mirror of
https://github.com/fortressforever/fortressforever-scripts.git
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5d4aa75c4b
* Encryption no longer serves a purpose with FF being open source and the original reason for the encryption should be addressed by fortressforever/fortressforever#7 instead * Them being unencrypted allows for understandable/reviewable commits
86 lines
1.4 KiB
Text
86 lines
1.4 KiB
Text
WeaponData
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{
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"clip_size" "-1"
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"clip2_size" "-1"
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"default_clip" "200"
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"default_clip2" "-1"
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"primary_ammo" "AMMO_MANCANNON"
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"secondary_ammo" "None"
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"ffencrypted" "1" // required for the script to load
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// Weapon data is loaded by both the Game and Client DLLs.
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"printname" "#FF_WPNHUD_MANCANNON"
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"viewmodel" "models/weapons/emptyhanded/v_emptyhanded.mdl"
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"playermodel" "models/weapons/crowbar/w_crowbar.mdl"
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"anim_prefix" "anim"
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"PlayerAnimationExtension" "detpack"
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"bucket" "4"
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"bucket_position" "0"
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// Misc
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"weight" "0"
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"item_flags" "0"
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// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
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SoundData
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{
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"empty" "generic.empty"
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}
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// Weapon Sprite data is loaded by the Client DLL.
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TextureData
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{
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"weapon"
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{
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"font" "WeaponIcons"
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"character" "W"
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}
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"weapon_s"
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{
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"font" "WeaponIconsSelected"
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"character" "W"
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}
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"ammo"
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{
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"font" "WeaponIconsSmall"
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"character" "W"
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}
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"crosshair"
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{
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"file" "sprites/crosshairs"
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"x" "0"
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"y" "48"
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"width" "24"
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"height" "24"
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}
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"autoaim"
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{
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"file" "sprites/crosshairs"
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"x" "0"
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"y" "48"
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"width" "24"
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"height" "24"
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}
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"deathnotice"
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{
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"font" "StatusGlyphsSmall"
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"character" "W"
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}
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}
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ModelBounds
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{
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Viewmodel
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{
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Mins "-10 -4 -13"
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Maxs "21 9 -1"
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}
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World
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{
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Mins "-10 -7 -6"
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Maxs "22 8 9"
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}
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}
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}
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