
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for i = Team.kBlue, Team.kGreen do
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local team = GetTeam( i )
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if i then
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team:SetPlayerLimit( -1 )
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end
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end
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-- then re-enable attackers/defenders
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local team = GetTeam( ATTACKERS )
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team:SetPlayerLimit( 0 )
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team:SetClassLimit( Player.kCivilian, -1 )
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local team = GetTeam( DEFENDERS )
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team:SetPlayerLimit( 0 )
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team:SetClassLimit( Player.kCivilian, -1 )
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team:SetClassLimit(Player.kScout, -1)
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-- Should this be map specific?
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SetTeamName( ATTACKERS, "#FF_Attackers")
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SetTeamName( DEFENDERS, "#FF_Defenders" )
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-- start the timer for the points
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AddScheduleRepeating( "addpoints", PERIOD_TIME, addpoints )
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setup_door_timer( "cp1_gate", INITIAL_ROUND_LENGTH )
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setup_map_timers()
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allow_win = true
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cp1_flag.enabled = true
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cp1_flag.team = ATTACKERS
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for i,v in ipairs({"cp1_flag", "cp2_flag", "cp3_flag"}) do
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local flag = GetInfoScriptByName(v)
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if flag then
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flag:SetModel(_G[v].model)
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flag:SetSkin(teamskins[ATTACKERS])
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if i == 1 then
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flag:Restore()
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else
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flag:Remove()
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end
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end
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end
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-- Remove future phase flags
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flag_remove( "cp2_flag" )
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flag_remove( "cp3_flag" )
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-- add map initialise stuff. Needs to be done via lua for synchronisation
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AddSchedule("blow_first_gate", INITIAL_FUSE_TIMER, blow_first_gate )
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AddSchedule("blow_cp1_extra_route", BLOW_CP1_ROUTE_TIMER, blow_cp1_extra_route )
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AddSchedule("blow_cp2_extra_route", BLOW_CP2_ROUTE_TIMER, blow_cp2_extra_route )
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ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
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UpdateDefendersObjective()
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UpdateTeamObjectiveIcon( GetTeam(ATTACKERS), ATTACKERS_OBJECTIVE_ENTITY )
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end
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function blow_first_gate( )
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OutputEvent( "fuse01", "StartForward" ) -- delay of 80 secs
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end
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function blow_cp1_extra_route( )
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OutputEvent( "cp1_extraroute", "Break" ) -- delay of 300 secs
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end
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function blow_cp2_extra_route( )
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OutputEvent( "cp2_extraroute", "Break" ) -- delay of 780 secs
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end
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-----------------------------------------
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-- Remove a flag by name
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-----------------------------------------
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function flag_remove( flag_name )
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local flag = GetInfoScriptByName( flag_name )
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if flag then
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flag:Remove()
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_G[flag_name].enabled = false
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end
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end
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-----------------------------------------
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-- Restore a flag by name
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-----------------------------------------
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function flag_restore( flag_name )
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local flag = GetInfoScriptByName( flag_name )
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if flag then
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flag:Restore()
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_G[flag_name].enabled = true
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end
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end
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-----------------------------------------
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--
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-----------------------------------------
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function player_spawn( player_entity )
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local player = CastToPlayer( player_entity )
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player:AddHealth( 400 )
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player:AddArmor( 400 )
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-- Remove stuff
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player:RemoveAmmo( Ammo.kNails, 400 )
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player:RemoveAmmo( Ammo.kShells, 400 )
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player:RemoveAmmo( Ammo.kRockets, 400 )
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player:RemoveAmmo( Ammo.kCells, 400 )
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player:RemoveAmmo( Ammo.kGren2, 4 )
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-- Add items (similar to both teams)
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player:AddAmmo( Ammo.kShells, 200 )
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player:AddAmmo( Ammo.kRockets, 30 )
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player:AddAmmo( Ammo.kNails, 200 )
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-- Defenders get...
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if player:GetTeamId() == DEFENDERS then
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-- Player is at full armor now, so we can
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-- easily reduce by some percent
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-- but were not going to because
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-- theres no reason to do so
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-- player:RemoveArmor( ( player:GetArmor() * .25 ) )
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player:RemoveAmmo( Ammo.kGren1, 4 )
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player:AddAmmo( Ammo.kCells, 200 )
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elseif player:GetTeamId() == ATTACKERS then
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-- Attackers get...
