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72 lines
No EOL
1.3 KiB
Text
72 lines
No EOL
1.3 KiB
Text
// Cubemap visualization tool
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// This weapon script was taken from "source engine.gcf" so we can
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// use different "bucket" and "bucket_position" settings in FF.
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WeaponData
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{
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// Weapon data is loaded by both the Game and Client DLLs.
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"printname" "#HL2_Cubemap"
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"viewmodel" "models/shadertest/envballs.mdl"
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"playermodel" "models/shadertest/envballs.mdl"
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"anim_prefix" "envballs"
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"bucket" "0"
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"bucket_position" "2"
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"clip_size" "-1"
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"clip2_size" "-1"
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"default_clip" "-1"
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"default_clip2" "-1"
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"primary_ammo" "None"
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"secondary_ammo" "None"
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"weight" "0"
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"item_flags" "0"
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// Weapon Sprite data is loaded by the Client DLL.
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TextureData
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{
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"weapon"
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{
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"file" "sprites/w_icons1"
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"x" "128"
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"y" "128"
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"width" "128"
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"height" "64"
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}
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"weapon_s"
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{
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"file" "sprites/w_icons1b"
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"x" "128"
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"y" "128"
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"width" "128"
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"height" "64"
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}
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"ammo"
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{
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"file" "sprites/a_icons1"
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"x" "55"
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"y" "60"
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"width" "73"
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"height" "15"
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}
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"crosshair"
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{
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"file" "sprites/crosshairs"
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"x" "0"
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"y" "48"
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"width" "24"
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"height" "24"
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}
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"autoaim"
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{
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"file" "sprites/crosshairs"
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"x" "0"
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"y" "48"
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"width" "24"
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"height" "24"
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}
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}
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} |