Add FFA support to base_respawnturret

- Don't shoot teammates when the team is set to FFA
This commit is contained in:
squeek 2016-06-17 23:46:29 -07:00
parent 4cec0584e1
commit d96aa4fa26

View file

@ -19,8 +19,10 @@ base_respawnturret = baseclass:new({ team = Team.kUnassigned })
-- if team1 is the same as team2 -- if team1 is the same as team2
function base_respawnturret:validtarget( target_entity ) function base_respawnturret:validtarget( target_entity )
--local entity = GetEntity(ent_id) if self.team == target_entity:GetTeamId() and GetTeam(self.team):IsFFA() then
return (AreTeamsAllied(self.team, target_entity:GetTeamId()) == false) return false
end
return not AreTeamsAllied(self.team, target_entity:GetTeamId())
end end
-- Turrets, by default, have a 2 second delay after they -- Turrets, by default, have a 2 second delay after they