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https://github.com/fortressforever/fortressforever-scripts.git
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5d4aa75c4b
* Encryption no longer serves a purpose with FF being open source and the original reason for the encryption should be addressed by fortressforever/fortressforever#7 instead * Them being unencrypted allows for understandable/reviewable commits
95 lines
1.7 KiB
Text
95 lines
1.7 KiB
Text
WeaponData
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{
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// Weapon characteristics MELEE:
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"CycleTime" "0.4" // Rate of fire
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"Damage" "30" // Damage
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"Range" "32.0" // Reach
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"DeployDelay" "0.15" // Delay before you can shoot when you first pull the weapon out
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"MeleeWeapon" "1"
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"primary_ammo" "AMMO_CELLS"
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"secondary_ammo" "None"
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"ffencrypted" "1" // required for the script to load
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// Weapon data is loaded by both the Game and Client DLLs.
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"printname" "#FF_WPNHUD_SPANNER"
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"viewmodel" "models/weapons/spanner/v_spanner.mdl"
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"playermodel" "models/weapons/spanner/w_spanner.mdl"
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"anim_prefix" "anim"
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"PlayerAnimationExtension" "spanner"
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"bucket" "0"
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"bucket_position" "3"
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// Misc
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"weight" "10"
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"item_flags" "0"
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"ITEM_FLAG_SELECTONEMPTY" "1"
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"ITEM_FLAG_NOAUTOSWITCHEMPTY" "1"
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// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
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SoundData
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{
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"special1" "Spanner.HitSG"
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"special2" "Spanner.HitDispenser"
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"special3" "Spanner.SpecialHit"
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"single_shot" "spanner.single_shot"
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}
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// Weapon Sprite data is loaded by the Client DLL.
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TextureData
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{
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"weapon"
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{
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"font" "WeaponIcons"
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"character" "d"
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}
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"weapon_s"
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{
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"font" "WeaponIconsSelected"
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"character" "d"
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}
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"ammo"
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{
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"font" "WeaponIconsSmall"
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"character" "6"
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}
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"crosshair"
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{
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"file" "sprites/crosshairs"
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"x" "0"
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"y" "48"
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"width" "24"
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"height" "24"
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}
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"autoaim"
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{
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"file" "sprites/crosshairs"
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"x" "0"
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"y" "48"
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"width" "24"
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"height" "24"
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}
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"deathnotice"
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{
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"font" "StatusGlyphsSmall"
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"character" "d"
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}
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}
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ModelBounds
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{
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Viewmodel
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{
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Mins "-10 -4 -13"
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Maxs "21 9 -1"
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}
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World
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{
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Mins "-10 -7 -6"
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Maxs "22 8 9"
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}
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}
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}
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