Merge pull request #14 from fortressforever/features/id-defenders-objective

Fixed defender's objective tracking flag carrier ID
This commit is contained in:
Ryan Liptak 2015-03-09 00:52:26 -07:00
commit b219f4d43d
4 changed files with 60 additions and 51 deletions

View file

@ -6,6 +6,10 @@ FLAG_RETURN_TIME = 60;
INITIAL_ROUND_DELAY = 45;
TEAM_SWITCH_DELAY = 4
NUM_PHASES = 4
DEFENDERS_OBJECTIVE_ONCAP = true
DEFENDERS_OBJECTIVE_ONCARRIER = false --set to true to follow flag when carried
DEFENDERS_OBJECTIVE_ONFLAG = false --set to true to follow flag ALWAYS
-----------------------------------------------------------------------------
-- sounds, right?
@ -94,9 +98,8 @@ function startup()
flags_set_team( attackers )
ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" )
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
end
-- overwriting these functions so that there aren't repeat messages
@ -105,7 +108,7 @@ function round_10secwarn() end
function base_id_cap:oncapture(player, item)
SmartSound(player, "yourteam.flagcap", "yourteam.flagcap", "otherteam.flagcap")
--SmartSound(player, "vox.yourcap", "vox.yourcap", "vox.enemycap")
--SmartSound(player, "vox.yourcap", "vox.yourcap", "vox.enemycap")
SmartSpeak(player, "CTF_YOUCAP", "CTF_TEAMCAP", "CTF_THEYCAP")
SmartMessage(player, "#FF_YOUCAP", "#FF_TEAMCAP", "#FF_OTHERTEAMCAP", Color.kGreen, Color.kGreen, Color.kRed)
@ -134,12 +137,10 @@ function base_id_cap:oncapture(player, item)
if ROUND_DELAY > 30 then AddSchedule("flag_30secwarn", ROUND_DELAY-30, flag_30secwarn) end
if ROUND_DELAY > 10 then AddSchedule("flag_10secwarn", ROUND_DELAY-10, flag_10secwarn) end
-- change objective icon
-- clear objective icon
ATTACKERS_OBJECTIVE_ENTITY = nil
if DEFENDERS_OBJECTIVE_ONFLAG or DEFENDERS_OBJECTIVE_ONCARRIER then DEFENDERS_OBJECTIVE_ENTITY = nil
else DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" ) end
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
setup_tobase_timer()
update_hud()
@ -188,9 +189,8 @@ function switch_teams()
-- change objective icon
ATTACKERS_OBJECTIVE_ENTITY = flag
DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" )
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
-- reset the timer on points
AddScheduleRepeating("addpoints", PERIOD_TIME, addpoints)

View file

@ -8,6 +8,10 @@ TEAM_SWITCH_DELAY = 4
NUM_PHASES = 3
NONINITIAL_ROUND_DELAY = 45;
RESPAWN_AFTER_CAP = false
DEFENDERS_OBJECTIVE_ONCAP = true
DEFENDERS_OBJECTIVE_ONCARRIER = false --set to true to follow flag when carried
DEFENDERS_OBJECTIVE_ONFLAG = false --set to true to follow flag ALWAYS
-----------------------------------------------------------------------------
function respawnall()
BroadCastMessage( "Area Captured. Respawning..." )
@ -99,9 +103,8 @@ function startup()
flags_set_team( attackers )
ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" )
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
end
-- overwriting these functions so that there aren't repeat messages
@ -143,7 +146,7 @@ end
function base_id_cap:oncapture(player, item)
SmartSound(player, "yourteam.flagcap", "yourteam.flagcap", "otherteam.flagcap")
--SmartSound(player, "vox.yourcap", "vox.yourcap", "vox.enemycap")
--SmartSound(player, "vox.yourcap", "vox.yourcap", "vox.enemycap")
SmartSpeak(player, "CTF_YOUCAP", "CTF_TEAMCAP", "CTF_THEYCAP")
SmartMessage(player, "#FF_YOUCAP", "#FF_TEAMCAP", "#FF_OTHERTEAMCAP", Color.kGreen, Color.kGreen, Color.kRed)
@ -189,10 +192,8 @@ function base_id_cap:oncapture(player, item)
-- clear objective icon
ATTACKERS_OBJECTIVE_ENTITY = nil
if DEFENDERS_OBJECTIVE_ONFLAG or DEFENDERS_OBJECTIVE_ONCARRIER then DEFENDERS_OBJECTIVE_ENTITY = nil
else DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" ) end
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
setup_tobase_timer()
update_hud()
@ -227,9 +228,8 @@ function switch_teams()
-- change objective icon
ATTACKERS_OBJECTIVE_ENTITY = flag
DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" )
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
-- reset the timer on points
AddScheduleRepeating("addpoints", PERIOD_TIME, addpoints)
@ -420,6 +420,4 @@ end
-- Don't want any body touching/triggering it except the detpack
function trigger_detpackable_door:allowed( trigger_entity ) return EVENT_DISALLOWED
end
end