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player:AddAmmo( Ammo.kCells, 200 )
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end
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if player:GetTeamId() == ATTACKERS then
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UpdateObjectiveIcon( player, ATTACKERS_OBJECTIVE_ENTITY )
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elseif player:GetTeamId() == DEFENDERS then
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UpdateObjectiveIcon( player, DEFENDERS_OBJECTIVE_ENTITY )
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end
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end
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function addpoints( )
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local team = GetTeam( DEFENDERS )
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team:AddScore( POINTS_PER_PERIOD )
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end
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-----------------------------------------
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-- base flag
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-----------------------------------------
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-- default
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base_ad_flag = baseflag:new({
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modelskin = teamskins[ATTACKERS],
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name = "base_ad_flag",
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team = ATTACKERS,
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phase = 1,
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hudicon = team_hudicons[ATTACKERS],
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touchflags = {AllowFlags.kOnlyPlayers, AllowFlags.kBlue, AllowFlags.kGreen, AllowFlags.kYellow}
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})
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-- if ATTACKERS == Team.kRed then
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-- ConsoleToAll("Setting up RED ATTACKERS FLAG")
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-- base_ad_flag.hudicon = "hud_flag_red.vtf"
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-- base_ad_flag.touchflags = {AllowFlags.kOnlyPlayers, AllowFlags.kRed}
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-- elseif ATTACKERS == Team.kGreen then
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-- ConsoleToAll("Setting up GREEN ATTACKERS FLAG")
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-- base_ad_flag.hudicon = "hud_flag_green.vtf"
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-- base_ad_flag.touchflags = {AllowFlags.kOnlyPlayers, AllowFlags.kGreen}
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-- elseif ATTACKERS == Team.kBlue then
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-- ConsoleToAll("Setting up BLUE ATTACKERS FLAG")
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-- base_ad_flag.hudicon = "hud_flag_blue.vtf"
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-- base_ad_flag.touchflags = {AllowFlags.kOnlyPlayers, AllowFlags.kBlue}
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-- elseif ATTACKERS == Team.kYellow then
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-- ConsoleToAll("Setting up Yellow ATTACKERS FLAG")
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-- base_ad_flag.hudicon = "hud_flag_yellow.vtf"
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-- base_ad_flag.touchflags = {AllowFlags.kOnlyPlayers, AllowFlags.kYellow}
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-- end
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end
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function base_ad_flag:dropitemcmd( owner_entity )
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-- DO NOTHING!
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-- -- throw the flag
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-- local flag = CastToInfoScript(entity)
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-- flag:Drop(FLAG_RETURN_TIME, FLAG_THROW_SPEED)
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--
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-- if IsPlayer( owner_entity ) then
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-- local player = CastToPlayer( owner_entity )
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-- player:RemoveEffect( EF.kSpeedlua1 )
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--
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-- -- Remove any hud icons with identifier "base_ad_flag"
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-- RemoveHudItem( player, "base_ad_flag" )
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-- end
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end
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function base_ad_flag:touch( touch_entity )
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-- should only respond to players
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if (IsPlayer(touch_entity) == false) then
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return
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end
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local player = CastToPlayer(touch_entity)
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local teamId = player:GetTeamId()
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-- pickup if they can
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if self.notouch then
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if self.notouch[player:GetId()] then return; end
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end
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if teamId == ATTACKERS and phase == self.phase then
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if phase == 1 then
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--BroadCastMessageToPlayer(player, "#FF_AD_TAKE1")
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SmartMessage(player, "#FF_AD_TAKE1", "#FF_TEAMPICKUP", "#FF_OTHERTEAMPICKUP", Color.kGreen, Color.kGreen, Color.kRed)
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elseif phase == 2 then
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--BroadCastMessageToPlayer(player, "#FF_AD_TAKE2")
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SmartMessage(player, "#FF_AD_TAKE2", "#FF_TEAMPICKUP", "#FF_OTHERTEAMPICKUP", Color.kGreen, Color.kGreen, Color.kRed)
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else
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--BroadCastMessageToPlayer(player, "#FF_AD_TAKE3")
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SmartMessage(player, "#FF_AD_TAKE3", "#FF_TEAMPICKUP", "#FF_OTHERTEAMPICKUP", Color.kGreen, Color.kGreen, Color.kRed)
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end
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SmartSound(player, "yourteam.flagstolen", "yourteam.flagstolen", "otherteam.flagstolen")
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RandomFlagTouchSpeak( player )
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-- have player pick up the flag and lose his disguise (for spy class)
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local flag = CastToInfoScript( entity )
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if flag ~= nil then
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flag:Pickup( player)
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player:AddEffect( EF.kSpeedlua1, -1, 0, 0.65 )
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player:SetDisguisable( false )
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-- if the player is a spy, then force him to lose his cloak
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player:SetCloakable( false )
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self.hudicon = team_hudicons[ATTACKERS]
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-- Add hud icon to show we're carrying the flag
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AddHudIcon( player, self.hudicon, flag:GetName(), self.hudx, self.hudy, self.hudstatusiconw, self.hudstatusiconh, self.hudalign )
