fortressforever-scripts/scripts/ff_playerclass_scout.txt

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PlayerClassData
{
"slot" "1"
"classname" "scout"
"ffencrypted" "1" // required for the script to load
// Text
"printname" "#FF_PLAYER_SCOUT"
"description" "#FF_HELP_SCOUT"
"role" "#FF_ROLE_SCOUT"
// Model
"model" "models/player/scout/scout.mdl"
// Health & Armour
"max_armour" "50"
"initial_armour" "25"
"armour_type" "3" // this means 0.3
"health" "75"
"speed" "400" //boosted 5% was 420
"firepower" "10" // from 1 to 100
// Weapns to automatically equip the class with
ArmamentsData
{
"weapon" "ff_weapon_crowbar"
"weapon" "ff_weapon_shotgun"
"weapon" "ff_weapon_nailgun"
"weapon" "ff_weapon_deploymancannon"
//"skill" "radar"
"skill" "mancannon"
}
//"primary_classname" "ff_grenade_caltrop"
//"primary_initial" "0"
//"primary_max" "0"
"secondary_classname" "ff_grenade_concussion"
"secondary_initial" "3"
"secondary_max" "3"
// Ammo amounts for the player
AmmoData
{
"AMMO_SHELLS" "25"
"AMMO_NAILS" "75" //changed from 100
"AMMO_CELLS" "30"
"AMMO_ROCKETS" "0"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "1"
}
MaxAmmoData
{
"AMMO_SHELLS" "50"
"AMMO_NAILS" "100" //changed from 200..
"AMMO_CELLS" "30"
"AMMO_ROCKETS" "25"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "1"
}
}