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https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-25 05:50:58 +00:00
Removed DEFENDERS_OBJECTIVE_ONFLAG and DEFENDERS_OBJECTIVE_ONCARRIER
and all associated updates/calls from base_id.lua - defenders objective should point to cap always to avoid tracing the flag carrier (see issue #58)
This commit is contained in:
parent
ddd51a593e
commit
114e18a93f
1 changed files with 4 additions and 19 deletions
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@ -1,6 +1,7 @@
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-- base_id.lua
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-- base_id.lua
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-- Invade / Defend gametype
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-- Invade / Defend gametype
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-- Edited Last: Dr.Satan - 22/12/2014
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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-- includes
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-- includes
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@ -20,8 +21,6 @@ if onroundreset == nil then onroundreset = function() end end
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if FLAG_RETURN_TIME == nil then FLAG_RETURN_TIME = 60; end
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if FLAG_RETURN_TIME == nil then FLAG_RETURN_TIME = 60; end
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if ATTACKERS_OBJECTIVE_ENTITY == nil then ATTACKERS_OBJECTIVE_ENTITY = nil end
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if ATTACKERS_OBJECTIVE_ENTITY == nil then ATTACKERS_OBJECTIVE_ENTITY = nil end
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if DEFENDERS_OBJECTIVE_ENTITY == nil then DEFENDERS_OBJECTIVE_ENTITY = nil end
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if DEFENDERS_OBJECTIVE_ENTITY == nil then DEFENDERS_OBJECTIVE_ENTITY = nil end
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if DEFENDERS_OBJECTIVE_ONFLAG == nil then DEFENDERS_OBJECTIVE_ONFLAG = true end
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if DEFENDERS_OBJECTIVE_ONCARRIER == nil then DEFENDERS_OBJECTIVE_ONCARRIER = true end
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if TEAM_SWITCH_DELAY == nil then TEAM_SWITCH_DELAY = 2 end
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if TEAM_SWITCH_DELAY == nil then TEAM_SWITCH_DELAY = 2 end
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if RESPAWN_AFTER_CAP == nil then RESPAWN_AFTER_CAP = false end
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if RESPAWN_AFTER_CAP == nil then RESPAWN_AFTER_CAP = false end
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if RESPAWN_DELAY == nil then RESPAWN_DELAY = 2 end
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if RESPAWN_DELAY == nil then RESPAWN_DELAY = 2 end
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@ -155,9 +154,7 @@ function baseflag:ownercloak( owner_entity )
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-- objective icon
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-- objective icon
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ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
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ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
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if DEFENDERS_OBJECTIVE_ONFLAG then DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" ) end
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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setup_return_timer()
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setup_return_timer()
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update_hud()
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update_hud()
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@ -182,9 +179,7 @@ function baseflag:dropitemcmd( owner_entity )
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-- objective icon
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-- objective icon
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ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
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ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
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if DEFENDERS_OBJECTIVE_ONFLAG then DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" ) end
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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setup_return_timer()
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setup_return_timer()
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update_hud()
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update_hud()
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@ -203,9 +198,7 @@ function baseflag:onownerforcerespawn( owner_entity )
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-- objective icon
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-- objective icon
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ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
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ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
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if DEFENDERS_OBJECTIVE_ONFLAG then DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" ) end
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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update_hud()
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update_hud()
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end
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end
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@ -225,9 +218,7 @@ function baseflag:onreturn( )
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-- objective icon
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-- objective icon
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ATTACKERS_OBJECTIVE_ENTITY = flag
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ATTACKERS_OBJECTIVE_ENTITY = flag
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if DEFENDERS_OBJECTIVE_ONFLAG then DEFENDERS_OBJECTIVE_ENTITY = flag end
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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destroy_return_timer()
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destroy_return_timer()
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update_hud()
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update_hud()
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@ -290,6 +281,7 @@ function startup()
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flags_set_team( attackers )
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flags_set_team( attackers )
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ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
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ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
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-- Satan: Defenders should always point to the cap and NOT the flag
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DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" )
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DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" )
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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@ -434,10 +426,7 @@ function base_id_flag:touch( touch_entity )
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-- change objective icons
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-- change objective icons
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ATTACKERS_OBJECTIVE_ENTITY = player
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ATTACKERS_OBJECTIVE_ENTITY = player
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if DEFENDERS_OBJECTIVE_ONFLAG then DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..self.phase.."_cap" ) end
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if DEFENDERS_OBJECTIVE_ONCARRIER then DEFENDERS_OBJECTIVE_ENTITY = player end
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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UpdateObjectiveIcon( player, GetEntityByName( "cp"..self.phase.."_cap" ) )
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UpdateObjectiveIcon( player, GetEntityByName( "cp"..self.phase.."_cap" ) )
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carried_by = player:GetName()
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carried_by = player:GetName()
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@ -465,9 +454,7 @@ function base_id_flag:onownerdie( owner_entity )
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-- change objective icon
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-- change objective icon
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ATTACKERS_OBJECTIVE_ENTITY = flag
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ATTACKERS_OBJECTIVE_ENTITY = flag
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if DEFENDERS_OBJECTIVE_ONFLAG then DEFENDERS_OBJECTIVE_ENTITY = flag end
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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UpdateObjectiveIcon( player, nil )
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UpdateObjectiveIcon( player, nil )
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self.status = 2
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self.status = 2
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@ -543,8 +530,7 @@ function base_id_cap:oncapture(player, item)
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-- clear objective icon
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-- clear objective icon
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ATTACKERS_OBJECTIVE_ENTITY = nil
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ATTACKERS_OBJECTIVE_ENTITY = nil
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if DEFENDERS_OBJECTIVE_ONFLAG or DEFENDERS_OBJECTIVE_ONCARRIER then DEFENDERS_OBJECTIVE_ENTITY = nil
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DEFENDERS_OBJECTIVE_ENTITY = nil
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else DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" ) end
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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@ -589,6 +575,7 @@ function round_end()
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-- change objective icon
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-- change objective icon
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ATTACKERS_OBJECTIVE_ENTITY = flag
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ATTACKERS_OBJECTIVE_ENTITY = flag
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-- Satan: Defenders should always point to the cap and NOT the flag
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DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" )
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DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" )
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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@ -632,9 +619,7 @@ function flag_start(flagname)
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-- change objective icon
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-- change objective icon
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ATTACKERS_OBJECTIVE_ENTITY = flag
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ATTACKERS_OBJECTIVE_ENTITY = flag
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if DEFENDERS_OBJECTIVE_ONFLAG then DEFENDERS_OBJECTIVE_ENTITY = flag end
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
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UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
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update_hud()
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update_hud()
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end
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end
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function flag_30secwarn() BroadCastMessage("#AD_30SecReturn") end
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function flag_30secwarn() BroadCastMessage("#AD_30SecReturn") end
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