fortressforever-scripts/scripts/ff_playerclass_spy.txt

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PlayerClassData
{
"slot" "8"
"classname" "spy"
"ffencrypted" "1" // required for the script to load
// Text
"printname" "#FF_PLAYER_SPY"
"description" "#FF_HELP_SPY"
"role" "#FF_ROLE_SPY"
// Model
"model" "models/player/spy/spy.mdl"
// Health & Armour
"max_armour" "100"
"initial_armour" "25"
"armour_type" "6" // this means 0.6
"health" "90"
"speed" "300" //315 was 5% boosted
"firepower" "50" // from 1 to 100
// Weapns to automatically equip the class with
ArmamentsData
{
"weapon" "ff_weapon_knife"
"weapon" "ff_weapon_tranq"
"weapon" "ff_weapon_supershotgun"
"weapon" "ff_weapon_nailgun"
"skill" "cloak"
"skill" "scloak"
"skill" "smartcloak"
"skill" "disguise"
}
"primary_classname" "ff_grenade_normal"
"primary_initial" "2"
"primary_max" "4"
"secondary_classname" "None"
"secondary_initial" "0"
"secondary_max" "0"
// Ammo amounts for the player
AmmoData
{
"AMMO_SHELLS" "40"
"AMMO_NAILS" "50"
"AMMO_CELLS" "10"
"AMMO_ROCKETS" "0"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}
MaxAmmoData
{
"AMMO_SHELLS" "40"
"AMMO_NAILS" "100"
"AMMO_CELLS" "30"
"AMMO_ROCKETS" "15"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}
}