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Add FFA support to base_respawnturret
- Don't shoot teammates when the team is set to FFA
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1 changed files with 4 additions and 2 deletions
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@ -19,8 +19,10 @@ base_respawnturret = baseclass:new({ team = Team.kUnassigned })
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-- if team1 is the same as team2
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-- if team1 is the same as team2
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function base_respawnturret:validtarget( target_entity )
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function base_respawnturret:validtarget( target_entity )
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--local entity = GetEntity(ent_id)
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if self.team == target_entity:GetTeamId() and GetTeam(self.team):IsFFA() then
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return (AreTeamsAllied(self.team, target_entity:GetTeamId()) == false)
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return false
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end
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return not AreTeamsAllied(self.team, target_entity:GetTeamId())
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end
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end
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-- Turrets, by default, have a 2 second delay after they
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-- Turrets, by default, have a 2 second delay after they
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