mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-24 13:31:05 +00:00
196 lines
7.6 KiB
Lua
196 lines
7.6 KiB
Lua
-- ff_destroy.lua
|
|
-- caesium 01/2009
|
|
|
|
-----------------------------------------------------------------------------
|
|
-- includes
|
|
-----------------------------------------------------------------------------
|
|
IncludeScript("base_shutdown");
|
|
IncludeScript("base_location");
|
|
|
|
-----------------------------------------------------------------------------
|
|
-- global overrides
|
|
-----------------------------------------------------------------------------
|
|
POINTS_PER_CAPTURE = 10;
|
|
FLAG_RETURN_TIME = 60;
|
|
SECURITY_LENGTH = 30;
|
|
|
|
-----------------------------------------------------------------------------
|
|
-- locations
|
|
-----------------------------------------------------------------------------
|
|
location_redfd = location_info:new({ text = "Foyer", team = Team.kRed })
|
|
location_redramp = location_info:new({ text = "Main Ramps", team = Team.kRed })
|
|
location_redspawn = location_info:new({ text = "Respawn", team = Team.kRed })
|
|
location_redtopramp = location_info:new({ text = "Top Main Ramps", team = Team.kRed })
|
|
location_redbalc = location_info:new({ text = "Balcony", team = Team.kRed })
|
|
location_redsec = location_info:new({ text = "Security Control", team = Team.kRed })
|
|
location_redfr = location_info:new({ text = "Flag Room", team = Team.kRed })
|
|
location_redresup = location_info:new({ text = "Resupply", team = Team.kRed })
|
|
|
|
location_bluefd = location_info:new({ text = "Foyer", team = Team.kBlue })
|
|
location_blueramp = location_info:new({ text = "Main Ramps", team = Team.kBlue })
|
|
location_bluespawn = location_info:new({ text = "Respawn", team = Team.kBlue })
|
|
location_bluetopramp = location_info:new({ text = "Top Main Ramps", team = Team.kBlue })
|
|
location_bluebalc = location_info:new({ text = "Balcony", team = Team.kBlue })
|
|
location_bluesec = location_info:new({ text = "Security Control", team = Team.kBlue })
|
|
location_bluefr = location_info:new({ text = "Flag Room", team = Team.kBlue })
|
|
location_blueresup = location_info:new({ text = "Resupply", team = Team.kBlue })
|
|
|
|
location_midmap = location_info:new({ text = "Outside", team = NO_TEAM })
|
|
|
|
-----------------------------------------------------------------------------
|
|
-- bagless resupply
|
|
-----------------------------------------------------------------------------
|
|
aardvarkresup = trigger_ff_script:new({ team = Team.kUnassigned })
|
|
|
|
function aardvarkresup:ontouch( touch_entity )
|
|
if IsPlayer( touch_entity ) then
|
|
local player = CastToPlayer( touch_entity )
|
|
if player:GetTeamId() == self.team then
|
|
player:AddHealth( 400 )
|
|
player:AddArmor( 400 )
|
|
player:AddAmmo( Ammo.kNails, 400 )
|
|
player:AddAmmo( Ammo.kShells, 400 )
|
|
player:AddAmmo( Ammo.kRockets, 400 )
|
|
player:AddAmmo( Ammo.kCells, 400 )
|
|
end
|
|
end
|
|
end
|
|
|
|
blue_aardvarkresup = aardvarkresup:new({ team = Team.kBlue })
|
|
red_aardvarkresup = aardvarkresup:new({ team = Team.kRed })
|
|
|
|
-----------------------------------------------------------------------------
|
|
-- security
|
|
-----------------------------------------------------------------------------
|
|
red_aardvarksec = red_security_trigger:new()
|
|
blue_aardvarksec = blue_security_trigger:new()
|
|
|
|
-- utility function for getting the name of the opposite team,
|
|
-- where team is a string, like "red"
|
|
local function get_opposite_team(team)
|
|
if team == "red" then return "blue" else return "red" end
|
|
end
|
|
|
|
local security_off_base = security_off
|
|
function security_off( team )
|
|
security_off_base( team )
|
|
|
|
OpenDoor(team.."_aardvarkdoorhack")
|
|
local opposite_team = get_opposite_team(team)
|
|
OutputEvent("sec_"..opposite_team.."_slayer", "Disable")
|
|
|
|
AddSchedule("secup10"..team, SECURITY_LENGTH - 10, function()
|
|
BroadCastMessage("#FF_"..team:upper().."_SEC_10")
|
|
end)
|
|
end
|
|
|
|
local security_on_base = security_on
|
|
function security_on( team )
|
|
security_on_base( team )
|
|
|
|
CloseDoor(team.."_aardvarkdoorhack")
