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26 lines
397 B
Text
26 lines
397 B
Text
WeaponData
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{
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// Weapon Sprite data is loaded by the Client DLL.
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TextureData
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{
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"grenade"
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{
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"font" "GrenadeIcons"
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"character" "U"
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}
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"ammo"
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{
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"font" "GrenadeAmmoIcons"
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"character" "U"
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}
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// yeah admittedly this is unlikely
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"deathnotice"
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{
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"font" "StatusGlyphsSmall"
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"character" "U"
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}
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}
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"printname" "#FF_WPNHUD_CONC"
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}
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