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-- change objective icons
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ATTACKERS_OBJECTIVE_ENTITY = player
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UpdateDefendersObjective()
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UpdateTeamObjectiveIcon( GetTeam(ATTACKERS), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateObjectiveIcon( player, GetEntityByName( "cp"..self.phase.."_cap" ) )
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LogLuaEvent(player:GetId(), 0, "flag_touch", "flag_name", flag:GetName(), "player_origin", (string.format("%0.2f",player:GetOrigin().x) .. ", " .. string.format("%0.2f",player:GetOrigin().y) .. ", " .. string.format("%0.1f",player:GetOrigin().z) ), "player_health", "" .. player:GetHealth());
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-- show on the deathnotice board
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--ObjectiveNotice( player, "grabbed the flag" )
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carried_by = player:GetName()
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destroy_return_timer()
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update_hud()
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end
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end
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end
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function base_ad_flag:onownerdie( owner_entity )
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if IsPlayer( owner_entity ) then
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local player = CastToPlayer( owner_entity )
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player:RemoveEffect( EF.kSpeedlua1 )
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player:SetDisguisable( true )
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player:SetCloakable( true )
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-- Remove any hud icons with identifier "base_ad_flag"
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RemoveHudItem( player, "base_ad_flag" )
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-- drop the flag
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local flag = CastToInfoScript(entity)
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flag:Drop(FLAG_RETURN_TIME, 0.0)
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-- change objective icon
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ATTACKERS_OBJECTIVE_ENTITY = flag
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UpdateDefendersObjective()
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UpdateObjectiveIcon( player, nil )
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UpdateTeamObjectiveIcon( GetTeam(ATTACKERS), ATTACKERS_OBJECTIVE_ENTITY )
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-- remove flag icon from hud
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RemoveHudItem( player, flag:GetName() )
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RemoveHudItemFromAll( flag:GetName() .. "_c" )
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AddHudIconToAll( self.hudstatusicondropped, ( flag:GetName() .. "_d" ), self.hudstatusiconx, self.hudstatusicony, self.hudstatusiconw, self.hudstatusiconh, self.hudstatusiconalign )
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self.status = 2
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setup_return_timer()
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update_hud()
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end
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end
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function base_ad_flag:onreturn( )
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-- let the teams know that the flag was returned
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local team = GetTeam( self.team )
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SmartTeamMessage(team, "#FF_TEAMRETURN", "#FF_OTHERTEAMRETURN", Color.kYellow, Color.kYellow)
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SmartTeamSound(team, "yourteam.flagreturn", "otherteam.flagreturn")
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SmartTeamSpeak(team, "CTF_FLAGBACK", "CTF_EFLAGBACK")
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local flag = CastToInfoScript( entity )
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RemoveHudItemFromAll( flag:GetName() .. "_d" )
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RemoveHudItemFromAll( flag:GetName() .. "_c" )
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AddHudIconToAll( self.hudstatusiconhome, ( flag:GetName() .. "_h" ), self.hudstatusiconx, self.hudstatusicony, self.hudstatusiconw, self.hudstatusiconh, self.hudstatusiconalign )
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self.status = 0
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-- change objective icon
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ATTACKERS_OBJECTIVE_ENTITY = flag
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UpdateDefendersObjective()
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UpdateTeamObjectiveIcon( GetTeam(ATTACKERS), ATTACKERS_OBJECTIVE_ENTITY )
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LogLuaEvent(0, 0, "flag_returned","flag_name",flag:GetName());
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destroy_return_timer()
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update_hud()
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end
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-----------------------------------------
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-- base capture point
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-----------------------------------------
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base_ad_cap = basecap:new({
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phase = 0,
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doorname = "cp2_gate",
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duration = 90,
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team = ATTACKERS
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})
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function base_ad_cap:allowed ( allowed_entity )
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if phase ~= self.phase then
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return false
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end
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-- only respond to players
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if ( IsPlayer( allowed_entity ) == false ) then
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return false
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end
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if allow_win == false then
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return false
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end
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local player = CastToPlayer( allowed_entity )
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-- check if the player has the flag
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for i,v in ipairs( self.item ) do
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if player:HasItem( v ) then
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player:RemoveEffect( EF.kSpeedlua1 )
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-- Remove any hud icons with identifier "base_ad_flag"
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RemoveHudItem( player, "base_ad_flag" )
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return true
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end
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end
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return false
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end
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function base_ad_cap:oncapture( player, item )
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if phase == 1 then
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map_cap1()
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elseif phase == 2 then