|
|
local opposite_team = get_opposite_team(team)
|
|
OutputEvent("sec_"..opposite_team.."_slayer", "Enable")
|
|
end
|
|
|
|
-----------------------------------------------------------------------------
|
|
-- lasers and respawn shields
|
|
-----------------------------------------------------------------------------
|
|
blue_slayer = not_red_trigger:new()
|
|
red_slayer = not_blue_trigger:new()
|
|
sec_blue_slayer = not_red_trigger:new()
|
|
sec_red_slayer = not_blue_trigger:new()
|
|
|
|
-----------------------------------------------------------------------------
|
|
-- custom packs
|
|
-----------------------------------------------------------------------------
|
|
aardvarkpack_fr = genericbackpack:new({
|
|
health = 50,
|
|
armor = 50,
|
|
grenades = 400,
|
|
nails = 400,
|
|
shells = 400,
|
|
rockets = 400,
|
|
cells = 130,
|
|
gren1 = 0,
|
|
gren2 = 0,
|
|
respawntime = 20,
|
|
model = "models/items/backpack/backpack.mdl",
|
|
materializesound = "Item.Materialize",
|
|
touchsound = "Backpack.Touch",
|
|
botgoaltype = Bot.kBackPack_Ammo
|
|
})
|
|
|
|
aardvarkpack_ramp = genericbackpack:new({
|
|
health = 50,
|
|
armor = 50,
|
|
grenades = 400,
|
|
nails = 400,
|
|
shells = 400,
|
|
rockets = 400,
|
|
cells = 0,
|
|
gren1 = 0,
|
|
gren2 = 0,
|
|
respawntime = 15,
|
|
model = "models/items/backpack/backpack.mdl",
|
|
materializesound = "Item.Materialize",
|
|
touchsound = "Backpack.Touch",
|
|
botgoaltype = Bot.kBackPack_Ammo
|
|
})
|
|
|
|
aardvarkpack_sec = genericbackpack:new({
|
|
health = 50,
|
|
armor = 50,
|
|
grenades = 400,
|
|
nails = 400,
|
|
shells = 400,
|
|
rockets = 400,
|
|
cells = 0,
|
|
gren1 = 1,
|
|
gren2 = 1,
|
|
respawntime = 20,
|
|
model = "models/items/backpack/backpack.mdl",
|
|
materializesound = "Item.Materialize",
|
|
touchsound = "Backpack.Touch",
|
|
botgoaltype = Bot.kBackPack_Ammo
|
|
})
|
|
|
|
function aardvarkpack_fr:dropatspawn() return false end
|
|
function aardvarkpack_ramp:dropatspawn() return false end
|
|
function aardvarkpack_sec:dropatspawn() return false end
|
|
|
|
-----------------------------------------------------------------------------
|
|
-- backpack entity setup (modified for aardvarkpacks)
|
|
-----------------------------------------------------------------------------
|
|
function build_backpacks(tf)
|
|
return healthkit:new({touchflags = tf}),
|
|
armorkit:new({touchflags = tf}),
|
|
ammobackpack:new({touchflags = tf}),
|
|
bigpack:new({touchflags = tf}),
|
|
grenadebackpack:new({touchflags = tf}),
|
|
aardvarkpack_fr:new({touchflags = tf}),
|
|
aardvarkpack_ramp:new({touchflags = tf}),
|
|
aardvarkpack_sec:new({touchflags = tf})
|
|
end
|
|
|
|
blue_healthkit, blue_armorkit, blue_ammobackpack, blue_bigpack, blue_grenadebackpack, blue_aardvarkpack_fr, blue_aardvarkpack_ramp, blue_aardvarkpack_sec = build_backpacks({AllowFlags.kOnlyPlayers,AllowFlags.kBlue})
|
|
red_healthkit, red_armorkit, red_ammobackpack, red_bigpack, red_grenadebackpack, red_aardvarkpack_fr, red_aardvarkpack_ramp, red_aardvarkpack_sec = build_backpacks({AllowFlags.kOnlyPlayers,AllowFlags.kRed})
|
|
yellow_healthkit, yellow_armorkit, yellow_ammobackpack, yellow_bigpack, yellow_grenadebackpack, yellow_aardvarkpack_fr, yellow_aardvarkpack_ramp, yellow_aardvarkpack_sec = build_backpacks({AllowFlags.kOnlyPlayers,AllowFlags.kYellow})
|
|
green_healthkit, green_armorkit, green_ammobackpack, green_bigpack, green_grenadebackpack, green_aardvarkpack_fr, green_aardvarkpack_ramp, green_aardvarkpack_sec = build_backpacks({AllowFlags.kOnlyPlayers,AllowFlags.kGreen})
|
|
|
|
-----------------------------------------------------------------------------
|
|
-- bouncepads for lifts
|
|
-----------------------------------------------------------------------------
|
|
base_jump = trigger_ff_script:new({ pushz = 0 })
|
|
|
|
function base_jump:ontouch( trigger_entity )
|
|
if IsPlayer( trigger_entity ) then
|
|
local player = CastToPlayer( trigger_entity )
|
|
local playerVel = player:GetVelocity()
|
|
playerVel.z = self.pushz
|
|
player:SetVelocity( playerVel )
|
|
end
|
|
end
|
|
|
|
lift_red = base_jump:new({ pushz = 600 })
|
|
lift_blue = base_jump:new({ pushz = 600 })
|