mirror of
https://github.com/fortressforever/fortressforever-scripts.git
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227 lines
3.5 KiB
Text
227 lines
3.5 KiB
Text
//*********************************************************
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// HL2 Item sounds
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"ItemBattery.Touch"
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{
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"channel" "CHAN_ITEM"
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"volume" "1"
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"soundlevel" "SNDLVL_75dB"
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"wave" "items/battery_pickup.wav"
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}
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"HealthKit.Touch"
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{
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"channel" "CHAN_ITEM"
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"volume" "1"
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"soundlevel" "SNDLVL_75dB"
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"wave" "player/smallmedkit1.wav"
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}
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"HealthVial.Touch"
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{
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"channel" "CHAN_ITEM"
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"volume" "1"
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"soundlevel" "SNDLVL_75dB"
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"wave" "items/smallmedkit1.wav"
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}
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"WallHealth.Deny"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.7"
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"soundlevel" "SNDLVL_75dB"
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"wave" "items/medshotno1.wav"
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}
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"WallHealth.Start"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.7"
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"soundlevel" "SNDLVL_75dB"
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"wave" "items/medshot4.wav"
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}
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"WallHealth.LoopingContinueCharge"
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{
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"channel" "CHAN_STATIC"
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"volume" "0.7"
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"soundlevel" "SNDLVL_75dB"
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"wave" "items/medcharge4.wav"
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}
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"WallHealth.Recharge"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.7"
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"soundlevel" "SNDLVL_75dB"
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"wave" "items/medshot4.wav"
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}
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"SuitRecharge.Deny"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.75"
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"soundlevel" "SNDLVL_75dB"
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"wave" "items/suitchargeno1.wav"
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}
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"SuitRecharge.Start"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.75"
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"soundlevel" "SNDLVL_75dB"
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"wave" "items/suitchargeok1.wav"
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}
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"SuitRecharge.ChargingLoop"
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{
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"channel" "CHAN_STATIC"
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"volume" "0.75"
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"soundlevel" "SNDLVL_75dB"
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"wave" "items/suitcharge1.wav"
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}
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"AmmoCrate.Open"
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{
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"channel" "CHAN_STATIC"
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"volume" "0.45"
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"soundlevel" "SNDLVL_75dB"
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"wave" "items/ammocrate_open.wav"
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}
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"AmmoCrate.Close"
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{
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"channel" "CHAN_STATIC"
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"volume" "0.45"
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"soundlevel" "SNDLVL_75dB"
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"wave" "items/ammocrate_close.wav"
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}
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"ExtinguisherCharger.Use"
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{
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"channel" "CHAN_ITEM"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "items/medshot4.wav"
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}
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"SprayCan.Paint"
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{
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"channel" "CHAN_VOICE"
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"volume" "1"
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"soundlevel" "SNDLVL_75dB"
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"wave" "player/sprayer.wav"
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}
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"Flare.Touch"
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{
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"channel" "CHAN_VOICE"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "weapons/flaregun/impact.wav"
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}
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"Item.Materialize"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "150"
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"wave" "player/suitchargeok1.wav"
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}
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"Doll.Squeak"
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{
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"channel" "CHAN_STATIC"
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"volume" ".5"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "PITCH_NORM"
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"wave" "ambient/creatures/teddy.wav"
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}
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// **********************************
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// OBSOLETE: player viewpoint missile
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"Missile.Accelerate"
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{
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"channel" "CHAN_WEAPON"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "weapons/rpg/rocket1.wav"
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}
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"Missile.Ignite"
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{
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"channel" "CHAN_WEAPON"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_90dB"
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"wave" "weapons/rpg/rocket1.wav"
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}
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"Missile.ShotDown"
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{
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"channel" "CHAN_VOICE"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_90dB"
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"wave" "weapons/rpg/shotdown.wav"
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}
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// **************************
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// OBSOLETE: portable thumper
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"PortableThumper.ThumpSound"
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{
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"channel" "CHAN_WEAPON"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "ambient/machines/thumper_dust.wav"
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}
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"Combine_Console.Detach"
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{
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"channel" "CHAN_STATIC"
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"volume" "VOL_NORM"
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"pitch" "95, 105"
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"soundlevel" "SNDLVL_105dB"
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"rndwave"
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{
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"wave" "physics/metal/metal_box_break1.wav"
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"wave" "physics/metal/metal_box_break2.wav"
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}
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}
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