View file

@ -1,21 +1,28 @@
-- ff_palermo.lua
-----------------------------------------------------------------------------
-- includes
-----------------------------------------------------------------------------
IncludeScript("base_id_new");
IncludeScript("base_id");
IncludeScript("base_respawnturret");
IncludeScript("base_location");
-----------------------------------------------------------------------------
-- globals
-----------------------------------------------------------------------------
DEFENDERS_OBJECTIVE_ONCAP = true
DEFENDERS_OBJECTIVE_ONCARRIER = false --set to true to follow flag when carried
DEFENDERS_OBJECTIVE_ONFLAG = false --set to true to follow flag ALWAYS
-- custom startup
local startup_base = startup
function startup()
id_startup()
startup_base()
-- palermo specific stuff
-- lower trigger_hurt damage in water
OutputEvent( "trigger_hurt", "SetDamage", "42" )
end
@ -103,8 +110,6 @@ function onroundreset()
attackers_palammotypeone.team = attackers
attackers_palgrenadepackone.team = attackers
end
bellbutton = func_button:new({})

View file

@ -20,8 +20,11 @@ if onroundreset == nil then onroundreset = function() end end
if FLAG_RETURN_TIME == nil then FLAG_RETURN_TIME = 60; end
if ATTACKERS_OBJECTIVE_ENTITY == nil then ATTACKERS_OBJECTIVE_ENTITY = nil end
if DEFENDERS_OBJECTIVE_ENTITY == nil then DEFENDERS_OBJECTIVE_ENTITY = nil end
if DEFENDERS_OBJECTIVE_ONFLAG == nil then DEFENDERS_OBJECTIVE_ONFLAG = true end
if DEFENDERS_OBJECTIVE_ONCARRIER == nil then DEFENDERS_OBJECTIVE_ONCARRIER = true end
-- _ONCAP set to true; Defenders should always point to cap
if DEFENDERS_OBJECTIVE_ONCAP == nil then DEFENDERS_OBJECTIVE_ONCAP = true end
-- _OBJECTIVE_ONCARRIER and _ONFLAG set to false to keep objective on cap
if DEFENDERS_OBJECTIVE_ONFLAG == nil then DEFENDERS_OBJECTIVE_ONFLAG = false end
if DEFENDERS_OBJECTIVE_ONCARRIER == nil then DEFENDERS_OBJECTIVE_ONCARRIER = false end
if TEAM_SWITCH_DELAY == nil then TEAM_SWITCH_DELAY = 2 end
if RESPAWN_AFTER_CAP == nil then RESPAWN_AFTER_CAP = false end
if RESPAWN_DELAY == nil then RESPAWN_DELAY = 2 end
@ -139,6 +142,7 @@ function baseflag:spawn()
self.status = 0
UpdateDefendersObjective()
update_hud()
end
@ -155,9 +159,8 @@ function baseflag:ownercloak( owner_entity )
-- objective icon
ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
if DEFENDERS_OBJECTIVE_ONFLAG then DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" ) end
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
setup_return_timer()
update_hud()
@ -182,9 +185,8 @@ function baseflag:dropitemcmd( owner_entity )
-- objective icon
ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
if DEFENDERS_OBJECTIVE_ONFLAG then DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" ) end
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
setup_return_timer()
update_hud()
@ -203,9 +205,8 @@ function baseflag:onownerforcerespawn( owner_entity )
-- objective icon
ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
if DEFENDERS_OBJECTIVE_ONFLAG then DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" ) end
