mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-12-01 00:31:52 +00:00
272 lines
No EOL
4.3 KiB
Text
272 lines
No EOL
4.3 KiB
Text
//soundscapes for ff_tiger
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//written by Nezumi.
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//outside
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"outside"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" ".4"
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"pitch" "100"
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"wave" "ambient/atmosphere/town_ambience.wav"
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}
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"playrandom"
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{
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"time" "4.0, 4.2"
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"volume" "0.3, 0.5"
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"pitch" "80, 120"
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"rndwave"
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{
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"wave" "ambient/water/distant_wave1.wav"
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"wave" "ambient/water/distant_wave2.wav"
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"wave" "ambient/water/distant_wave3.wav"
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}
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}
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"playrandom"
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{
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"time" "8.0, 15.0"
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"volume" "0.2, 0.4"
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"pitch" "80, 100"
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"rndwave"
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{
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"wave" "ambient/wind/wind_hit1.wav"
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"wave" "ambient/wind/wind_hit2.wav"
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"wave" "ambient/wind/wind_hit3.wav"
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}
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}
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}
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//light house
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"lhouse"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" ".3"
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"pitch" "100"
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"wave" "ambient/wind/wasteland_wind.wav"
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}
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"playrandom"
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{
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"time" "4.0, 4.2"
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"volume" "0.1, 0.3"
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"pitch" "60, 100"
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"rndwave"
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{
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"wave" "ambient/water/distant_wave1.wav"
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"wave" "ambient/water/distant_wave2.wav"
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"wave" "ambient/water/distant_wave3.wav"
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}
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}
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"playrandom"
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{
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"time" "12.0, 20.0"
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"volume" "0.1, 0.2"
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"pitch" "80, 100"
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"rndwave"
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{
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"wave" "ambient/wind/wind_hit1.wav"
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"wave" "ambient/wind/wind_hit2.wav"
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"wave" "ambient/wind/wind_hit3.wav"
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}
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}
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}
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//red base tunnels.
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"rtun"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.3"
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"pitch" "100"
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"wave" "ambient/atmosphere/undercity_loop1.wav"
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}
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"playlooping"
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{
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"volume" "1"
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"pitch" "80"
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"position" "1"
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"wave" "ambient/water/lake_water.wav"
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}
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"playrandom"
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{
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"time" "1.0, 5.0"
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"volume" "0.3, 0.6"
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"pitch" "80, 110"
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"rndwave"
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{
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"wave" "ambient/water/distant_drip1.wav"
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"wave" "ambient/water/distant_drip2.wav"
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"wave" "ambient/water/distant_drip3.wav"
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"wave" "ambient/water/distant_drip4.wav"
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}
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}
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}
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//red spawn room
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"rspawn"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.6"
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"pitch" "100"
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"wave" "ambient/atmosphere/undercity_loop1.wav"
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}
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"playlooping"
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{
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"volume" ".3"
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"pitch" "100"
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"position" "0"
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"wave" "ambient/levels/canals/dam_water_loop2.wav"
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}
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"playlooping"
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{
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"volume" "0.6"
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"pitch" "100"
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"position" "1"
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"wave" "ambient/atmosphere/pipe1.wav"
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}
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"playlooping"
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{
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"volume" "0.3"
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"pitch" "100"
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"position" "2"
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"wave" "ambient/atmosphere/pipe1.wav"
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}
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"playlooping"
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{
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"volume" "0.6"
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"pitch" "100"
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"position" "3"
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"wave" "ambient/levels/canals/generator_ambience_loop1.wav"
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}
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}
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//warehouses
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"whouse"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" ".2"
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"pitch" "100"
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"wave" "ambient/atmosphere/indoor2.wav"
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}
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"playrandom"
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{
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"time" "4.0, 4.2"
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"volume" "0.1, 0.2"
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"pitch" "60, 100"
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"rndwave"
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{
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"wave" "ambient/water/distant_wave1.wav"
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"wave" "ambient/water/distant_wave2.wav"
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"wave" "ambient/water/distant_wave3.wav"
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}
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}
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"playrandom"
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{
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"time" "12.0, 20.0"
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"volume" "0.1, 0.2"
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"pitch" "80, 100"
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"rndwave"
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{
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"wave" "ambient/wind/wind_hit1.wav"
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"wave" "ambient/wind/wind_hit2.wav"
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"wave" "ambient/wind/wind_hit3.wav"
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}
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}
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}
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//laundry tunnels
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"ltun"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.5"
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"pitch" "100"
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"wave" "ambient/atmosphere/laundry_amb.wav"
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}
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"playrandom"
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{
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"time" "4.0, 4.2"
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"volume" "0.1, 0.2"
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"pitch" "60, 100"
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"rndwave"
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{
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"wave" "ambient/water/distant_wave1.wav"
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"wave" "ambient/water/distant_wave2.wav"
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"wave" "ambient/water/distant_wave3.wav"
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}
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}
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"playrandom"
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{
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"time" "12.0, 20.0"
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"volume" "0.1, 0.2"
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"pitch" "80, 100"
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"rndwave"
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{
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"wave" "ambient/wind/wind_hit1.wav"
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"wave" "ambient/wind/wind_hit2.wav"
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"wave" "ambient/wind/wind_hit3.wav"
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}
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}
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}
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//blue tunnels
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"btun"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.3"
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"pitch" "100"
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"wave" "ambient/atmosphere/tunnel1.wav"
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}
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"playlooping"
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{
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"volume" "0.3"
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"pitch" "100"
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"wave" "ambient/atmosphere/underground.wav"
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}
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}
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//blue spawn
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"bspawn"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.3"
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"pitch" "100"
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"wave" "ambient/atmosphere/ambience_base.wav"
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}
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"playlooping"
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{
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"volume" "0.3"
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"pitch" "100"
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"position" "1"
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"wave" "ambient/atmosphere/pipe1.wav"
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}
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} |