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map_cap2()
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else
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allow_win = false
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map_attackers_win()
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end
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player:AddFortPoints(500, "#FF_FORTPOINTS_CAPTUREPOINT")
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if self.closedoor then
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CloseDoor(self.closedoor)
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end
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-- remove objective icon
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ATTACKERS_OBJECTIVE_ENTITY = nil
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DEFENDERS_OBJECTIVE_ENTITY = nil
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UpdateTeamObjectiveIcon( GetTeam(ATTACKERS), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(DEFENDERS), DEFENDERS_OBJECTIVE_ENTITY )
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-- Remove previous phase flag
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flag_remove( item )
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-- Delay for a couple seconds after the cap
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AddSchedule( "cap_delay_timer", POSTCAP_TIMER, cap_delay_timer, self )
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end
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-----------------------------------------
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-- waste a couple seconds before respawning/ending
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-----------------------------------------
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function cap_delay_timer( cap )
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if phase == NUM_PHASES then
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-- it's the last round. end and stuff
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GoToIntermission()
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RemoveSchedule( "addpoints" )
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else
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phase = phase + 1
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-- setup double cap points for the last round
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if phase == NUM_PHASES then
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POINTS_PER_CAPTURE = POINTS_PER_CAPTURE * 2
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end
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-- Restore next flag
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if phase == 2 then
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flag_restore( "cp2_flag" )
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elseif phase == 3 then
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flag_restore( "cp3_flag" )
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end
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-- update objective icon
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ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
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UpdateDefendersObjective()
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setup_door_timer( cap.doorname, cap.duration)
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ApplyToAll( { AT.kRemovePacks, AT.kRemoveProjectiles, AT.kRespawnPlayers, AT.kRemoveBuildables, AT.kRemoveRagdolls, AT.kStopPrimedGrens, AT.kReloadClips } )
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end
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end
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function setup_door_timer( doorname, duration )
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AddSchedule( "round_start", duration, round_start, doorname )
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if duration > 65 then AddSchedule( "round_60secwarn", duration-60, round_60secwarn ) end
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if duration > 35 then AddSchedule( "round_30secwarn", duration-30, round_30secwarn ) end
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if duration > 15 then AddSchedule( "round_10secwarn", duration-10, round_10secwarn ) end
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end
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function round_start( doorname )
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BroadCastMessage( "#FF_AD_GATESOPEN" )
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BroadCastSound( "otherteam.flagstolen" )
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SpeakAll( "AD_GATESOPEN" )
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OpenDoor( doorname )
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end
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function round_60secwarn( )
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BroadCastMessage( "#FF_ROUND_60SECWARN" )
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end
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function round_30secwarn( )
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BroadCastMessage( "#FF_ROUND_30SECWARN" )
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end
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function round_10secwarn( )
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BroadCastMessage( "#FF_ROUND_10SECWARN" )
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end
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----------------
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-- map timers --
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----------------
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function setup_map_timers( )
|
|
local timelimit = MAP_LENGTH
|
|
|
|
AddSchedule( "map_10mintimer", timelimit-600, map_timewarn, 600 )
|
|
AddSchedule( "map_5mintimer", timelimit-300, map_timewarn, 300 )
|
|
AddSchedule( "map_2mintimer", timelimit-120, map_timewarn, 120 )
|
|
AddSchedule( "map_60sectimer", timelimit-60, map_timewarn, 60 )
|
|
AddSchedule( "map_30sectimer", timelimit-30, map_timewarn, 30 )
|
|
AddSchedule( "map_10sectimer", timelimit-10, map_timewarn, 10 )
|
|
AddSchedule( "map_9sectimer", timelimit-9, map_timewarn, 9 )
|
|
AddSchedule( "map_8sectimer", timelimit-8, map_timewarn, 8 )
|
|
AddSchedule( "map_7sectimer", timelimit-7, map_timewarn, 7 )
|
|
AddSchedule( "map_6sectimer", timelimit-6, map_timewarn, 6 )
|
|
AddSchedule( "map_5sectimer", timelimit-5, map_timewarn, 5 )
|
|
AddSchedule( "map_4sectimer", timelimit-4, map_timewarn, 4 )
|
|
AddSchedule( "map_3sectimer", timelimit-3, map_timewarn, 3 )
|
|
AddSchedule( "map_2sectimer", timelimit-2, map_timewarn, 2 )
|
|
AddSchedule( "map_1sectimer", timelimit-1, map_timewarn, 1 )
|
|
AddSchedule( "map_timer", timelimit, map_defenders_win )
|
|
end
|
|
|
|
function map_attackers_win( )
|
|
RemoveSchedule( "map_10mintimer" )
|
|
RemoveSchedule( "map_5mintimer" )
|
|
RemoveSchedule( "map_2mintimer" )
|
|
RemoveSchedule( "map_60sectimer" )
|
|
RemoveSchedule( "map_30sectimer" )
|
|
RemoveSchedule( "map_10sectimer" )
|
|
RemoveSchedule( "map_9sectimer" )
|
|
RemoveSchedule( "map_8sectimer" )
|
|
RemoveSchedule( "map_7sectimer" )
|
|
RemoveSchedule( "map_6sectimer" )
|
|
RemoveSchedule( "map_5sectimer" )
|
|
RemoveSchedule( "map_4sectimer" )
|
|
RemoveSchedule( "map_3sectimer" )
|
|
RemoveSchedule( "map_2sectimer" )
|
|
RemoveSchedule( "map_1sectimer" )
|
|
RemoveSchedule( "map_timer" )
|
|
BroadCastSound( "yourteam.flagcap" )
|
|
--BroadCastMessage("#FF_AD_" .. TeamName(ATTACKERS) .. "#FF_WIN")
|
|
BroadCastMessage( "#FF_AD_BLUEWIN" )
|
|
--SpeakAll( "AD_" .. TeamName( ATTACKERS ) .. "CAP".. TeamName( DEFENDERS ) )
|
|
SpeakAll( "AD_CAP" )
|
|
end
|
|
|
|
function map_defenders_win( )
|
|
if allow_win == false then
|
|
return false
|
|
end
|
|
|
|
--BroadCastSound("yourteam.flagcap")
|
|
BroadCastMessage("#FF_AD_REDWIN")
|
|
--SpeakAll( "AD_HOLD_" .. TeamName(DEFENDERS) )
|
|
SpeakAll( "AD_HOLD" )
|
|
allow_win = false
|
|
--Defenders wins, call Intermission!
