script changes for fortressforever/#324

This commit is contained in:
Dexter Haslem 2018-01-22 18:57:28 -07:00
parent 155a78a5a4
commit 8069c6e7d2

View file

@ -373,6 +373,7 @@ basecap = trigger_ff_script:new({
gren2 = 4, gren2 = 4,
item = "", item = "",
team = 0, team = 0,
jetpackfuel = 100,
-- teampoints and fortpoints are defined as functions here for backwards compatibility (to always get the current value of the global variable) -- teampoints and fortpoints are defined as functions here for backwards compatibility (to always get the current value of the global variable)
-- when defining capture points that inherit from basecap, teampoints and fortpoints can be set to numbers instead -- when defining capture points that inherit from basecap, teampoints and fortpoints can be set to numbers instead
teampoints = function(cap, team) return POINTS_PER_CAPTURE end, teampoints = function(cap, team) return POINTS_PER_CAPTURE end,
@ -472,6 +473,9 @@ function basecap:ontrigger ( trigger_entity )
if self.gren1 ~= nil and self.gren1 ~= 0 then player:AddAmmo(Ammo.kGren1, self.gren1) end if self.gren1 ~= nil and self.gren1 ~= 0 then player:AddAmmo(Ammo.kGren1, self.gren1) end
if self.gren2 ~= nil and self.gren2 ~= 0 then player:AddAmmo(Ammo.kGren2, self.gren2) end if self.gren2 ~= nil and self.gren2 ~= 0 then player:AddAmmo(Ammo.kGren2, self.gren2) end
-- restock player specials
if self.jetpackfuel ~= nil then player:SetJetpackFuel(self.jetpackfuel) end
self:oncapture( player, v ) self:oncapture( player, v )
end end
end end