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
update_hud()
end
@ -225,9 +226,8 @@ function baseflag:onreturn( )
-- objective icon
ATTACKERS_OBJECTIVE_ENTITY = flag
if DEFENDERS_OBJECTIVE_ONFLAG then DEFENDERS_OBJECTIVE_ENTITY = flag end
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
destroy_return_timer()
update_hud()
@ -290,9 +290,8 @@ function startup()
flags_set_team( attackers )
ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" )
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
end
-- Give everyone a full resupply, but strip secondary grenades
@ -434,10 +433,8 @@ function base_id_flag:touch( touch_entity )
-- change objective icons
ATTACKERS_OBJECTIVE_ENTITY = player
if DEFENDERS_OBJECTIVE_ONFLAG then DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..self.phase.."_cap" ) end
if DEFENDERS_OBJECTIVE_ONCARRIER then DEFENDERS_OBJECTIVE_ENTITY = player end
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
UpdateObjectiveIcon( player, GetEntityByName( "cp"..self.phase.."_cap" ) )
carried_by = player:GetName()
@ -465,9 +462,8 @@ function base_id_flag:onownerdie( owner_entity )
-- change objective icon
ATTACKERS_OBJECTIVE_ENTITY = flag
if DEFENDERS_OBJECTIVE_ONFLAG then DEFENDERS_OBJECTIVE_ENTITY = flag end
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
UpdateObjectiveIcon( player, nil )
self.status = 2
@ -543,10 +539,8 @@ function base_id_cap:oncapture(player, item)
-- clear objective icon
ATTACKERS_OBJECTIVE_ENTITY = nil
if DEFENDERS_OBJECTIVE_ONFLAG or DEFENDERS_OBJECTIVE_ONCARRIER then DEFENDERS_OBJECTIVE_ENTITY = nil
else DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" ) end
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
setup_tobase_timer()
update_hud()
@ -589,9 +583,8 @@ function round_end()
-- change objective icon
ATTACKERS_OBJECTIVE_ENTITY = flag
DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" )
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
-- reset the timer on points
AddScheduleRepeating("addpoints", PERIOD_TIME, addpoints)
@ -632,9 +625,8 @@ function flag_start(flagname)
-- change objective icon
ATTACKERS_OBJECTIVE_ENTITY = flag
if DEFENDERS_OBJECTIVE_ONFLAG then DEFENDERS_OBJECTIVE_ENTITY = flag end
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
update_hud()
end
function flag_30secwarn() BroadCastMessage("#AD_30SecReturn") end
@ -667,6 +659,20 @@ function destroy_tobase_timer()
RemoveSchedule( "timer_tobase_schedule" )
end
function UpdateDefendersObjective()
-- Check to see what Defenders should be focused on and update
local flag = GetInfoScriptByName("cp"..phase.."_flag")
local carried = flag:IsCarried()
if (not carried and DEFENDERS_OBJECTIVE_ONFLAG) or (carried and DEFENDERS_OBJECTIVE_ONCARRIER) then
DEFENDERS_OBJECTIVE_ENTITY = flag
elseif DEFENDERS_OBJECTIVE_ONCAP then
DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName("cp"..phase.."_cap")
else
DEFENDERS_OBJECTIVE_ENTITY = nil
end
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
end
------------------------------------------------
-- instanciate them
------------------------------------------------