fortressforever-scripts/scripts/game_sounds_ff_misc.txt

546 lines
9.6 KiB
Text
Raw Normal View History

2014-11-12 02:32:26 +00:00
//==================================
//Misc Sounds, mostly Flags
//==================================
//----------------
//Flag Related
//----------------
"yourteam.flagcap"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"wave" "@)misc/flagcap.wav"
}
"yourteam.flagreturn"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"wave" "@)misc/flagreturn.wav"
}
"yourteam.flagstolen"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"wave" "@)misc/flagstolen.wav"
}
"yourteam.drop"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"wave" "@)misc/flagdrop.wav"
}
"otherteam.flagcap"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"wave" "@)misc/enemyflagcap.wav"
}
"otherteam.flagreturn"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"wave" "@)misc/enemyflagreturn.wav"
}
"otherteam.flagstolen"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"wave" "@)misc/buzwarn.wav"
}
"otherteam.drop"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"wave" "@)misc/enemyflagdrop.wav"
}
//----------------
// useful vox sounds from HL that need to be remade
//----------------
"misc.bizwarn"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"wave" "*misc/bizwarn.wav"
}
"misc.bloop"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"wave" "*misc/bloop.wav"
}
"misc.buzwarn"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"wave" "*misc/buzwarn.wav"
}
"misc.dadeda"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"wave" "*misc/dadeda.wav"
}
"misc.deeoo"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"wave" "*misc/deeoo.wav"
}
"misc.doop"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"wave" "*misc/doop.wav"
}
"misc.woop"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"wave" "*misc/woop.wav"
}
//----------------
// Unagi Power!
//----------------
"misc.unagi"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"wave" "*misc/unagi.wav"
}
"misc.unagi_spatial"
{
"channel" "CHAN_AUTO"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"wave" ")misc/unagi.wav"
}
//----------------
// thunder
//----------------
"misc.thunder"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"wave" "*ambient/levels/labs/teleport_postblast_thunder1.wav"
}
//----------------
// cz2
//----------------
"ff_cz2.cc_alarm"
{
"channel" "CHAN_AUTO"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_180dB"
"CompatibilityAttenuation" "1.0"
"wave" "ambient/alarms/city_siren_loop2.wav"
}
"ff_cz2.teleport_enter"
{
"channel" "CHAN_AUTO"
"volume" "VOL_NORM"
"pitch" "96,112"
"soundlevel" "SNDLVL_GUNFIRE"
"CompatibilityAttenuation" "1.0"
"rndwave"
{
"wave" ")ambient/machines/teleport1.wav"
"wave" ")ambient/machines/teleport3.wav"
"wave" ")ambient/machines/teleport4.wav"
}
}
"ff_cz2.teleport_exit"
{
"channel" "CHAN_AUTO"
"volume" "VOL_NORM"
"pitch" "176,192"
"soundlevel" "SNDLVL_GUNFIRE"
"CompatibilityAttenuation" "1.0"
"wave" ")ambient/explosions/explode_9.wav"
}
"ff_cz2.blue_cap_loop"
{
"channel" "CHAN_AUTO"
"volume" "VOL_NORM"
"pitch" "90"
"soundlevel" "SNDLVL_65dB"
"wave" "ambient/machines/machine_whine1.wav"
}
"ff_cz2.red_cap_loop"
{
"channel" "CHAN_AUTO"
"volume" "VOL_NORM"
"pitch" "110"
"soundlevel" "SNDLVL_65dB"
"wave" "ambient/machines/machine_whine1.wav"
}
//--------------------------------
// begin game sounds for ff_hunted
//--------------------------------
"ff_hunted.thunder"
{
"channel" "CHAN_STATIC"
"volume" "0.3"
"soundlevel" "SNDLVL_NONE"
"pitch" "95,105"
"wave" "@ambient/levels/labs/teleport_postblast_thunder1.wav"
}
"ff_hunted.cheer"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"pitch" "95,105"
"wave" "@ff_hunted/CrowdCheer.wav"
}
"ff_hunted.dying_bird"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"pitch" "95,105"
"rndwave"
{
"wave" "@ff_hunted\dying_bird_1.wav"
"wave" "@ff_hunted\dying_bird_2.wav"
"wave" "@ff_hunted\dying_bird_3.wav"
}
}
"ff_hunted.dying_bird_full"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"pitch" "95,105"
"wave" "@ff_hunted\dying_bird_full.wav"
}
"ff_hunted.i_am_the_werewolf"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"pitch" "95,105"
"wave" "@ff_hunted\i_am_the_werewolf.wav"
}
"ff_hunted.i_fight_vampires"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"pitch" "95,105"
"wave" "@ff_hunted\i_fight_vampires.wav"
}
"ff_hunted.werewolf_howling"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"pitch" "95,105"
"wave" "@ff_hunted\werewolf_howling.wav"
}
"ff_hunted.werewolf_movies"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"pitch" "95,105"
"wave" "@ff_hunted\werewolf_movies.wav"
}
"ff_hunted.werewolves_howling"
{
"channel" "CHAN_STATIC"
"volume" "0.6"
"soundlevel" "SNDLVL_NONE"
"pitch" "95,105"
"wave" "@ff_hunted\werewolves_howling.wav"
}
//--------------------
// UNAGI POWER, UNAGI!
