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https://github.com/fortressforever/fortressforever-scripts.git
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string now localized
points now a global var and set to 50
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parent
827af8a859
commit
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2 changed files with 3 additions and 2 deletions
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@ -14,6 +14,7 @@ IncludeScript("base_respawnturret");
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POINTS_PER_CAPTURE = 10;
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POINTS_PER_CAPTURE = 10;
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FLAG_RETURN_TIME = 60;
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FLAG_RETURN_TIME = 60;
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SECURITY_LENGTH = 45;
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SECURITY_LENGTH = 45;
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FORTPOINTS_PER_SECURITY_DISABLE = 50
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local base_shutdown_base = {}
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local base_shutdown_base = {}
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base_shutdown_base.startup = startup
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base_shutdown_base.startup = startup
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@ -88,7 +89,7 @@ function button_common:allowed( allowed_entity )
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if IsPlayer( allowed_entity ) then
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if IsPlayer( allowed_entity ) then
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local player = CastToPlayer( allowed_entity )
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local player = CastToPlayer( allowed_entity )
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if player:GetTeamId() == self.team and player:IsAlive() then
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if player:GetTeamId() == self.team and player:IsAlive() then
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player:AddFortPoints(100, "disabled security")
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player:AddFortPoints( FORTPOINTS_PER_SECURITY_DISABLE, "#FF_FORTPOINTS_DISABLE_SECURITY" )
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ObjectiveNotice( player, "disabled security" )
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ObjectiveNotice( player, "disabled security" )
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return EVENT_ALLOWED
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return EVENT_ALLOWED
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end
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end
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@ -215,7 +216,7 @@ function base_security_trigger:ontrigger( player )
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local button = _G[self.button]
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local button = _G[self.button]
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if button and button.sec_up then
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if button and button.sec_up then
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local player = CastToPlayer( player )
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local player = CastToPlayer( player )
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player:AddFortPoints(100, "disabled security")
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player:AddFortPoints( FORTPOINTS_PER_SECURITY_DISABLE, "#FF_FORTPOINTS_DISABLE_SECURITY" )
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ObjectiveNotice( player, "disabled security" )
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ObjectiveNotice( player, "disabled security" )
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self:onsecuritydown( player )
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self:onsecuritydown( player )
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end
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end
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