|
|
phase = NUM_PHASES
|
|
RemoveSchedule( "addpoints" )
|
|
addpoints()
|
|
AddSchedule( "cap_delay_timer", POSTCAP_TIMER, cap_delay_timer, self )
|
|
end
|
|
|
|
function map_timewarn( time )
|
|
BroadCastMessage( "#FF_MAP_" .. time .. "SECWARN" )
|
|
SpeakAll( "AD_" .. time .. "SEC" )
|
|
end
|
|
|
|
function map_cap1( )
|
|
BroadCastSound( "yourteam.flagcap" )
|
|
BroadCastMessage( "#FF_AD_CAP1" )
|
|
SpeakAll( "AD_CP1" )
|
|
--SpeakAll("AD_CP1_" .. TeamName(ATTACKERS))
|
|
end
|
|
|
|
function map_cap2( )
|
|
BroadCastSound( "yourteam.flagcap" )
|
|
BroadCastMessage( "#FF_AD_CAP2" )
|
|
SpeakAll( "AD_CP2" )
|
|
--SpeakAll("AD_CP2_" .. TeamName(ATTACKERS))
|
|
end
|
|
|
|
function timer_schedule()
|
|
current_timer = current_timer -1
|
|
end
|
|
|
|
function setup_return_timer()
|
|
RemoveSchedule( "timer_tobase_schedule" )
|
|
current_timer = FLAG_RETURN_TIME
|
|
|
|
AddScheduleRepeatingNotInfinitely( "timer_return_schedule", 1, timer_schedule, current_timer)
|
|
end
|
|
|
|
function destroy_return_timer()
|
|
RemoveSchedule( "timer_return_schedule" )
|
|
end
|
|
|
|
-----------------------------------------
|
|
-- spawn info stuffs
|
|
-----------------------------------------
|
|
function start_allowedmethod( self, player_entity )
|
|
|
|
if ( IsPlayer( player_entity ) == false ) then
|
|
return false
|
|
end
|
|
|
|
local player = CastToPlayer( player_entity )
|
|
local teamId = player:GetTeamId( )
|
|
|
|
return (teamId == ATTACKERS and phase == 1)
|
|
end
|
|
|
|
function alpha_allowedmethod( self, player_entity )
|
|
if ( IsPlayer( player_entity ) == false ) then
|
|
return false
|
|
end
|
|
|
|
local player = CastToPlayer( player_entity )
|
|
local teamId = player:GetTeamId( )
|
|
|
|
return (teamId == ATTACKERS and phase == 2)
|
|
or (teamId == DEFENDERS and phase == 1)
|
|
end
|
|
|
|
function beta_allowedmethod( self, player_entity )
|
|
if ( IsPlayer( player_entity ) == false ) then
|
|
return false
|
|
end
|
|
|
|
local player = CastToPlayer( player_entity )
|
|
local teamId = player:GetTeamId( )
|
|
|
|
return (teamId == ATTACKERS and phase == 3)
|
|
or (teamId == DEFENDERS and phase == 2)
|
|
end
|
|
|
|
function final_allowedmethod( self, player_entity )
|
|
if ( IsPlayer( player_entity ) == false ) then
|
|
return false
|
|
end
|
|
|
|
local player = CastToPlayer( player_entity )
|
|
local teamId = player:GetTeamId( )
|
|
|
|
return (teamId == DEFENDERS and phase == 3)
|
|
end
|
|
|
|
function UpdateDefendersObjective()
|
|
-- Check to see what Defenders should be focused on and update
|
|
local flag = GetInfoScriptByName("cp"..phase.."_flag")
|
|
local carried = flag:IsCarried()
|
|
if (not carried and DEFENDERS_OBJECTIVE_ONFLAG) or (carried and DEFENDERS_OBJECTIVE_ONCARRIER) then
|
|
DEFENDERS_OBJECTIVE_ENTITY = flag
|
|
elseif DEFENDERS_OBJECTIVE_ONCAP then
|
|
DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName("cp"..phase.."_cap")
|
|
else
|
|
DEFENDERS_OBJECTIVE_ENTITY = nil
|
|
end
|
|
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
|
|
end
|
|
|
|
|
|
-----------------------------------------
|
|
-- instanciate everything
|
|
-----------------------------------------
|
|
cp1_flag = base_ad_flag:new({ phase = 1 })
|
|
cp2_flag = base_ad_flag:new({ phase = 2 })
|
|
cp3_flag = base_ad_flag:new({ phase = 3 })
|
|
|
|
cp1_cap = base_ad_cap:new({ item={"cp1_flag"}, phase = 1, doorname = "cp2_gate", closedoor = "cp1_exit"})
|
|
