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5d4aa75c4b
* Encryption no longer serves a purpose with FF being open source and the original reason for the encryption should be addressed by fortressforever/fortressforever#7 instead * Them being unencrypted allows for understandable/reviewable commits
66 lines
1.3 KiB
Text
66 lines
1.3 KiB
Text
PlayerClassData
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{
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"slot" "1"
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"classname" "scout"
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"ffencrypted" "1" // required for the script to load
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// Text
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"printname" "#FF_PLAYER_SCOUT"
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"description" "#FF_HELP_SCOUT"
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"role" "#FF_ROLE_SCOUT"
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// Model
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"model" "models/player/scout/scout.mdl"
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// Health & Armour
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"max_armour" "50"
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"initial_armour" "25"
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"armour_type" "3" // this means 0.3
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"health" "75"
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"speed" "400" //boosted 5% was 420
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"firepower" "10" // from 1 to 100
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// Weapns to automatically equip the class with
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ArmamentsData
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{
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"weapon" "ff_weapon_crowbar"
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"weapon" "ff_weapon_shotgun"
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"weapon" "ff_weapon_nailgun"
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"weapon" "ff_weapon_deploymancannon"
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//"skill" "radar"
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"skill" "mancannon"
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}
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//"primary_classname" "ff_grenade_caltrop"
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//"primary_initial" "0"
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//"primary_max" "0"
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"secondary_classname" "ff_grenade_concussion"
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"secondary_initial" "3"
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"secondary_max" "3"
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// Ammo amounts for the player
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AmmoData
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{
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"AMMO_SHELLS" "25"
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"AMMO_NAILS" "75" //changed from 100
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"AMMO_CELLS" "30"
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"AMMO_ROCKETS" "0"
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"AMMO_DETPACK" "0"
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"AMMO_MANCANNON" "1"
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}
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MaxAmmoData
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{
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"AMMO_SHELLS" "50"
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"AMMO_NAILS" "100" //changed from 200..
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"AMMO_CELLS" "30"
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"AMMO_ROCKETS" "25"
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"AMMO_DETPACK" "0"
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"AMMO_MANCANNON" "1"
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}
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}
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