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Added back DEFENDERS_OBJECTIVE_ONFLAG and
DEFENDERS_OBJECTIVE_ONCARRIER plus code Changed DEFENDERS_OBJECTIVE_ONFLAG and DEFENDERS_OBJECTIVE_ONCARRIER to false Modified/Added if statements to keep old code and still see only the cap and to include the UpdateTeamObjectiveIcon() for D so that it only gets called when necessary
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1 changed files with 46 additions and 4 deletions
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@ -1,7 +1,7 @@
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-- base_id.lua
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-- Invade / Defend gametype
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-- Edited Last: Dr.Satan - 22/12/2014
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-- Edited Last: Dr.Satan 23/12/2014
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-----------------------------------------------------------------------------
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-- includes
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@ -21,6 +21,9 @@ if onroundreset == nil then onroundreset = function() end end
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if FLAG_RETURN_TIME == nil then FLAG_RETURN_TIME = 60; end
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if ATTACKERS_OBJECTIVE_ENTITY == nil then ATTACKERS_OBJECTIVE_ENTITY = nil end
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if DEFENDERS_OBJECTIVE_ENTITY == nil then DEFENDERS_OBJECTIVE_ENTITY = nil end
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-- Satan: DEFENDERS_OBJECTIVE_ONCARRIER and ONFLAG set to false to keep objective on cap
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if DEFENDERS_OBJECTIVE_ONFLAG == nil then DEFENDERS_OBJECTIVE_ONFLAG = false end
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if DEFENDERS_OBJECTIVE_ONCARRIER == nil then DEFENDERS_OBJECTIVE_ONCARRIER = false end
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if TEAM_SWITCH_DELAY == nil then TEAM_SWITCH_DELAY = 2 end
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if RESPAWN_AFTER_CAP == nil then RESPAWN_AFTER_CAP = false end
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if RESPAWN_DELAY == nil then RESPAWN_DELAY = 2 end
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@ -154,6 +157,11 @@ function baseflag:ownercloak( owner_entity )
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-- objective icon
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ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
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-- Satan: Check to see if we want to point to flag and do stuff
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if DEFENDERS_OBJECTIVE_ONFLAG then
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DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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end
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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setup_return_timer()
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@ -179,6 +187,11 @@ function baseflag:dropitemcmd( owner_entity )
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-- objective icon
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ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
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-- Satan: Check to see if we want to point to flag and do stuff
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if DEFENDERS_OBJECTIVE_ONFLAG then
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DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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end
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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setup_return_timer()
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@ -198,6 +211,11 @@ function baseflag:onownerforcerespawn( owner_entity )
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-- objective icon
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ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
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-- Satan: Check to see if we want to point to flag and do stuff
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if DEFENDERS_OBJECTIVE_ONFLAG then
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DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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end
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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update_hud()
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@ -218,6 +236,11 @@ function baseflag:onreturn( )
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-- objective icon
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ATTACKERS_OBJECTIVE_ENTITY = flag
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-- Satan: Check to see if we want to point to flag and do stuff
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if DEFENDERS_OBJECTIVE_ONFLAG then
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DEFENDERS_OBJECTIVE_ENTITY = flag
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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end
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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destroy_return_timer()
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@ -281,7 +304,7 @@ function startup()
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flags_set_team( attackers )
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ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
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-- Satan: Defenders should always point to the cap and NOT the flag
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-- Satan: Defenders should point to the cap and NOT the flag to avoid tracing the flag holder
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DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" )
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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@ -426,6 +449,16 @@ function base_id_flag:touch( touch_entity )
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-- change objective icons
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ATTACKERS_OBJECTIVE_ENTITY = player
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if DEFENDERS_OBJECTIVE_ONFLAG then
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-- Satan: we want to target the flag ONLY when it's not being carried, so show D the cap instead
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DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..self.phase.."_cap" )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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end
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if DEFENDERS_OBJECTIVE_ONCARRIER then
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-- Satan: we want to target the flag, even if it's being carried (not suggested as D can wallhack)
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DEFENDERS_OBJECTIVE_ENTITY = player
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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end
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateObjectiveIcon( player, GetEntityByName( "cp"..self.phase.."_cap" ) )
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@ -454,6 +487,11 @@ function base_id_flag:onownerdie( owner_entity )
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-- change objective icon
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ATTACKERS_OBJECTIVE_ENTITY = flag
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-- Satan: Check to see if we want to point to flag and do stuff
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if DEFENDERS_OBJECTIVE_ONFLAG then
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DEFENDERS_OBJECTIVE_ENTITY = flag
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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end
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateObjectiveIcon( player, nil )
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@ -530,7 +568,8 @@ function base_id_cap:oncapture(player, item)
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-- clear objective icon
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ATTACKERS_OBJECTIVE_ENTITY = nil
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DEFENDERS_OBJECTIVE_ENTITY = nil
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if DEFENDERS_OBJECTIVE_ONFLAG or DEFENDERS_OBJECTIVE_ONCARRIER then DEFENDERS_OBJECTIVE_ENTITY = nil
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else DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" ) end
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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@ -575,7 +614,6 @@ function round_end()
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-- change objective icon
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ATTACKERS_OBJECTIVE_ENTITY = flag
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-- Satan: Defenders should always point to the cap and NOT the flag
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DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" )
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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@ -619,6 +657,10 @@ function flag_start(flagname)
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-- change objective icon
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ATTACKERS_OBJECTIVE_ENTITY = flag
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if DEFENDERS_OBJECTIVE_ONFLAG then
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DEFENDERS_OBJECTIVE_ENTITY = flag
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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end
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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update_hud()
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end
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