cp2_cap = base_ad_cap:new({ item={"cp2_flag"}, phase = 2, doorname = "cp3_gate", closedoor = "cp2_exit"})
|
|
cp3_cap = base_ad_cap:new({ item={"cp3_flag"}, phase = 3, doorname = "", closedoor = "cp3_exit"})
|
|
|
|
start_door = respawndoor:new({allowed = start_allowedmethod})
|
|
start_spawn = {validspawn = start_allowedmethod}
|
|
alpha_door = respawndoor:new({allowed = alpha_allowedmethod})
|
|
alpha_spawn = {validspawn = alpha_allowedmethod}
|
|
beta_door = respawndoor:new({allowed = beta_allowedmethod})
|
|
beta_spawn = {validspawn = beta_allowedmethod}
|
|
final_door = respawndoor:new({allowed = final_allowedmethod})
|
|
final_spawn = {validspawn = final_allowedmethod}
|
|
|
|
|
|
------------------------------------------------
|
|
-- hud info
|
|
------------------------------------------------
|
|
function flaginfo( player_entity )
|
|
|
|
local player = CastToPlayer( player_entity )
|
|
|
|
local flag = GetInfoScriptByName("cp"..phase.."_flag")
|
|
local flagname = flag:GetName()
|
|
|
|
attackers = ATTACKERS
|
|
defenders = DEFENDERS
|
|
|
|
--RemoveHudItemFromAll( "background" )
|
|
--AddHudIconToAll( "hud_statusbar_256_128.vtf", "background", -64, 32, 128, 70, 3 )
|
|
|
|
RemoveHudItem( player, "cp_flag_c" )
|
|
RemoveHudItem( player, "cp_flag_d" )
|
|
RemoveHudItem( player, "cp_flag_h" )
|
|
RemoveHudItem( player, "flag_tobase_timer" )
|
|
RemoveHudItem( player, "flag_tobase_text" )
|
|
RemoveHudItem( player, "flag_return_timer" )
|
|
RemoveHudItem( player, "flag_return_text" )
|
|
RemoveHudItem( player, "flag_carried_by" )
|
|
RemoveHudItem( player, "flag_carried_by2" )
|
|
RemoveHudItem( player, "flag_athome" )
|
|
RemoveHudItem( player, "flag_athome2" )
|
|
|
|
if attackers == Team.kBlue then
|
|
hudstatusicondropped = "hud_flag_dropped_blue.vtf"
|
|
hudstatusiconhome = "hud_flag_home_blue.vtf"
|
|
hudstatusiconcarried = "hud_flag_carried_blue.vtf"
|
|
hudstatusicontobase = "hud_flag_home_l.vtf"
|
|
elseif attackers == Team.kRed then
|
|
hudstatusicondropped = "hud_flag_dropped_red.vtf"
|
|
hudstatusiconhome = "hud_flag_home_red.vtf"
|
|
hudstatusiconcarried = "hud_flag_carried_red.vtf"
|
|
hudstatusicontobase = "hud_flag_home_r.vtf"
|
|
elseif attackers == Team.kYellow then
|
|
hudstatusicondropped = "hud_flag_dropped_yellow.vtf"
|
|
hudstatusiconhome = "hud_flag_home_yellow.vtf"
|
|
hudstatusiconcarried = "hud_flag_carried_yellow.vtf"
|
|
hudstatusicontobase = "hud_flag_home_l.vtf"
|
|
elseif attackers == Team.kGreen then
|
|
hudstatusicondropped = "hud_flag_dropped_green.vtf"
|
|
hudstatusiconhome = "hud_flag_home_green.vtf"
|
|
hudstatusiconcarried = "hud_flag_carried_green.vtf"
|
|
hudstatusicontobase = "hud_flag_home_r.vtf"
|
|
end
|
|
|
|
flag_hudstatusiconx = 4
|
|
flag_hudstatusicony = 42
|
|
flag_hudstatusiconw = 15
|
|
flag_hudstatusiconh = 15
|
|
flag_hudstatusiconalign = 3
|
|
text_hudstatusx = 0
|
|
text_hudstatusy = flag_hudstatusicony + 24
|
|
text_hudstatusalign = 4
|
|
|
|
if _G[flagname].enabled == true then
|
|
if flag:IsCarried() then
|
|
AddHudText(player, "flag_carried_by", "#AD_FlagCarriedBy", text_hudstatusx, text_hudstatusy, text_hudstatusalign, 0)
|
|
AddHudText(player, "flag_carried_by2", carried_by, text_hudstatusx, text_hudstatusy+8, text_hudstatusalign, 0)
|
|
AddHudIcon(player, hudstatusiconcarried, ( "cp_flag_c" ), flag_hudstatusiconx, flag_hudstatusicony, flag_hudstatusiconw, flag_hudstatusiconh, flag_hudstatusiconalign )
|
|
elseif flag:IsDropped() and _G[flagname].status == 2 then