//--------------------
"ff_hunted.unagi"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"pitch" "95,105"
"wave" "@misc/unagi.wav"
}
"ff_hunted.unagi_spatial"
{
"channel" "CHAN_AUTO"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"pitch" "95,105"
"wave" ")misc/unagi.wav"
}
//------------------------------
// end game sounds for ff_hunted
//------------------------------
//------------------------------
// waterpolo
//------------------------------
"ff_waterpolo.psychotic_goalie"
{
"channel" "CHAN_AUTO"
"volume" "0.25"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_45dB"
"wave" "npc/zombie_poison/pz_breathe_loop2.wav"
}
//----------------
// gridiron... here until valve fixes map-specific sound scripting
//----------------
"gridiron.pass"
{
"channel""CHAN_VOICE"
"volume""VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"wave""@#gridiron/pass.wav"
}
"gridiron.recovered"
{
"channel""CHAN_VOICE"
"volume""VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"wave""@#gridiron/recovered.wav"
}
"gridiron.whistle"
{
"channel""CHAN_VOICE"
"volume""VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"wave""@#gridiron/whistle.wav"
}
"gridiron.fumble"
{
"channel""CHAN_VOICE"
"volume""VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"wave""@#gridiron/fumble.wav"
}
"gridiron.intercepted"
{
"channel""CHAN_VOICE"
"volume""VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"wave""@#gridiron/intercepted.wav"
}
"gridiron.tdred"
{
"channel""CHAN_VOICE"
"volume""VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"wave""@#gridiron/tdred.wav"
}
"gridiron.tdredx"
{
"channel""CHAN_VOICE"
"volume""VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"wave""@#gridiron/tdredx.wav"
}
"gridiron.tdblue"
{
"channel""CHAN_VOICE"
"volume""VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"wave""@#gridiron/tdblue.wav"
}
"gridiron.tdbluex"
{
"channel""CHAN_VOICE"
"volume""VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"wave""@#gridiron/tdbluex.wav"
}
// anticitizen sounds from HL2 copypasta
"ff_anticitizen.warningbell1"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" ")ff_anticitizen/warningbell1.wav"
}
"ff_anticitizen.beam_shoot"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "*ff_anticitizen/portal_beam_shoot6.wav"
}
"ff_anticitizen.explode_4"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "*ff_anticitizen/explode_4.wav"
}
"ff_anticitizen.explode_3"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "*ff_anticitizen/explode_3.wav"
}
"ff_anticitizen.shutdown"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "*ff_anticitizen/thumper_shutdown1.wav"
}
"ff_anticitizen.winddown"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "*ff_anticitizen/teleport_postblast_winddown1.wav"
}
"ff_anticitizen.suckin"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "*ff_anticitizen/teleport_preblast_suckin1.wav"
}
"ff_anticitizen.3minutestosingularity"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "*ff_anticitizen/fcitadel_3minutestosingularity.wav"
}
"ff_anticitizen.2minutestosingularity"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "*ff_anticitizen/fcitadel_2minutestosingularity.wav"
}
"ff_anticitizen.1minutetosingularity"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "*ff_anticitizen/fcitadel_1minutetosingularity.wav"
}
"ff_anticitizen.45sectosingularity"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "*ff_anticitizen/fcitadel_45sectosingularity.wav"
}
"ff_anticitizen.30sectosingularity"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "*ff_anticitizen/fcitadel_30sectosingularity.wav"
}
"ff_anticitizen.15sectosingularity"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "*ff_anticitizen/fcitadel_15sectosingularity.wav"
}
"ff_anticitizen.10sectosingularity"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"wave" "*ff_anticitizen/fcitadel_10sectosingularity.wav"
}
"ff_palermo_bell"
{
"channel" "CHAN_AUTO"
"volume" "1.0"
"soundlevel" "SNDLVL_120dB"
"wave" "ambient/churchbell.wav"
}