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240 lines
3.6 KiB
Text
240 lines
3.6 KiB
Text
// Shutdown2 soundscape file
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// Author: Defrag
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// Some sections based on existing valve soundscapes but modified
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// Flag Room
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"shutdown2.flagroom"
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{
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"dsp" "1"
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"dsp_volume" "0.6"
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// General ambient noise
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"playlooping"
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{
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"volume" "0.1"
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"pitch" "100"
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"wave" "ambient/atmosphere/ff_ambience.wav"
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}
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"playrandom"
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{
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"time" "30,60"
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"volume" "0.3,0.5"
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"pitch" "90,100"
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"position" "random"
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"soundlevel" "SNDLVL_140db"
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"rndwave"
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{
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"wave" "ambient/materials/metal4.wav"
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"wave" "ambient/materials/rustypipes1.wav"
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"wave" "ambient/materials/rustypipes2.wav"
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}
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}
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}
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// Front door
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"shutdown2.frontdoor"
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{
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"dsp" "1"
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"dsp_volume" "0.5"
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"playsoundscape"
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{
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"name" "shutdown2.ramproom"
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"volume" "0.7"
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}
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"playsoundscape"
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{
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"name" "shutdown2.yard"
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"volume" "0.3"
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}
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}
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// Lift / Elevator
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"shutdown2.lift"
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{
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"dsp" "1"
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"dsp_volume" "0.4"
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"playsoundscape"
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{
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"name" "shutdown2.topramp"
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"volume" "0.5"
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}
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"playsoundscape"
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{
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"name" "shutdown2.flagroom"
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"volume" "0.5"
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}
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}
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// Plank
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"shutdown2.plank"
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{
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"dsp" "1"
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"dsp_volume" "0.4"
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"playsoundscape"
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{
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"name" "shutdown2.ramproom"
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"volume" "0.2"
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}
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"playsoundscape"
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{
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"name" "shutdown2.flagroom"
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"volume" "0.6"
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}
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"playrandom"
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{
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"time" "20,30"
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"volume" "0.5, 0.8"
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"pitch" "100"
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"position" "random"
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"soundlevel" "SNDLVL_140db"
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"rndwave"
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{
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"wave" "ambient/materials/rock1.wav"
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"wave" "ambient/materials/rock2.wav"
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"wave" "ambient/materials/rock3.wav"
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"wave" "ambient/materials/rock4.wav"
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"wave" "ambient/materials/rock5.wav"
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}
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}
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}
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// Ramp Room
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"shutdown2.ramproom"
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{
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"dsp" "1"
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"dsp_volume" "0.6"
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"playlooping"
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{
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"volume" "0.3"
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"pitch" "100"
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"wave" "ambient/atmosphere/tone_alley.wav"
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}
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}
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// Respawn Lower
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"shutdown2.respawnlower"
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{
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"dsp" "1"
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"dsp_volume" "0.4"
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"playsoundscape"
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{
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"name" "shutdown2.ramproom"
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"volume" "0.6"
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}
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}
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// Respawn Upper
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"shutdown2.respawnupper"
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{
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"dsp" "1"
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"dsp_volume" "0.4"
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"playsoundscape"
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{
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"name" "shutdown2.topramp"
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"volume" "0.6"
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}
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}
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// Switch Room
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"shutdown2.switchroom"
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{
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"playsoundscape"
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{
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"name" "shutdown2.topramp"
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"volume" "1.0"
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}
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}
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// Top Ramp
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"shutdown2.topramp"
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{
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"dsp" "1"
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"dsp_volume" "0.4"
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"playsoundscape"
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{
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"name" "shutdown2.ramproom"
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"volume" "0.2"
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}
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"playsoundscape"
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{
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"name" "shutdown2.flagroom"
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"volume" "0.6"
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}
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}
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// Train Tunnel
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"shutdown2.traintunnel"
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{
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"dsp" "1"
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"dsp_volume" "0.8"
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"playsoundscape"
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{
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"name" "shutdown2.ramproom"
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"volume" "0.2"
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}
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"playlooping"
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{
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"volume" "0.05"
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"pitch" "100"
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"wave" "ambient/atmosphere/undercity_loop1.wav"
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}
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"playlooping"
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{
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"volume" "0.1"
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"pitch" "100"
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"wave" "ambient/atmosphere/ff_ambience.wav"
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}
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"playlooping"
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{
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"volume" "0.5"
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"pitch" "100"
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"wave" "ambient/water/drip_loop1.wav"
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}
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}
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// Yard between two bases
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"shutdown2.yard"
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{
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"dsp" "1"
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"dsp_volume" "0.4"
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// constant wind base
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"playlooping"
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{
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"volume" "0.2"
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"pitch" "100"
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"wave" "ambient/wind/ff_wasteland_wind.wav"
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}
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// Wind gusts (based on cliffe's cs_assault settings)
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"playrandom"
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{
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"time" "20,30"
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"volume" "0.3,0.4"
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"pitch" "90,110"
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"rndwave"
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{
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"wave" "ambient/wind/wind_snippet1.wav"
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"wave" "ambient/wind/wind_snippet2.wav"
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"wave" "ambient/wind/wind_snippet3.wav"
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"wave" "ambient/wind/wind_snippet4.wav"
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"wave" "ambient/wind/wind_snippet5.wav"
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}
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}
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}
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