|
|
AddHudText(player, "flag_return_text", "#AD_FlagReturn", text_hudstatusx, text_hudstatusy, text_hudstatusalign, 0)
|
|
AddHudTimer(player, "flag_return_timer", current_timer + 1, -1, text_hudstatusx, text_hudstatusy+8, text_hudstatusalign)
|
|
AddHudIcon(player, hudstatusicondropped, ( "cp_flag_d" ), flag_hudstatusiconx, flag_hudstatusicony, flag_hudstatusiconw, flag_hudstatusiconh, flag_hudstatusiconalign )
|
|
elseif _G[flagname].status == 0 then
|
|
AddHudText(player, "flag_athome", "#AD_FlagIsAt", text_hudstatusx, text_hudstatusy, text_hudstatusalign, 0)
|
|
AddHudText(player, "flag_athome2", "#AD_ASpawn", text_hudstatusx, text_hudstatusy+8, text_hudstatusalign, 0)
|
|
AddHudIcon(player, hudstatusiconhome, ( "cp_flag_h" ), flag_hudstatusiconx, flag_hudstatusicony, flag_hudstatusiconw, flag_hudstatusiconh, flag_hudstatusiconalign )
|
|
end
|
|
end
|
|
|
|
RemoveHudItem( player, "Zone_Team"..attackers )
|
|
RemoveHudItem( player, "Zone_Team"..defenders )
|
|
RemoveHudItem( player, "Zone_Phase"..attackers )
|
|
RemoveHudItem( player, "Zone_Phase"..defenders )
|
|
|
|
od_hudstatusiconx = -28
|
|
od_hudstatusicony = 38
|
|
od_hudstatusiconw = 24
|
|
od_hudstatusiconh = 24
|
|
od_hudstatusiconalign = 3
|
|
|
|
if player:GetTeamId() == attackers then
|
|
AddHudIcon( player, "hud_offense.vtf", "Zone_Team"..attackers, od_hudstatusiconx, od_hudstatusicony, od_hudstatusiconw, od_hudstatusiconh, od_hudstatusiconalign )
|
|
AddHudIcon( player, "hud_cp_"..phase..".vtf", "Zone_Phase"..attackers, od_hudstatusiconx + 2, od_hudstatusicony + 2, 20, 20, od_hudstatusiconalign )
|
|
else
|
|
AddHudIcon( player, "hud_defense.vtf", "Zone_Team"..defenders, od_hudstatusiconx, od_hudstatusicony, od_hudstatusiconw, od_hudstatusiconh, od_hudstatusiconalign )
|
|
AddHudIcon( player, "hud_cp_"..phase..".vtf", "Zone_Phase"..defenders, od_hudstatusiconx + 2, od_hudstatusicony + 2, 20, 20, od_hudstatusiconalign )
|
|
end
|
|
|
|
end
|
|
|
|
function update_hud()
|
|
|
|
local flag = GetInfoScriptByName("cp"..phase.."_flag")
|
|
local flagname = flag:GetName()
|
|
|
|
attackers = ATTACKERS
|
|
defenders = DEFENDERS
|
|
|
|
--RemoveHudItemFromAll( "background" )
|
|
--AddHudIconToAll( "hud_statusbar_256_128.vtf", "background", -64, 32, 128, 70, 3 )
|
|
|
|
RemoveHudItemFromAll( "cp_flag_c" )
|
|
RemoveHudItemFromAll( "cp_flag_d" )
|
|
RemoveHudItemFromAll( "cp_flag_h" )
|
|
RemoveHudItemFromAll( "flag_tobase_timer" )
|
|
RemoveHudItemFromAll( "flag_tobase_text" )
|
|
RemoveHudItemFromAll( "flag_return_timer" )
|
|
RemoveHudItemFromAll( "flag_return_text" )
|
|
RemoveHudItemFromAll( "flag_carried_by" )
|
|
RemoveHudItemFromAll( "flag_carried_by2" )
|
|
RemoveHudItemFromAll( "flag_athome" )
|
|
RemoveHudItemFromAll( "flag_athome2" )
|
|
|
|
if attackers == Team.kBlue then
|
|
hudstatusicondropped = "hud_flag_dropped_blue.vtf"
|
|
hudstatusiconhome = "hud_flag_home_blue.vtf"
|
|
hudstatusiconcarried = "hud_flag_carried_blue.vtf"
|
|
hudstatusicontobase = "hud_flag_home_l.vtf"
|
|
elseif attackers == Team.kRed then
|
|
hudstatusicondropped = "hud_flag_dropped_red.vtf"
|
|
hudstatusiconhome = "hud_flag_home_red.vtf"
|
|
hudstatusiconcarried = "hud_flag_carried_red.vtf"
|
|
hudstatusicontobase = "hud_flag_home_r.vtf"
|
|
elseif attackers == Team.kYellow then
|
|
hudstatusicondropped = "hud_flag_dropped_yellow.vtf"
|
|
hudstatusiconhome = "hud_flag_home_yellow.vtf"
|
|
hudstatusiconcarried = "hud_flag_carried_yellow.vtf"
