fortressforever-scripts/maps/ff_dustbowl.lua

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-- ff_dustbowl.lua
-- includes
IncludeScript("base_ad");
IncludeScript("base_location");
-- set teams
ATTACKERS = Team.kBlue
DEFENDERS = Team.kRed
dbhealthkit = genericbackpack:new({
health = 50,
model = "models/items/healthkit.mdl",
materializesound = "Item.Materialize",
touchsound = "HealthKit.Touch"
})
dbarmorkit = genericbackpack:new({
armor = 200,
model = "models/items/armour/armour.mdl",
materializesound = "Item.Materialize",
touchsound = "ArmorKit.Touch"
})
dbammopack = genericbackpack:new({
grenades = 20,
nails = 50,
shells = 100,
rockets = 15,
cells = 130,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch"
})
function dbammopack:dropatspawn() return false end
dbgrenadepackone = genericbackpack:new({
grenades = 20,
nails = 50,
shells = 50,
rockets = 20,
mancannons = 1,
gren1 = 2,
gren2 = 2,
armor = 100,
health = 300,
respawntime = 15,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch"
})
function dbgrenadepackone:dropatspawn() return false end
dbgrenadepacktwo = genericbackpack:new({
grenades = 20,
nails = 50,
shells = 50,
rockets = 20,
mancannons = 1,
gren1 = 2,
gren2 = 2,
armor = 100,
health = 100,
respawntime = 15,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch"
})
function dbgrenadepacktwo:dropatspawn() return false end
dbammotypeone = genericbackpack:new({
grenades = 20,
nails = 50,
shells = 50,
rockets = 20,
cells = 130,
armor = 50,
health = 40,
respawntime = 5,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch"
})
function dbammotypeone:dropatspawn() return false end
dbammotypetwo = genericbackpack:new({
grenades = 20,
nails = 50,
shells = 50,
rockets = 20,
cells = 200,
armor = 25,
health = 50,
respawntime = 6,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch"
})
function dbammotypetwo:dropatspawn() return false end
dbammotypethree = genericbackpack:new({
grenades = 30,
nails = 150,
shells = 50,
rockets = 30,
cells = 200,
armor = 100,
health = 75,
respawntime = 3,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch"
})
function dbammotypethree:dropatspawn() return false end
dbammotypefour = genericbackpack:new({
grenades = 20,
nails = 50,
shells = 50,
rockets = 20,
cells = 200,
armor = 100,
health = 100,
respawntime = 5,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch"
})
function dbammotypefour:dropatspawn() return false end
dbammotypefive = genericbackpack:new({
grenades = 20,
nails = 50,
shells = 50,
rockets = 20,
cells = 200,
armor = 100,
health = 100,
respawntime = 5,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch"
})
function dbammotypefive:dropatspawn() return false end
dbammotypesix = genericbackpack:new({
grenades = 20,
nails = 50,
shells = 50,
rockets = 20,
cells = 130,
armor = 50,
health = 50,
respawntime = 5,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch"
})
function dbammotypesix:dropatspawn() return false end
dbammotypeseven = genericbackpack:new({
grenades = 20,
nails = 50,
shells = 50,
rockets = 20,
cells = 200,
armor = 75,
health = 75,
respawntime = 5,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch"
})
function dbammotypeseven:dropatspawn() return false end
dbammotypeeight = genericbackpack:new({
grenades = 20,
nails = 50,
shells = 50,
rockets = 20,
cells = 200,
armor = 300,
health = 100,
respawntime = 3,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch"
})
function dbammotypeeight:dropatspawn() return false end
dbammotypenine = genericbackpack:new({
grenades = 20,
nails = 50,
shells = 50,
rockets = 20,
cells = 200,
armor = 30,
health = 30,
respawntime = 6,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch"
})
function dbammotypenine:dropatspawn() return false end
dbammotypeten = genericbackpack:new({
grenades = 20,
nails = 50,
shells = 50,
rockets = 20,
cells = 150,
armor = 10,
health = 20,
respawntime = 3,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch"
})
function dbammotypeten:dropatspawn() return false end
dbammotypeeleven = genericbackpack:new({
grenades = 20,
nails = 50,
shells = 50,
rockets = 20,
cells = 200,
armor = 0,
health = 20,
respawntime = 4,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch"
})
function dbammotypeeleven:dropatspawn() return false end
dbammotypetwelve = genericbackpack:new({
grenades = 20,
nails = 50,
shells = 100,
rockets = 20,
cells = 130,
armor = 100,
health = 0,
respawntime = 3,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch"
})
function dbammotypetwelve:dropatspawn() return false end
dbammotypethirteen = genericbackpack:new({
grenades = 20,
nails = 50,
shells = 50,
rockets = 20,
cells = 100,
armor = 25,
health = 25,
respawntime = 5,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch"
})
function dbammotypethirteen:dropatspawn() return false end
dbammotypefourteen = genericbackpack:new({
grenades = 20,
nails = 50,
shells = 50,
rockets = 20,
cells = 200,
armor = 0,
health = 0,
respawntime = 4,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch"
})
function dbammotypefourteen:dropatspawn() return false end