fortressforever-scripts/scripts/ff_hud_statusicons.txt

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StatusIconData
{
TextureData
{
"concussion"
{
"font" "StatusGlyphs"
"character" "1"
}
"infection"
{
"font" "StatusGlyphs"
"character" "2"
}
"leginjury"
{
"font" "StatusGlyphs"
"character" "3"
}
"caltropped"
{
"font" "StatusGlyphs"
"character" "4"
}
"tranquilized"
{
"font" "StatusGlyphs"
"character" "5"
}
"hallucinations"
{
"font" "StatusGlyphs"
"character" "6"
}
"burning"
{
"font" "StatusGlyphs"
"character" "7"
}
"drowning"
{
"font" "StatusGlyphs"
"character" "8"
}
"radiation"
{
"font" "StatusGlyphs"
"character" "9"
}
"cold"
{
"font" "StatusGlyphs"
"character" "0"
}
"immune"
{
"font" "StatusGlyphs"
"character" "-"
}
"radiotag"
{
"font" "StatusGlyphs"
"character" "="
}
"burning1"
{
"font" "StatusGlyphs"
"character" "@"
}
"burning2"
{
"font" "StatusGlyphs"
"character" "#"
}
"burning3"
{
"font" "StatusGlyphs"
"character" "$"
}
"lockedon"
{
"font" "StatusGlyphs"
"character" "&"
}
"sliding"
{
"font" "StatusGlyphs"
"character" "*"
}
"slowmotion"
{
"font" "StatusGlyphs"
"character" "("
}
}
}