|
|
hudstatusicontobase = "hud_flag_home_l.vtf"
|
|
elseif attackers == Team.kGreen then
|
|
hudstatusicondropped = "hud_flag_dropped_green.vtf"
|
|
hudstatusiconhome = "hud_flag_home_green.vtf"
|
|
hudstatusiconcarried = "hud_flag_carried_green.vtf"
|
|
hudstatusicontobase = "hud_flag_home_r.vtf"
|
|
end
|
|
|
|
flag_hudstatusiconx = 4
|
|
flag_hudstatusicony = 42
|
|
flag_hudstatusiconw = 15
|
|
flag_hudstatusiconh = 15
|
|
flag_hudstatusiconalign = 3
|
|
text_hudstatusx = 0
|
|
text_hudstatusy = flag_hudstatusicony + 24
|
|
text_hudstatusalign = 4
|
|
|
|
if _G[flagname].enabled == true then
|
|
if flag:IsCarried() then
|
|
AddHudTextToAll("flag_carried_by", "#AD_FlagCarriedBy", text_hudstatusx, text_hudstatusy, text_hudstatusalign, 0)
|
|
AddHudTextToAll("flag_carried_by2", carried_by, text_hudstatusx, text_hudstatusy+8, text_hudstatusalign, 0)
|
|
AddHudIconToAll( hudstatusiconcarried, ( "cp_flag_c" ), flag_hudstatusiconx, flag_hudstatusicony, flag_hudstatusiconw, flag_hudstatusiconh, flag_hudstatusiconalign )
|
|
elseif flag:IsDropped() and _G[flagname].status == 2 then
|
|
AddHudTextToAll("flag_return_text", "#AD_FlagReturn", text_hudstatusx, text_hudstatusy, text_hudstatusalign, 0)
|
|
AddHudTimerToAll("flag_return_timer", current_timer + 1, -1, text_hudstatusx, text_hudstatusy+8, text_hudstatusalign)
|
|
AddHudIconToAll( hudstatusicondropped, ( "cp_flag_d" ), flag_hudstatusiconx, flag_hudstatusicony, flag_hudstatusiconw, flag_hudstatusiconh, flag_hudstatusiconalign )
|
|
elseif _G[flagname].status == 0 then
|
|
AddHudTextToAll("flag_athome", "#AD_FlagIsAt", text_hudstatusx, text_hudstatusy, text_hudstatusalign, 0)
|
|
AddHudTextToAll("flag_athome2", "#AD_ASpawn", text_hudstatusx, text_hudstatusy+8, text_hudstatusalign, 0)
|
|
AddHudIconToAll( hudstatusiconhome, ( "cp_flag_h" ), flag_hudstatusiconx, flag_hudstatusicony, flag_hudstatusiconw, flag_hudstatusiconh, flag_hudstatusiconalign )
|
|
end
|
|
else
|
|
AddHudTextToAll("flag_tobase_text", "#AD_FlagReturnBase", text_hudstatusx, text_hudstatusy, text_hudstatusalign, 0)
|
|
AddHudTimerToAll("flag_tobase_timer", current_timer + 1, -1, text_hudstatusx, text_hudstatusy+8, text_hudstatusalign)
|
|
AddHudIconToAll(hudstatusicontobase, ( "cp_flag_h" ), flag_hudstatusiconx, flag_hudstatusicony, flag_hudstatusiconw, flag_hudstatusiconh, flag_hudstatusiconalign )
|
|
end
|
|
|
|
RemoveHudItemFromAll( "Zone_Team"..attackers )
|
|
RemoveHudItemFromAll( "Zone_Team"..defenders )
|
|
RemoveHudItemFromAll( "Zone_Phase"..attackers )
|
|
RemoveHudItemFromAll( "Zone_Phase"..defenders )
|
|
|
|
od_hudstatusiconx = -28
|
|
od_hudstatusicony = 38
|
|
od_hudstatusiconw = 24
|
|
od_hudstatusiconh = 24
|
|
od_hudstatusiconalign = 3
|
|
|
|
AddHudIconToTeam( GetTeam(attackers), "hud_offense.vtf", "Zone_Team"..attackers, od_hudstatusiconx, od_hudstatusicony, od_hudstatusiconw, od_hudstatusiconh, od_hudstatusiconalign )
|
|
AddHudIconToTeam( GetTeam(attackers), "hud_cp_"..phase..".vtf", "Zone_Phase"..attackers, od_hudstatusiconx + 2, od_hudstatusicony + 2, 20, 20, od_hudstatusiconalign )
|
|
|
|
AddHudIconToTeam( GetTeam(defenders), "hud_defense.vtf", "Zone_Team"..defenders, od_hudstatusiconx, od_hudstatusicony, od_hudstatusiconw, od_hudstatusiconh, od_hudstatusiconalign )
|
|
AddHudIconToTeam( GetTeam(defenders), "hud_cp_"..phase..".vtf", "Zone_Phase"..defenders, od_hudstatusiconx + 2, od_hudstatusicony + 2, 20, 20, od_hudstatusiconalign )
|
|
|
|
end
|